C# Programming in Unity

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Questions and Answers

What is a key characteristic of C# regarding its execution environment?

  • It can run on many different devices and platforms, making it versatile. (correct)
  • It is limited to web-based applications.
  • It exclusively runs on Windows operating systems.
  • It is primarily designed for mobile applications.

Which Integrated Development Environment (IDE) is most compatible with Unity for C# scripting?

  • Visual Studio Code
  • Visual Studio (correct)
  • Eclipse
  • Notepad++

What step ensures Visual Studio is correctly set up for Unity development after opening Unity Hub?

  • Directly launching Visual Studio from the desktop
  • Importing necessary packages from the Unity Asset Store.
  • Opening the 'Installs' tab, clicking the gear icon for your Unity version, and adding modules. (correct)
  • Configuring project settings in the Unity editor.

In Unity, what is the primary function of creating a new C# script file?

<p>To write code that controls the behavior of objects in the game (C)</p> Signup and view all the answers

When creating a new C# script in Unity, which of the following is NOT a method to initiate file creation?

<p>Dragging a C# file directly from an external folder into the Assets folder (D)</p> Signup and view all the answers

After creating a new C# script in Unity, what is the next step to see its effects in the game?

<p>Attaching the script as a component to a GameObject in the scene. (B)</p> Signup and view all the answers

Which of the following is a characteristic of variables in C#?

<p>They are containers that can store and re-use values throughout your code. (D)</p> Signup and view all the answers

What is required when declaring a variable in C#?

<p>The data type of the variable, along with its name. (D)</p> Signup and view all the answers

In C#, if a variable is declared without an initial value, what typically occurs?

<p>The variable is assigned a default placeholder value based on its data type. (D)</p> Signup and view all the answers

What is the implication of C# variable names being case-sensitive?

<p>Variables with the same name but different casing are treated as distinct variables. (A)</p> Signup and view all the answers

Which of the following is NOT a valid starting character or sequence for a variable name in C#?

<p>A number (D)</p> Signup and view all the answers

Which variable naming convention is commonly used in C#?

<p>Camel Case (B)</p> Signup and view all the answers

What is the purpose of comments in C# code?

<p>To add descriptive annotations in the code for understanding, without affecting code execution. (C)</p> Signup and view all the answers

Which of the following best describes the use of single-line comments in C#?

<p>They are initiated with <code>//</code> and continue to the end of the line. (A)</p> Signup and view all the answers

What is the range of values that can be stored by the int data type in C#?

<p>These are signed 32-bit integers, which means they can store positive and negative values. (B)</p> Signup and view all the answers

Which data type in C# is most suitable for storing decimal numbers?

<p><code>float</code> (B)</p> Signup and view all the answers

How can character literals be represented in C#?

<p>With a character literal, a Unicode or a hexadecimal escape sequence. (B)</p> Signup and view all the answers

Which data type in C# would be best to store the value of a name?

<p><code>string</code> (B)</p> Signup and view all the answers

What values can a boolean variable take?

<p>Only the values <code>true</code> and <code>false</code> (B)</p> Signup and view all the answers

What are the primary categories of operators in C#?

<p>Arithmetic, Comparison, and Logical Operators (D)</p> Signup and view all the answers

What is the function of the modulus operator (%) in C#?

<p>Returns the division remainder (C)</p> Signup and view all the answers

Which comparison operator checks for equality between two values in C#?

<p>== (A)</p> Signup and view all the answers

What will the expression x < 5 && x < 10 evaluate to if x is 7?

<p><code>true</code> (C)</p> Signup and view all the answers

What is the primary role of control structures in C#?

<p>To control the flow of the program based on conditions. (C)</p> Signup and view all the answers

What happens in an 'if' statement if the condition evaluates to 'false'?

<p>The 'else' block, if present, is executed. (D)</p> Signup and view all the answers

When is the else if statement evaluated in a C# control structure?

<p>After the initial 'if' statement evaluates to <code>false</code>. (D)</p> Signup and view all the answers

What is the main purpose of loops in C#?

<p>To repeat a block of code based on a specified condition. (C)</p> Signup and view all the answers

What is necessary to consider when using loops to prevent an infinite loop?

<p>Ensure that the loop condition eventually becomes <code>false</code>. (D)</p> Signup and view all the answers

Which type of loop tests the condition at the start of each iteration?

<p>Both <code>for</code> and <code>while</code> loops (C)</p> Signup and view all the answers

What is a characteristic of the for loop?

<p>It condenses initialisation, condition, and changes into one line. (B)</p> Signup and view all the answers

What are functions or methods in C#?

<p>Custom blocks of code that perform a unique operation when called. (D)</p> Signup and view all the answers

Besides custom-created functions, which of the following is an example of a built-in function in C#?

<p><code>Console.WriteLine()</code> (B)</p> Signup and view all the answers

What do classes and objects do in C#?

<p>Manage objects and their attributes. (D)</p> Signup and view all the answers

What is a recommended practice when naming classes in C#?

<p>Naming it the same as the file for consistency. (B)</p> Signup and view all the answers

In Unity, what role does the MonoBehaviour class play?

<p>It links scripts to GameObjects. (C)</p> Signup and view all the answers

Which Unity function is called after a GameObject is instantiated?

<p><code>Awake()</code> (A)</p> Signup and view all the answers

Which Unity function is called on every frame?

<p><code>Update()</code> (D)</p> Signup and view all the answers

What happens by default in Unity with scripts?

<p>Unity runs scripts per frame. (B)</p> Signup and view all the answers

What is serialization in Unity?

<p>Transforming variables into a format readable by the Unity editor. (D)</p> Signup and view all the answers

How can you serialize a private variable in Unity so it appears in the Inspector?

<p>By applying the <code>SerializeField</code> attribute. (B)</p> Signup and view all the answers

What is the purpose of Vector2 in Unity?

<p>To represent 2D directions and positions. (D)</p> Signup and view all the answers

If you adjust the X coordinate of a Vector2, what kind of movement would you expect in a 2D game?

<p>Left or right. (D)</p> Signup and view all the answers

What is the purpose of quaternions in Unity?

<p>To handle object rotations. (D)</p> Signup and view all the answers

Flashcards

What is C#?

C# is a commonly used language for development on the .NET platform. It is versatile and can run on many different devices.

What is Visual Studio?

An IDE (Integrated Development Environment) used for C# development, known for its compatibility with Unity.

What are Variables in C#?

Containers that hold values that can be reused throughout your code.

Data Type in C#

Defines the type of data a variable can hold and must match the assigned value.

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Printing out a variable

int number = 10; Debug.Log(number);

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Variable declaration without initial value

int noValue; This will assign a placeholder value.

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Case Sensitivity in C#

C# variable names are case-sensitive, so playerName is different from PlayerName.

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What is Camel Case?

Common convention in C# programming for naming variables.

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Adding Comments in C#

Single-line comments: // This is a comment. Multi-line comments: /* This is a comment */

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Common Data Types in C#:

Integers (int), Float (float), Characters (char), Strings (string), Boolean (bool)

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Representing Integers:

int dec = 54; // Decimal, int hex = 0x2B; // Hexadecimal, int bin = 0b_0011_1100; // Binary

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Declaring Floats/Doubles

float flt = 34.56; // float, double dbl = 10020.329; // double

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How to represent Characters:

char letter = 'z'; Unicode, hexadecimal.

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How to represent Strings:

string text = “Hello”; // string

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How to represent Booleans:

bool result = true; True or false only.

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Arithmetic Operators

+, -, *, /, %

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Comparison Operators

==, !=, >, <, >=, <=

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Logical Operators

&& (Logical and), || (Logical or), ! (Logical not)

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Control Structures in C#

Statements used to control the flow of logic.

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What is an If statement?

The main conditional block. If true, code runs.

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What is an Else Statement?

Runs if the 'if' condition is false. Use Console.WriteLine to print

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IF statement general form

if (condition) { //code }

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What are Loops?

Loops that repeat a block of code based on a condition.

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While Loop Example

int x = 10; while (x >= 1) { Console.WriteLine(x); x--; }

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For Loop Example

for (int x = 0; x <= 10; x++) { Console.WriteLine(x); }

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Functions/methods

Custom blocks of code that perform unique operations when called. Created to avoid code duplication

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What are Classes?

Classes are used to manage objects and attributes of program.

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What is MonoBehavior?

MonoBehavior is the base class for all Unity scripts which link to GameObjects. Exists as a component.

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Key Unity Scripting Functions

Awake(), OnEnable(), OnDisable(), Start(), Update(), OnDestroy()

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How are unity scripts run?

By default in Unity, Unity runs scripts per frame

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Study Notes

  • These notes cover C# programming, focusing on its use with Unity for game development.
  • Emphasis is placed on foundational aspects, scripting in Unity, and visual scripting techniques.

What is C#?

  • Is a commonly used language for development on the .NET platform
  • The .NET platform is cross-platform, and builds applications on Windows, Linux, and macOS.
  • C# code's versatility allows it to function on various devices and platforms.

Course Focus

  • The course will focus on C# and its application within the Unity platform.
  • Both fundamental C# concepts and how they apply to programming in Unity will be discussed.
  • Visual Studio is the primary IDE as it is the most compatible with Unity.

Setting up Visual Studio for Unity

  • Ensure both the Unity engine and Visual Studio IDE are installed within Unity Hub.
  • Open the "installs" tab to view installed editors.
  • Access "add modules" via the gear icon next to the Unity install to ensure Visual Studio is installed for the engine.
  • If Visual Studio is not installed, select it and click the install button.
  • VSCode and Visual Studio are different IDEs.

Creating a C# Script file

  • Create a simple script to ensure the Visual Studio module is set up correctly.
  • Begin by creating a new project in Unity Hub.
  • Choose "Universal 3D" as the Core for the project.
  • Create a folder in the Assets folder to organize scripts.
  • The first method is by selecting Assets | Create | Scripting | MonoBehavior Script.
  • You can create a script by clicking the "+" symbol under the Project tab, and selecting a script.
  • Scripts can be created by right-clicking in the assets folder for a specific folder location.
  • Adding a component to a GameObject is the last method.
  • In the Inspector section, select Add Component, and type “script” to add a new script.

Writing Your First script

  • After setting up a new project, create a MonoBehavior C# script in the designated folder.
  • Open the script in Visual Studio Editor via double clicking.
  • Visual Studio Community opens with the new script.
  • Write a simple script to test, like Debug.Log(“Hello World!”) under the Start() method.
  • Save then close Visual Studio.
  • Attach the script to a GameObject, such as attaching it to the default camera.
  • In the Inspector go to Add Component and look for the new script.
  • Save the current project, and click the play icon to start the game.
  • “Hello World!” message appears at the bottom of the editor as confirmation.

Variables in C#

  • Variables are containers for assigning reusable values in code.
  • C# variables typically hold strings, integers, and Boolean values.
  • Variables are manipulated via scripts or in the Inspector within Unity.
  • Variables are created by defining the data type and name, while assigning a value using : datatype variableName = value;
  • C# makes use of the "=" symbol for assigning values.
  • Variables must have the correct data types assigned to be initialized.
  • Variables can be printed to the Unity debug console.
  • You can check the output by attaching the script to a GameObject and running the game.
  • Variables can be declared without an initial value, but will often give a placeholder value.
  • Placeholder values vary with data type, like null for strings, 0 for numbers, and false for Booleans.
  • Python variable names are case sensitive.
  • The variable name “playerName” ≠ “PlayerName.”
  • C# variable names must start with a letter or underscore.
  • Variable names can include Unicode and decimal characters.
  • Camel Case is a common convention for naming variables.
  • Variable names should be descriptive for identification in the Unity editor.

Naming Conventions

  • Camel Case: myName, playerHealth, phyAttackDmg
  • Pascal Case: MyName, PlayerHealth, PhyAttackDmg
  • Snake Case: my_name, player_health, phy_attack_dmg

Comments in C#

  • Single line comments added using "//".
    • // This method increases the player’s health
  • Multiple line comments added using "/* */".
    • / This method
      controls the level transition for the
      player /

Common data Types

  • Integers (int)
  • Float (float)
  • Characters (char)
  • Strings (string)
  • Boolean (bool)

Integer Types

  • Integers store whole numbers.
  • Signed 32-bit, with the ability to store positive and negative values.
  • Represented as decimals, hexadecimals, or binary values.
    • int dec = 54;
    • int hex = 0x2B;
    • int bin = 0b_0011_1100;

Float Types

  • Float data types represent floating point values.
  • Signed 32-bit, capable of storing positive and negative values.
  • Combines with integers, resulting in a floating-point number. -* float flt = 34.56;*
    • double dbl = 10020.329;

Character Types

  • A single Unicode UTF-16 character.
  • Written with a character literal, Unicode, or hexadecimal escape sequence.
    • char letter = ‘z’
    • char unicode = ‘\u007A’

String Types

  • A String class object with a text value.
  • A sequence of characters with available keywords and methods for defining strings.
    • string text = “Hello”;
    • System.String greeting = “Good Morning”;
    • char[] letters = {‘H’, ‘i’, ‘!’};
    • string alphabet = new String(letters);

Boolean Types

  • Must store either a true or false Boolean value.
  • Results from comparison and equality operators.
  • Commonly utilized in conditional operators.
    • bool result = true;
    • bool comparison = true & false;

Operator Types

  • Arithmetic Operators
  • Comparison Operators
  • Logical Operators

Arithmetic Operators

  • Addition (+): Adds values; x + y
  • Subtraction (-): Subtracts values; x - y
  • Multiplication (*): Multiplies values; x * y
  • Division (/): Divides values; x / y
  • Modulus (%): Remainder of division; x % y
  • Increment (++): Increases by 1; x++
  • Decrement (--): Decreases by 1; x--

Comparison Operators

  • Equal to (==): x == y
  • Not equal (!=): x != y
  • Greater than (>): x > y
  • *Less than ( y"
  • Greater than or equal to (>=): x >= y
  • *Less than or equal to (= 10;
  • while (x >= 1) {*
  • Console.WriteLine(x);*
  • x--;*
  • }*

For Loop

  • The short loop that condenses initialization, condition, and loop changes in one line.
  • for (int x = 0; x <= 10; x++) {* Console.WriteLine(x);
  • }*

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