C++ Structures Module 4 Quiz

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Questions and Answers

What is the purpose of the struct keyword in C++?

  • To allocate memory for a variable.
  • To create a new data type that can hold multiple elements of different types. (correct)
  • To declare a function that takes a structure as input.
  • To define a constant value.

What is a structure variable?

  • A function that creates a new structure.
  • A variable that holds a collection of values of different types. (correct)
  • A keyword that defines a structure.
  • A variable that holds a single value.

How are members of a structure accessed?

  • Using the `->` operator.
  • Using the `*` operator.
  • Using the `.` operator. (correct)
  • Using the `&` operator.

Why is it necessary to define a structure variable before using it in a program?

<p>To allocate memory for the structure members. (C)</p> Signup and view all the answers

Which of the following is a valid structure definition in C++?

<p>struct Rectangle { int width, height; }; (A)</p> Signup and view all the answers

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Flashcards

Structure in programming

A group of elements of different types, identified by their own names.

Member in a structure

An individual element within a structure, each with its own identifier.

Declaring a structure

Using the 'struct' keyword to define a structure type and its members.

Structure variable

An instance of a structure, allocated memory by the compiler once defined.

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Accessing structure members

Using the dot (.) operator to access or modify members of a structure variable.

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Study Notes

Module 4: Structures

  • This module focuses on structures in programming, specifically in C++.
  • Structures are groups of elements with different data types.
  • Each element is identified by a unique identifier (member).
  • Structures can be thought of as objects without member functions.
  • Structures store data items of varied types.
  • Structure variables hold values like other variables.
  • Structure values are a collection of smaller values (member values).

Lesson 1: Structures

  • Structures are a way to group different, related data types within a single variable.
  • The "struct" keyword creates a structure type.
  • Following the keyword is an identifier, which is the name of the structure.
  • Inside curly braces, members (variables) are declared.
  • Structure members can be different data types (e.g., char, int, float).

Declaring Structures in C++

  • To declare a structure, use the struct keyword followed by the structure's name.
  • Then, define member variables within curly braces, like defining a variable in C++.
  • An example declares a "Person" structure with members for name (character array), age (integer), and salary (float).

Defining Structure Variables

  • A structure variable can be defined once the structure is declared by using the structure name followed by the name of the variable.
  • Only then does memory allocation by the compiler ensure storage.

Accessing Structure Members

  • Access members using the dot operator (.).
  • Example: bill.age = 50; to access the age member of the bill structure.

C++ Struct Example

  • Includes iostream for input/output.
  • Uses the std namespace.
  • Defines a Rectangle structure with width and height members.
  • Demonstrates how to access and display these members in a main function.

C++ Struct Example 2

  • Defines a Person structure with name, age, and salary members.
  • Shows how to take input for these members.
  • Displays the entered information as output.

Structure Variable Access Specifier

  • If no access specifier is declared, structures have a public access specifier by default.
  • Instances of a structure are known as structure variables.

Array of Structures

  • Like other data types, structures can be organized into arrays.
  • Example shows creating an array of Point structures (x and y integers) and initializing values.

Lesson 2: Structures as an Argument

  • This lesson explores passing structures as arguments to functions.
  • Structures can be passed as arguments in similar ways to how normal variables are passed.
  • Passing structures wholly is one method; passing the components separately is another.

Structures as Function Arguments

  • Structure variables can be passed as arguments to a function in two ways.
  • Pass individual members of the structure to a function or the entire structure to the function.
  • Illustrative examples are provided using both call by value and call by reference methods.

Example: Passing Structures

  • Shows how to pass a structure as an argument to a function
  • Example shows how to use a function prototype and pass data using 'Person' structure.

Call By Value and Call By Reference

  • Call by value creates a copy of the variable, while call by reference uses the original variable itself.
  • Changes made in a function using call by value do not affect the original variable.
  • Conversely, changes in a function using call by reference will update the original variable.
  • Examples demonstrate using structures with both call types.

Pass Structure using Call By Value and Call By Reference Methods

  • Practical examples using structures to illustrate call by value and call by reference methods when passing structures as arguments.
  • Includes structure definition, function prototypes, and main functions for demonstration.

References

  • Provides a list of external resources for further study on C++ structures and related topics. Various online tutorials and documentation.

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