C++ Functions and Pointers

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Questions and Answers

What is the main purpose of using pointers in C++?

  • To create static arrays that store data permanently
  • To facilitate low-level interaction with hardware (correct)
  • To improve the readability of the code
  • To create fixed-size data structures that do not change

Which of the following is a valid declaration of a pointer?

  • float *p1; (correct)
  • double &p3;
  • char ptr*;
  • int p2*;

Why is it necessary to initialize a pointer variable before use?

  • To directly store integer values in it
  • To maintain a minimum memory size for the program
  • To allocate additional memory for temporary variables
  • To ensure it points to a non-null memory address (correct)

What will occur if you attempt to store a pointer value in an integer variable without conversion?

<p>The pointer will be truncated, causing data loss (C)</p> Signup and view all the answers

What is the function of the ampersand (&) operator in relation to pointers?

<p>It retrieves the address of a variable (B)</p> Signup and view all the answers

What must match for a pointer variable to hold the address of another variable?

<p>The data type of the pointer and the variable (A)</p> Signup and view all the answers

Which statement is true about a null pointer?

<p>It does not point to any valid memory location (C)</p> Signup and view all the answers

What is a wild pointer in C++?

<p>An uninitialized pointer that points to an arbitrary memory location (A)</p> Signup and view all the answers

What does the asterisk (*) symbolize in the context of pointer variables?

<p>It represents the act of dereferencing a pointer (B)</p> Signup and view all the answers

Where does a pointer variable itself store its address in memory?

<p>In a unique memory address distinct from the variable (D)</p> Signup and view all the answers

Flashcards

What is a pointer?

A variable that stores the memory address of another variable. It acts as a reference to existing data.

How do you declare a pointer?

The declaration specifies the type of data the pointer can reference. For example, int *ptr; declares a pointer named ptr that can point to an integer variable.

What does the & (ampersand) operator do?

The ampersand (&) operator provides the memory address of a variable. It's used to assign the address to a pointer.

How do you access the value at the address a pointer holds?

Dereferencing with the asterisk (*) retrieves the value stored at the memory address pointed to by the pointer.

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What are the advantages of pointers?

Pointers allow you to access and manipulate data directly in memory, providing efficient control over memory management and resource allocation.

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What does a pointer variable store?

A pointer variable stores the memory address of another variable. It's like a piece of paper with the address of a house written on it.

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What data type restriction applies to pointers?

An integer pointer can only hold the address of an integer variable. Similarly, a float pointer can only hold the address of a float variable.

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What is a null pointer?

A pointer that doesn't point to any valid memory location. It's like a piece of paper with a fake address written on it.

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What is a wild pointer?

A pointer that points to a random, unknown memory location. It's like a piece of paper with a random address written on it.

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What is a void pointer?

A generic pointer type that can hold the address of any data type. It's like a piece of paper that can hold any address.

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Study Notes

Functions and Pointers

  • Functions are blocks of code performing a specific task.
  • C++ allows programmers to define their own functions.
  • Functions group code to perform a specific task and have a name.
  • When invoked, a function executes the codes in its body.

Introduction to Pointers

  • A pointer is a variable that stores the address of another variable.
  • Pointer variable declaration: type *variableName; (e.g., int *a;)
  • C++ uses pointers for dynamic data structures (e.g., linked lists).
  • Pointers allow fast access to and manipulation of data in arrays.
  • Pointers enhance low-level hardware interaction.
  • Pointers avoid redundant data replication.

Why use Pointers?

  • Pointers store addresses (64 bits, x86-64).
  • Data types (e.g., int = 32 bits) limit int variable storage of addresses.
  • Incrementing a pointer shifts it to the next data item.
  • Incrementing an int variable changes its numeric value.
  • Pointer truncation occurs when an int value tries to store a pointer.

Common Pointer Declarations

  • int *p1; //Pointer to an integer variable

  • double *p2; //Pointer to a double variable

  • char *p3; //Pointer to a character variable

  • float *p4; // Pointer to a float variable

  • char *ptr[100]; // Array of 100 pointers to char

  • Variables should be initialized (mandatory).

    • Example: int a = 10;

C Pointers – Operators

  • & (ampersand): Returns the memory address of a variable.
  • %p (format specifier): Displays addresses in hexadecimal format.
  • Pointers are used to store and manipulate memory addresses.

Value at Address Operator

  • * (asterisk): Returns the value at the memory address stored in a pointer.
  • The asterisk is also known as the value-at-address operator.
  • Used to access the data at the memory location pointed to by the pointer.
  • Example: int *p1; p1 = &a; int val = *p1;

Types of Pointers

  • Null Pointer: A pointer that doesn't point to valid memory.
    • Initialized with nullptr (modern C++) or NULL (older).
  • Void Pointer: A generic pointer that can hold the pointer to any data type.
    • Needs a cast to access the actual data.
  • Wild Pointer: An uninitialized pointer to arbitrary memory location.
    • Undefined behavior, not safe to access.

Pointer Arithmetic

  • Pointers can be incremented or decremented.
  • Arithmetic on an address is relative to the size of the contained value.
  • Incrementing/Decrementing a pointer: pointer += sizeof(data_type).
  • Addition/Subtraction by a constant (e.g., ptr= ptr + 3):
    • pointer += i * sizeof(data_type).
  • Subtraction between two pointers:
    • (address in pointer1)-(address in pointer2))/sizeof(data_type).
    • Calculates the number of elements between the pointers

Dereferencing

  • Dereferencing is retrieving the value stored at the memory location a pointer points to.
  • Use the asterisk (*) operator: *pointer .
  • Example: int *ptr = &x; cout << *ptr << endl; (outputs the value of x)

Calling a Function

  • In C++, you call a function by writing its name followed by parenthesis, as seen in a simple example, hello().

Function Definition and Declaration

  • A function's declaration tells the compiler about its name, return type and parameters.
    • Example: int max(int num1, int num2);
  • A function's definition provides its actual code body with variables.
  • Example:
int max(int num1, int num2) {
   if (num1 > num2) return num1;
   else return num2
}

Advantages of Functions

  • Facilitates program maintenance and enhancement.
  • Programs become easily understandable.
  • Code duplication and errors are minimized.
  • Debugging is significantly easier.
  • Functions can be used in multiple programs.

Function Types

  • No Arguments, No Return Value: void function_name().
  • No Arguments, Return Value: dataType function_name().
  • Arguments, No Return Value:void function_name(arguments)
  • Arguments & Return Value: dataType function_name(arguments)
  • Function declarations are placed above the main function, or can be placed above the main function. Function definitions are usually placed after the main function body.

Passing Arrays to Functions

  • To pass an array to a function, pass the array name (without indexes).
  • In a function, the formal parameter should be of the array type.
  • Function prototype should show that the argument is an array.

Passing Structures to Functions

  • To pass a structure to a function, pass the structure variable's name.

Function with no arguments and no return values

  • Function receives no data at all.
  • No data transfer between the calling and the called functions.

Functions with arguments and no return values

  • Called function receives data from the calling function.

Function with arguments and return values

  • Called function receives data from the calling function.
  • When a function returns a value, the calling function receives the data.
  • There is a two-way data transfer between the calling function and the called function. This is commonly used to use the return values from a function in other calculations, conditional blocks, or other steps in a program.

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