Podcast
Questions and Answers
What is the purpose of the struct
keyword in C++?
What is the purpose of the struct
keyword in C++?
- To allocate memory for a variable.
- To create a new data type that can hold multiple elements of different types. (correct)
- To declare a function that takes a structure as input.
- To define a constant value.
What is a structure variable?
What is a structure variable?
- A function that creates a new structure.
- A variable that holds a collection of values of different types. (correct)
- A keyword that defines a structure.
- A variable that holds a single value.
How are members of a structure accessed?
How are members of a structure accessed?
- Using the `->` operator.
- Using the `*` operator.
- Using the `.` operator. (correct)
- Using the `&` operator.
Why is it necessary to define a structure variable before using it in a program?
Why is it necessary to define a structure variable before using it in a program?
Which of the following is a valid structure definition in C++?
Which of the following is a valid structure definition in C++?
Flashcards
Structure in programming
Structure in programming
A group of elements of different types, identified by their own names.
Member in a structure
Member in a structure
An individual element within a structure, each with its own identifier.
Declaring a structure
Declaring a structure
Using the 'struct' keyword to define a structure type and its members.
Structure variable
Structure variable
Signup and view all the flashcards
Accessing structure members
Accessing structure members
Signup and view all the flashcards
Study Notes
Module 4: Structures
- This module focuses on structures in programming, specifically in C++.
- Structures are groups of elements with different data types.
- Each element is identified by a unique identifier (member).
- Structures can be thought of as objects without member functions.
- Structures store data items of varied types.
- Structure variables hold values like other variables.
- Structure values are a collection of smaller values (member values).
Lesson 1: Structures
- Structures are a way to group different, related data types within a single variable.
- The "struct" keyword creates a structure type.
- Following the keyword is an identifier, which is the name of the structure.
- Inside curly braces, members (variables) are declared.
- Structure members can be different data types (e.g., char, int, float).
Declaring Structures in C++
- To declare a structure, use the
struct
keyword followed by the structure's name. - Then, define member variables within curly braces, like defining a variable in C++.
- An example declares a "Person" structure with members for name (character array), age (integer), and salary (float).
Defining Structure Variables
- A structure variable can be defined once the structure is declared by using the structure name followed by the name of the variable.
- Only then does memory allocation by the compiler ensure storage.
Accessing Structure Members
- Access members using the dot operator (
.
). - Example:
bill.age = 50;
to access theage
member of thebill
structure.
C++ Struct Example
- Includes
iostream
for input/output. - Uses the
std
namespace. - Defines a
Rectangle
structure withwidth
andheight
members. - Demonstrates how to access and display these members in a
main
function.
C++ Struct Example 2
- Defines a
Person
structure withname
,age
, andsalary
members. - Shows how to take input for these members.
- Displays the entered information as output.
Structure Variable Access Specifier
- If no access specifier is declared, structures have a public access specifier by default.
- Instances of a structure are known as structure variables.
Array of Structures
- Like other data types, structures can be organized into arrays.
- Example shows creating an array of
Point
structures (x
andy
integers) and initializing values.
Lesson 2: Structures as an Argument
- This lesson explores passing structures as arguments to functions.
- Structures can be passed as arguments in similar ways to how normal variables are passed.
- Passing structures wholly is one method; passing the components separately is another.
Structures as Function Arguments
- Structure variables can be passed as arguments to a function in two ways.
- Pass individual members of the structure to a function or the entire structure to the function.
- Illustrative examples are provided using both call by value and call by reference methods.
Example: Passing Structures
- Shows how to pass a structure as an argument to a function
- Example shows how to use a function prototype and pass data using 'Person' structure.
Call By Value and Call By Reference
- Call by value creates a copy of the variable, while call by reference uses the original variable itself.
- Changes made in a function using call by value do not affect the original variable.
- Conversely, changes in a function using call by reference will update the original variable.
- Examples demonstrate using structures with both call types.
Pass Structure using Call By Value and Call By Reference Methods
- Practical examples using structures to illustrate call by value and call by reference methods when passing structures as arguments.
- Includes structure definition, function prototypes, and main functions for demonstration.
References
- Provides a list of external resources for further study on C++ structures and related topics. Various online tutorials and documentation.
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.