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Questions and Answers

Which widget type is a digital representation of time in Android?

  • TextView
  • Analog/DigitalClock (correct)
  • ImageView
  • Button
  • In event-driven programming, which of the following is not a common kind of event?

  • Network data available
  • Button dragging (correct)
  • Keys pressed
  • Mouse motion / tapping
  • What is the purpose of the Properties panel when designing a user interface in Android?

  • To add dependencies
  • To set widget properties (correct)
  • To preview application behavior
  • To manage application settings
  • Which of the following statements is true about event listeners in Android?

    <p>You write listener methods to handle specific events</p> Signup and view all the answers

    Which Java component is a parent class for all widget types in Android?

    <p>View</p> Signup and view all the answers

    What is the first step when setting an event listener for a widget?

    <p>Select the widget in the Design view</p> Signup and view all the answers

    Which of the following is a valid method for accessing a widget's properties in Java?

    <p>getVisibility()</p> Signup and view all the answers

    Which XML file is typically opened to design the main interface layout in Android?

    <p>activity_main.xml</p> Signup and view all the answers

    What is the first step to access a widget in Java code according to Android development practices?

    <p>Give the widget a unique ID property value in Design view</p> Signup and view all the answers

    Which method is correctly used to retrieve the View object of a widget in Java after assigning it a unique ID?

    <p>findViewById(R.id.your_unique_ID)</p> Signup and view all the answers

    In the 'Bigger Number' game, what happens upon a user's guess?

    <p>A toast displays feedback after each guess</p> Signup and view all the answers

    In Android's Toast class, which parameter specifies how long the toast message will be displayed?

    <p>Toast.LENGTH_SHORT or LENGTH_LONG</p> Signup and view all the answers

    What is the purpose of the setText method in the button1_onclick function?

    <p>To update the displayed message of a TextView</p> Signup and view all the answers

    What does the 'button1_onclick' method signify in Android event-driven programming?

    <p>It is triggered when Button1 is clicked</p> Signup and view all the answers

    What is the purpose of the 'drawable/' directory within the resource files?

    <p>It stores images used in the application.</p> Signup and view all the answers

    In the context of Android app development, what does 'event-driven programming' primarily focus on?

    <p>Handling user interactions with GUI components.</p> Signup and view all the answers

    Which file is primarily responsible for the configuration of the build process in an Android application?

    <p>build.gradle</p> Signup and view all the answers

    What role do widgets play in an Android activity?

    <p>They represent interactive controls like buttons and text fields.</p> Signup and view all the answers

    When setting up virtual devices in Android Studio, which of the following is a disadvantage of using an actual Android device for testing?

    <p>The device must be connected to a development PC for testing.</p> Signup and view all the answers

    In creating XML layouts for Android apps, which of the following would typically be used to structure the arrangement of GUI widgets?

    <p>Layouts</p> Signup and view all the answers

    What is the key advantage of using Gradle as a build system in Android development?

    <p>It enables configuration of builds for different deployment environments.</p> Signup and view all the answers

    Which statement best describes the 'activity' in Android terminology?

    <p>It serves as a fundamental unit of UI appearing on the screen.</p> Signup and view all the answers

    Study Notes

    User Interface Components

    • Action Bar: Contains a menu of common actions at the top of the app.
    • Notification Area: Displays the topmost system menu and icons for alerts.
    • Android Widgets: Various UI components such as:
      • Analog/Digital Clock, Button, Checkbox, Date/Time Picker
      • EditText, Gallery, ImageView/Button, ProgressBar
      • RadioButton, Spinner, TextView, MapView, WebView

    Designing a User Interface

    • XML layout files (e.g., activity_main.xml) are used to define UI components.
    • Widgets can be dragged from the Palette to a preview image for layout design.
    • Properties for each widget can be set in the Properties panel.

    Events and Event-Driven Programming

    • Events: Stimuli such as mouse motion, key presses, timers, and network data.
    • Event-driven programming relies on user actions to control program flow and is common in graphical applications.
    • To respond to events:
      • Create methods known as "listener" methods to handle specific events.
      • Attach these methods to GUI widgets in the design view.

    Setting an Event Listener

    • Select the widget in Design view, find the onClick property, and specify the method name.
    • Switch to Text view to locate the XML for the button and create the method for the click action.

    View Objects

    • Each widget corresponds to a Java object that is a subclass of the View class.
    • View objects have various methods to get and set properties like background, ID, margins, padding, and visibility.
    • Example method for a Button’s text: public String getText() and public void setText(String text).

    Accessing Widgets in Java Code

    • Assign a unique ID value to each widget in Design view.
    • Use findViewById to access the widget in Java, casting it to the correct type (e.g., Button, TextView).
    • Example function to handle button click events: sets text in a TextView.

    Exercise: Number Game

    • Concept for "Bigger Number" game:
      • User compares two numbers by selecting corresponding buttons.
      • Displays "correct" or "incorrect" messages after each guess.
      • Scoring system awards points for correct answers and penalizes for incorrect answers.

    Displaying Toast Messages

    • Use Toast.makeText to display short messages for user feedback.
    • Toast duration can be set to LENGTH_SHORT or LENGTH_LONG.
    • Toasts are used for brief status updates but should not be relied on for critical information.

    Resource Files Structure

    • drawable/: Stores images.
    • layout/: Contains descriptions of the GUI layout.
    • menu/: Defines overall app menu options.
    • values/: Holds constant values and arrays including strings for localization data and styles for visual appearance.

    Gradle Build System

    • Gradle manages build/compile processes for Android projects.
    • The build.gradle file serves as the main configuration file for project builds.

    Virtual Devices (AVDs)

    • AVDs allow for running projects in an emulator, simulating various Android devices.
    • When running a project in Android Studio, the app builds, installs, and loads on the virtual device.
    • Alternatively, apps can be tested directly on actual Android devices for better performance but require physical connectivity to a development PC.

    Top-Down Design Approach

    • Emphasizes starting from app design and learning required skills to build that app.
    • Example application: the "Bigger Number" game incorporates user interaction through buttons to select the bigger number among two provided options.

    Android Terminology

    • Activity: A single screen in an app, fundamental GUI component.
    • View: Elements displayed in an activity, including widgets and layouts.
    • Widget: GUI controls such as buttons and text fields.
    • Layout: An invisible container managing positions and sizes of widgets.
    • Event: Actions triggered by user interactions with widgets.

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    Related Documents

    1-Android Introduction.pdf

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