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Questions and Answers
Classes are to Objects as...
Classes are to Objects as...
What do classes define?
What do classes define?
What are Objects?
What are Objects?
What are constructors?
What are constructors?
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What do reference types create?
What do reference types create?
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What concepts does Object-Oriented Programming (OOP) include?
What concepts does Object-Oriented Programming (OOP) include?
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What is inheritance?
What is inheritance?
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What are access modifiers?
What are access modifiers?
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What does the keyword 'public' mean?
What does the keyword 'public' mean?
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What does the keyword 'protected' indicate?
What does the keyword 'protected' indicate?
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What does the keyword 'internal' signify?
What does the keyword 'internal' signify?
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What does 'protected internal' mean?
What does 'protected internal' mean?
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What does the keyword 'private' restrict?
What does the keyword 'private' restrict?
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What is an abstract class?
What is an abstract class?
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What does the virtual keyword do?
What does the virtual keyword do?
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What are static classes?
What are static classes?
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What are sealed classes?
What are sealed classes?
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What are partial classes?
What are partial classes?
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Which features provide performance, convenience, and extensibility?
Which features provide performance, convenience, and extensibility?
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Study Notes
Classes and Objects
- Classes define data types, while Objects are individual instances of those types.
- Each Object maintains unique states but shares the same behavior defined by its Class.
Class Characteristics
- Classes consist of State (attributes), Behavior (methods), and Access (visibility).
Object Instances
- Multiple Objects can be created from a single Class.
- Each Object instance can have a different state, but they exhibit identical behaviors.
Constructors
- Constructors are special methods designed for initializing Objects.
- They can set default values and may be overloaded using different argument signatures.
Reference Types
- Classes are reference types, meaning that the Object resides on the heap.
- Variables hold references pointing to the Object's memory location.
Object Oriented Programming (OOP)
- C# follows OOP principles such as Inheritance, Encapsulation, and Polymorphism.
Inheritance
- Inheritance allows a Class to extend another Class, inheriting its properties and behaviors.
- All Classes in C# inherit from System.Object by default.
Access Modifiers
- Access modifiers control the accessibility of Classes or their members within the code.
Public Keyword
- The "public" keyword indicates no restrictions on access to a Class or Member.
Protected Keyword
- The "protected" keyword restricts access to Members, allowing access only within the Class itself and derived Classes.
Internal Keyword
- The "internal" keyword limits access to Classes or Members within the current assembly only.
Protected Internal Keyword
- The "protected internal" keyword allows access within the current assembly and through derived types.
Private Keyword
- The "private" keyword restricts access to Members solely within the defining Class.
Abstract Classes and Members
- The "abstract" keyword can be applied to Classes and Members, which cannot be instantiated directly.
- Abstract Classes serve as base classes, requiring concrete implementations of abstract Members in derived Classes.
Virtual Members
- The "virtual" keyword allows a Class member to be overridden in derived Classes.
- Members are non-virtual by default and virtual dispatch occurs based on the runtime type of the Object.
Static Classes
- Static members cannot be accessed through instance Objects; they belong to the Class itself.
- Only static members can exist within a Static Class, which cannot be instantiated.
Sealed Classes
- Sealed Classes cannot be inherited, ensuring they remain unmodified and optimizing performance and security.
Partial Classes
- Partial Classes allow definitions to be split across multiple files but within the same project.
- Partial methods serve as extensibility points and are eliminated at compile time if left unimplemented.
Performance Enhancement Features
- Static, Sealed, and Partial Classes improve performance, convenience, and extensibility in C#.
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Description
Test your knowledge of classes and objects in C# with these flashcards. Understand the relationship between classes and objects, and learn about constructors and their roles in object-oriented programming. This quiz will help reinforce key concepts related to defining types and creating instances in C#.