Chapter 11: Menu Interaction

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24 Questions

A _______ interaction method in which a list of system options is provided and a specific command is invoked by user selection of a menu option.

menu

A _______ menu is a menu-positioning method that places a menu near the current cursor position.

pop-up

A _______ menu is a menu-positioning method that places the access point of the menu near the top line of the display.

drop-down

_______ editing tools help designers construct menus.

Visual

Guidelines for menu design include meaningful _______ and clear command verbs.

wording

According to menu design guidelines, all choices should fit within the _______ length.

screen

Highlighting in menu design is used only for _______ options or unavailable options.

selected

FIGURE 11-8 shows menu building with _______ Visual Basic.NET.

Microsoft

The ways a user can move from one display to another is referred to as the ______________ sequence.

dialogue

All human-computer interfaces must have an ______________ style and use some hardware device(s) for supporting this interaction.

interaction

The method of interacting that includes keyboard shortcuts and function keys is called ______________ line.

command

Form interaction is a method of interacting that involves filling in a ______________.

form

Object-based interaction involves using visual representations of ______________ to interact with the system.

objects

Menu ______________ involves deciding where to place menu options to make them easily accessible.

positioning

There are certain guidelines for designing effective ______________ for menus.

menu

Visual editing tools are often used in ______________ interaction to create and manipulate objects on the screen.

object-based

A ______ is a device that provides a way to interact with the system through physical movements.

Joystick

During form interaction, the ______ area typically includes information about the sequence and time-related information.

Sequence

In designing interfaces, ______ information is often included at the top of the form.

Header

A major usability problem with hardware devices is ______ blocking, which refers to the extent to which the device blocks the display when using it.

Visual

A ______ is a type of input device that allows users to interact with the system by touch.

Touch

A major factor in designing interfaces is ______ feedback, which refers to the extent to which the device provides feedback for each operation.

Adequate

When designing interfaces, ______ information is often included at the end of the form to summarize the data.

Totals

A major usability problem with hardware devices is ______ fatigue, which refers to the potential for fatigue over long use.

User

Study Notes

  • Menu interaction: a human-computer interaction method where a list of system options is provided, and a specific command is invoked by user selection of a menu option
  • Pop-up menu: a menu-positioning method that places a menu near the current cursor position
  • Drop-down menu: a menu-positioning method that places the access point of the menu near the top line of the display
  • Guidelines for Menu Design:
    • Wording: meaningful titles, clear command verbs, mixed upper/lower case
    • Organization: consistent organizing principle
    • Length: all choices fit within screen length
    • Selection: consistent, clear, and easy selection methods
    • Highlighting: only for selected options or unavailable options

Designing Interfaces and Dialogues

  • Deliverables and Outcomes:
    • Specification includes narrative overview, sample design, testing and usability assessment, and dialogue sequence
    • Dialogue sequence: the ways a user can move from one display to another
  • Systems development life cycle (SDLC)

Interaction Methods and Devices

  • Interface: a method by which users interact with an information system
  • Human-computer interfaces must have an interaction style and use hardware devices for supporting interaction
  • Interaction methods:
    • Command line
    • Menu
    • Form
    • Object-based
    • Natural language

Command Language Interaction

  • Command language interaction: a human-computer interaction method where users enter explicit statements to invoke operations
  • Example: COPY C:PAPER.DOC A:PAPER.DOC (command copies a file from C: drive to A: drive)

Hardware Options for System Interaction

  • Hardware devices:
    • Keyboard
    • Mouse
    • Joystick
    • Trackball
    • Graphics Tablet
    • Voice
    • Touch screen
    • Light Pen

Usability Problems with Hardware Devices

  • Usability problems:
    • Visual Blocking: extent to which device blocks display when using
    • User Fatigue: potential for fatigue over long use
    • Movement Scaling: extent to which device movement translates to equivalent screen movement
    • Durability: lack of durability or need for maintenance over extended use
    • Adequate Feedback: extent to which device provides adequate feedback for each operation
    • Speed: cursor movement speed
    • Pointing Accuracy: ability to precisely direct cursor

Designing Interfaces

  • Forms have several general areas in common:
    • Header information
    • Sequence and time-related information
    • Instruction or formatting information
    • Body or data details
    • Totals or data summary
    • Authorization or signatures
    • Comments

This quiz covers menu interaction, a human-computer interaction method, including pop-up menus and drop-down menus.

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