Podcast
Questions and Answers
What is the primary focus of behavioral design patterns in software design?
What is the primary focus of behavioral design patterns in software design?
- Defining the static structure and composition of classes and objects.
- Managing algorithms, relationships, and responsibilities between objects. (correct)
- Specifying interfaces and abstract classes for object creation.
- Ensuring that only one instance of a class is created.
How does the Chain of Responsibility pattern handle requests?
How does the Chain of Responsibility pattern handle requests?
- By ignoring requests that cannot be immediately handled.
- By centralizing request handling in a single class.
- By passing the request along a chain of handlers until one of them handles the request. (correct)
- By ensuring that all handlers handle every request.
In the Chain of Responsibility pattern, what is the purpose of the 'Handler Base' class?
In the Chain of Responsibility pattern, what is the purpose of the 'Handler Base' class?
- To provide a default implementation and a reference to the next handler. (correct)
- To define a specific handler implementation.
- To instantiate the chain of responsibility.
- To make the handler mandatory.
What benefit does the Chain of Responsibility pattern provide in terms of object relationships?
What benefit does the Chain of Responsibility pattern provide in terms of object relationships?
A company uses a Chain of Responsibility pattern to process customer service inquiries. Basic issues are handled by junior staff, technical issues by technical staff, and complex issues by a manager. If an inquiry is misrouted to a junior staff member but requires technical expertise, what happens?
A company uses a Chain of Responsibility pattern to process customer service inquiries. Basic issues are handled by junior staff, technical issues by technical staff, and complex issues by a manager. If an inquiry is misrouted to a junior staff member but requires technical expertise, what happens?
What problem does the Command pattern solve?
What problem does the Command pattern solve?
Which of the following is an advantage of using the Command pattern?
Which of the following is an advantage of using the Command pattern?
In the context of a smart home automation system using the Command pattern, what represents the 'Command'?
In the context of a smart home automation system using the Command pattern, what represents the 'Command'?
How does the Command Pattern facilitate the implementation of 'undo' functionality?
How does the Command Pattern facilitate the implementation of 'undo' functionality?
Which aspect of a collection does the Iterator pattern allow clients to traverse without exposing?
Which aspect of a collection does the Iterator pattern allow clients to traverse without exposing?
What is a key benefit of using the Iterator pattern?
What is a key benefit of using the Iterator pattern?
In the context of a photo gallery application, what role does the Iterator pattern play?
In the context of a photo gallery application, what role does the Iterator pattern play?
What is the purpose of the temProximo()
method in an Iterator?
What is the purpose of the temProximo()
method in an Iterator?
Considering a music playlist application, how can the Iterator pattern be utilized?
Considering a music playlist application, how can the Iterator pattern be utilized?
Which of the following class relationships is most commonly associated with the Iterator pattern?
Which of the following class relationships is most commonly associated with the Iterator pattern?
Flashcards
Behavioral Patterns
Behavioral Patterns
Software design patterns focusing on object and class interactions, distributing responsibilities.
Behavioral vs Structural
Behavioral vs Structural
Unlike structural patterns that deal with composition, behavioral patterns focus on communication to make systems flexible and efficient at solving problems.
Chain of Responsibility
Chain of Responsibility
A pattern where multiple objects can handle a request, but the specific handler is unknown beforehand and determined automatically.
Decoupling with Chain of Responsibility
Decoupling with Chain of Responsibility
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Command Pattern
Command Pattern
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Command Pattern
Command Pattern
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Iterator Pattern
Iterator Pattern
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Iterator uses.
Iterator uses.
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Study Notes
- Behavioral patterns are a category of software design patterns
- They concentrate on how objects and classes interact and distribute responsibilities asynchronously
- Behavioral patterns deal with communication between objects and make the systems more flexible and efficient at solving problems
- Unlike structural standards, which deal with the composition of classes or objects
List of Patterns:
- Chain of Responsibility
- Command
- Iterator
- Mediator
- Memento
- Observer
- State
- Strategy
- Template Method
- Visitor
- Interpreter
Chain of Responsibility
- This pattern can be used in situations in which several objects can handle a request
- The specific handler is not determined automatically
- The Chain of Responsibility design pattern can to pass the request along a chain of potential handlers until one of them attends to the request
- Handler Base is optional as standard code can be placed to all the handlers
- This class generally defines a reference to the next handler
- This standard decouples the forwarder of the request from its recipients, thus giving more than one object the chance to handle the request
- The chain can be dynamically formed during execution time with any handler able to process the request or pass it to the next object in the chain
Example Chain of Responsibility
- The system needs to process different types of support requests:
- Basic support: Common questions that can be solved by a junior attendant
- Technical support: Problems that require technical knowledge and must be forwarded to a technical attendant
- Manager support: More serious or special issues that need to be escalated to a manager
Command
- The Command pattern transforms a request into an autonomous object with all the information about the request
- The Command design pattern encapsulates a request as an object, thus allowing you to treat operations as first-class objects
- Operations can be queued, registered, reverted, and manipulated in other ways
- It parameterizes methods with different requests, delays the execution of a request
- It supports reversible operations, such as undo and redo functions
- This pattern is critical in situations where actions need to be triggered in different ways, with different times and for different reasons
Command Example
- A home automation system enables users to control smart devices
- Actions such as switching lights on and off, adjusting the thermostat, and controlling the sound system
- Can be encapsulated in commands and executed by a remote control or application
Iterator
- The Iterator design pattern technique allows customers to traverse elements of a collection without exposing the internal logic of the collection
- Encapsulating the details of accessing and traversing
- The Iterator makes the operation standardized on object collections
- Simplifies traversing data structures such as lists, stacks, trees, graphs, etc
Iterator Example
- In a photo gallery application, users can browse through a collection of photos
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Description
Behavioral design patterns focus on object interactions and responsibility distribution. They enhance system flexibility and problem-solving efficiency by managing communication between objects. Key patterns include Chain of Responsibility, Command, Iterator, Mediator, and more.