C++ Functions

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Questions and Answers

Why are functions commonly used in programming?

Functions are commonly used to break a problem down into smaller, manageable pieces.

What are the two main types of functions in C++?

The two main types of functions in C++ are library functions and user-defined functions.

What is needed to use a library function in a C++ program?

To use a library function, you need to include the proper header file that contains the function declaration.

If you wanted to calculate the power of a number, which header file would you need to include?

<p>To calculate the power of a number, you would need to include the <code>&lt;cmath&gt;</code> header file.</p> Signup and view all the answers

What is the purpose of the isalpha() function, and which header file is needed to use it?

<p>The <code>isalpha()</code> function checks if a character is a letter, and it requires the <code>&lt;cctype&gt;</code> header file.</p> Signup and view all the answers

Describe the general purpose of functions in character manipulation.

<p>Character manipulation aims to test or modify character data; functions help determine characteristics like whether a character is a digit, letter (uppercase or lowercase), or punctuation.</p> Signup and view all the answers

How can you convert a character from lowercase to uppercase in C++?

<p>You can use the <code>toupper()</code> function to convert a character from lowercase to uppercase.</p> Signup and view all the answers

What does a user-defined function consist of?

<p>A user-defined function consists of a <em>return type</em>, <em>name</em>, <em>parameter list</em>, and a <em>body</em> of statements.</p> Signup and view all the answers

How does declaring a function as void impact its behavior?

<p>Declaring a function as <code>void</code> means the function does not return a value.</p> Signup and view all the answers

Explain the purpose of function prototypes.

<p>Function prototypes notify the compiler about a function's existence before it is called, including its <em>return type</em>, <em>name</em>, and <em>parameters</em>.</p> Signup and view all the answers

Where should function prototypes typically be placed in a C++ program?

<p>Function prototypes should be placed near the top of the program, before the <code>main()</code> function.</p> Signup and view all the answers

What must the compiler know about a function before it is called?

<p>The compiler must know the function's <em>name</em>, <em>return type</em>, <em>number of parameters</em>, and the <em>data type of each parameter</em>.</p> Signup and view all the answers

What is the difference between arguments and parameters in the context of functions?

<p><em>Arguments</em> are the values passed into a function when it is called, while <em>parameters</em> are the variables in the function definition that hold the values passed as arguments.</p> Signup and view all the answers

What happens to the value of an argument when it is passed by value to a function?

<p>When an argument is passed by value, its value is <em>copied</em> into the parameter of the function.</p> Signup and view all the answers

Explain why a change to a parameter inside a function does not necessarily affect the original argument passed to it.

<p>When passing by value, the function receives a copy of the argument's value, so modifying the parameter affects only the copy, not the original argument.</p> Signup and view all the answers

How do reference variables differ from regular variables in C++ regarding memory usage?

<p>A reference variable is an alias for another variable; it does not occupy its own memory space but refers to the original variable's memory location.</p> Signup and view all the answers

When should reference variables be used as function parameters?

<p>Reference variables should be used when you want the function to modify the original argument passed to it.</p> Signup and view all the answers

How does passing arguments by reference affect the function's ability to modify the original variables?

<p>Passing by reference allows a function to directly modify the original variables passed as arguments, not just copies of their values.</p> Signup and view all the answers

Describe the difference between passing data by value and passing data by reference.

<p>When passing by value, a copy of the data is passed to the function, while passing by reference passes a direct alias to the original data, allowing modifications to the original data.</p> Signup and view all the answers

What is the significance of the ampersand (&) symbol when declaring a function parameter in C++?

<p>The ampersand (<code>&amp;</code>) symbol indicates that the parameter is a reference variable, allowing the function to modify the original variable passed as an argument.</p> Signup and view all the answers

You are writing a program to swap the values of two variables. What is the best way to accomplish this with a function?

<p>The best way to do this is by passing both variables <em>by reference</em> to the function.</p> Signup and view all the answers

How can you ensure that a function does not modify the value of a variable passed to it?

<p>Pass the variable <em>by value</em> as an argument to the function.</p> Signup and view all the answers

You are writing a C++ program, and you want to use the square root function. Which header file must you include?

<p>You must include the <code>&lt;cmath&gt;</code> header file.</p> Signup and view all the answers

What is the purpose of the #include directive in C++?

<p>It is used to include header files containing declarations of functions and other entities.</p> Signup and view all the answers

Explain the difference between a function definition and a function call.

<p>A function <em>definition</em> contains the code that makes up the function, while a function <em>call</em> is the statement that executes the function.</p> Signup and view all the answers

What happens if you try to use a library function without including its header file?

<p>The compiler will give an error because it doesn't know what the function is.</p> Signup and view all the answers

What does the term “function header” refer to?

<p>A function header is the first line of a function definition. It includes the return type, function name, and parameter list.</p> Signup and view all the answers

Explain why the main() function is essential in a C++ program.

<p>The <code>main()</code> function is the <em>entry point</em> of the program, where execution begins.</p> Signup and view all the answers

If a function needs to return a floating-point number, what return type should be used in its definition?

<p>The <code>float</code> or <code>double</code> return type should be used.</p> Signup and view all the answers

Describe how main() functions should be written according to best practices?

<p><code>main()</code> functions should be short and primarily consist of function calls.</p> Signup and view all the answers

What is the purpose of the return statement in a function?

<p>The <code>return</code> statement ends function execution and returns a value to the caller.</p> Signup and view all the answers

Explain the purpose of a 'parameter list' in a function definition.

<p>Parameters are variables that hold the values passed to the function from the calling code.</p> Signup and view all the answers

In C++, regarding function calls, what are function prototypes and why are they useful?

<p>Function prototypes declare return type, name, and parameters before the function's actual definition, enabling the compiler to do type checking and allow calling functions before they are fully defined.</p> Signup and view all the answers

How can you use the pow() function in C++ to calculate $5^3$?

<p>To calculate $5^3$, use <code>pow(5, 3)</code>; this gives 5 raised to the power of 3.</p> Signup and view all the answers

If the function calculateArea(int length, int width) is defined to calculate the area of a rectangle, provide an example of a function call with length = 10 and width = 5.

<p>A valid function call would be <code>calculateArea(10, 5);</code>.</p> Signup and view all the answers

Define what a function call is in programming.

<p>A <em>Function Call</em> is a statement that tells the program to execute a specific function.</p> Signup and view all the answers

How should the toupper() function be used to convert the char variable myChar to uppercase?

<p>Correct usage is <code>toupper(myChar);</code>.</p> Signup and view all the answers

Briefly compare and contrast library and user-defined functions.

<p><em>Library Functions</em> come with the compiler for common functionality; <em>User-defined Functions</em> are written by programmers for program-specific needs.</p> Signup and view all the answers

You want to determine if a character that a user inputs is an uppercase letter. Show the code needed to preform this action.

<p>Include <code>&lt;cctype&gt;</code>, get the character, then <code>if(isupper(char_name)){ //do stuff }</code></p> Signup and view all the answers

Explain the operation and significance of the code cout << tolower('H'); in C++.

<p>It converts 'H' to lowercase and displays 'h'.</p> Signup and view all the answers

Flashcards

Function

A collection of statements that perform a specific task.

Library Functions

Built-in functions that come with the compiler.

#include

A compiler directive to include header files.

Math Functions

Functions for common mathematical operations, requiring the <cmath> header.

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abs(x)

Returns the absolute value of an integer.

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pow(x, y)

Calculates x raised to the power of y. If x is negative,y must be an integer. If x is zero, y must be a positive integer.

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pow10(x)

Calculates 10 raised to the power of x.

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sqrt(x)

Calculates the non-negative square root of x (x >= 0).

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Character Manipulation Functions

The C++ library provides functions for character testing, include <cctype> header file.

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isalpha

Checks if the argument is a letter (A-Z, a-z).

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isalnum

Checks if the argument is a alphanumeric.

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isdigit

Checks if the argument is a digit (0-9).

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islower

Checks if the argument is a lowercase letter.

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isprint

Checks if the argument is a printable character.

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ispunct

Checks if the argument is a punctuation character.

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isupper

Checks if the argument is an uppercase letter.

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isspace

Checks if the argument is a whitespace character (space, tab, newline).

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toupper

If the char argument is lowercase, it returns uppercase equivalent; otherwise, return input unchanged.

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tolower

if char argument is uppercase letter, return lowercase equivalent; otherwise, return input unchanged

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User-Defined Function

Functions created by the programmer.

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int main()

The starting point of a C++ program.

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Function Call

A statement that causes a function to execute.

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Function Definition

Statements that make up a function.

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Return Type

The data type of the value returned by a function.

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Name

The name given to a function.

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Parameter List

Variables containing values passed into the function.

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Body

Statements that perform the function's task, enclosed in {}.

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Function Prototypes

Ways to notify the compiler about a function before it is called.

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Function Declaration

A function definition without the body.

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Sending Data to a Function

Can pass values into a function at time of call

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Arguments

Data passed into a function during a function call.

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Parameters

Variables in a function that hold the values passed as arguments.

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Pass by Value

When an argument is passed to a function, its value is copied into the parameter.

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Reference Variables as Parameters

A mechanism that allows a function to work with the original argument from the function call, not a copy of the argument

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Reference Variable

A reference variable is an alias for another variable.

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Pass by Reference

Use reference variables to implement passing parameters by reference.

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Study Notes

  • Functions are a collection of statements performing a specific task.
  • Functions are commonly used to break a problem down into manageable pieces.
  • There are 2 types of functions in C++: library functions and user-defined functions.

Benefits of Using Functions

  • A program divided into smaller problems, each handled by a separate function, is more organized.
  • A program with one long, complex function has all the necessary statements to solve a problem.

Library Functions

  • Library functions are built-in functions that come with the compiler.
  • The source code for library functions does not appear.
  • To use a library function, the proper header file is included, and the function name must be known.
  • Use the #include compiler directive.

Common Library Functions

  • Character classification and conversions use the <cctype> compiler directive.
  • Math functions use the <cmath> compiler directive.
  • Data conversions use the <cstdlib> compiler directive.
  • Time functions use the <ctime> compiler directive.

Math Functions

  • You must include <cmath> to use math functions.
  • abs(x) returns the absolute value of an integer.
  • pow(x,y) calculates x to the power of y; if x is negative, y must be an integer; if x is zero, y must be a positive integer.
  • pow10(x) calculates 10 to the power of x.
  • sqrt(x) calculates the positive square root of x, where x is >=0.

Character Manipulation

  • The C++ library provides functions for testing characters.
  • To use these functions, include the cctype header file.
  • isalpha will return true if the argument is a letter; otherwise, it returns false.
  • isalnum will return true if the argument is a letter or a digit; otherwise, false.
  • isdigit returns true if the argument is a digit 0-9; otherwise, false.
  • islower returns true if the argument is a lowercase letter; otherwise, false.
  • isprint returns true if the argument is a printable character; otherwise, false.
  • ispunct returns true if the argument is a punctuation character; otherwise, false.
  • isupper returns true if the argument is an uppercase letter; otherwise, false.
  • isspace returns true if the argument is a whitespace character; otherwise, false.

Character Case Conversion

  • toupper converts a char argument; if it's a lowercase letter, it returns the uppercase equivalent; otherwise, the input is returned unchanged.
  • tolower converts a char argument; if it's an uppercase letter, it returns the lowercase equivalent; otherwise, the input is returned unchanged.
  • The cctype header file is required for case conversion functions.

User-Defined Functions

  • User-defined functions are created by the programmer.
  • User-defined functions are commonly used to break a problem down into small, manageable pieces.
  • int main() is a function every C++ program possesses.
  • Ideally, the main() function should be short and consist primarily of function calls.

Defining and Calling Functions

  • Every function has a function call.
  • A function call is a statement that causes a function to execute.
  • Every function has a function definition.
  • A function definition is the statements that make up a function

Function Definition

  • A function definition includes the return type which is the data type of the value that function returns to the part of the program that calls it.
  • It includes the name, which is the function name that follows the same rules as variables.
  • It includes the parameter list. The parameter list consists of variables containing values passed to the function.
  • The body consists of statements that perform the function's task, enclosed in {}.
  • function-returntype function-name( parameter-list) is the general form of a function definition in C++.
  • int main() is the function header.

Function Return Types

  • If a function returns a value, the type of the value must be indicated; for example, int main().
  • If a function does not return a value, its return type is void; for example, void printHeading().

Calling a Function

  • To call a function, the function name followed by () and ; is be used; for example, printHeading();
  • When called, the program executes the body of the called function.
  • After the function terminates, execution resumes in the calling function at the point of call.

User-Defined Functions - Example

  • Main can call any number of functions.
  • Functions can call other functions.
  • The compiler must know name, return type, number of parameters, and data type of each parameter before a function is called.

Function Prototypes

  • A function prototype is a way to notify the compiler about a function before a call to the function.
  • Place the function definition before calling the function's definition, or use a function prototype (function declaration).
  • A function prototype looks like a function definition without the body.
  • Place prototypes near the top of the program.
  • If using prototypes, function definitions can be placed in any order in the source file.

Pass By Value

  • Passing values into a function occurs at the time of call.
  • For example, c = pow(a, b); passes a and b as function arguments.
  • Values passed to a function are arguments.
  • Variables in a function that hold the values passed as arguments are parameters.
  • With pass by value, when an argument os passed to a function its valued is copied into the parameter..
  • Changes to the parameter in the function do not affect the value of the argument

Reference Variables as Parameters

  • A reference occurs when a function works with the original argument from the function call, not a copy of the argument.
  • A reference allows the function to modify values stored in the calling environment.
  • A reference provides a way for the function to return more than one value.
  • A reference variable is an alias for another variable.
  • Reference Variables are defined with an ampersand (&); for example, void getDimensions (int&, int&);
  • Changes to a reference variable are made to the variable it refers to.
  • Reference variables implement passing parameters by reference.

Reference Variables Notes

  • Each reference parameter must contain &.
  • There is no significance of the space between type and &.
  • & must be used in both the prototype and header.
  • The argument passed to a reference parameter must be a variable, not an expression or constant.
  • Use when appropriate; do not use when the argument should not be changed by the function or if the function needs to return only one (1) value.

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