Questions and Answers
What does 'start clock' refer to?
What does 'stop clock' mean?
When do referees use the 'stop clock for jump/held ball' signal?
What does the 'stop clock for foul' signal indicate?
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What does a '60-second time-out' signal look like?
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What denotes a '30-second time-out'?
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What does the signal for 'not closely guarded' look like?
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How is 'traveling' indicated by referees?
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What does the 'player-control foul' signal indicate?
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What does 'blocking' look like for referees?
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Study Notes
Basketball Referee Signals
- Start Clock: Signal to begin timing the game.
- Stop Clock: Indication to halt the game clock.
- Stop Clock for Jump/Held Ball: Signal used when a jump ball or held ball situation arises.
- Stop Clock for Foul: A signal to pause the clock due to a foul call.
- Stop Clock for Foul (Optional Bird Dog): Similar to other foul signals; may include assistance from another official.
- Directional Signal: Refers to a check sheet for indicating the direction of play or violation.
- Designated Spot: Reference the specific area on the court for free throws or throw-ins.
- Visible Courts: A method for signaling that includes moving a hand back and forth, checked against a reference sheet.
- Beckoning Substitutes: A signal to indicate to players that substitutions are allowed.
- 60-second Time-out: Hands extended and folded back in a repeating motion to signal a full time-out.
- 30-second Time-out: Hands touching shoulders to signal a shorter time-out.
- Not Closely Guarded: Hands extended out to signal that a player is not being closely guarded.
- No Score: Utilizes a check sheet for signaling that a shot was not successful.
- Goal Counts: Signal indicating that the shot successfully counts towards the score.
- Point(s) Scored: Use of one or two fingers to indicate the number of points scored after confirming a goal.
- 3 Point Field Goal Attempt: Signal for indicating attempts and outcomes of three-point shots.
- Bonus Free Throw for 2nd Throw: Varies the signal based on number of attempts indicated (e.g., drop one arm for two throws).
- Delayed Lane Violation: A signal indicating a violation occurring in the lane, typically held until ready to call.
- Traveling: A signal executed by moving hands in a circular fist motion.
- Illegal Dribble: Indicates a violation related to improper dribbling actions.
- Palming/Carrying the Ball: Signal for illegal handling of the basketball.
- Over and Back: A situation where the ball crosses back into the backcourt after being in the frontcourt.
- 3-Second Violation: Signal involves running an open hand along the baseline.
- 5-Second Violation: Indicates that a player has exceeded the allowed time to make a particular play.
- 10-Second Violation: A signal indicating that the team failed to advance the ball past half court.
- Excessively Swinging Arm(s)/Elbow(s): A signal for a foul involving unnecessary contact with limbs.
- Kicking: Signaled by mimicking a leg kicking motion.
- Illegal Use of Hand: Indicates a foul that involves improper usage of hands.
- Hand Check: Involves signaling a foul for overly aggressive use of hands to impede progress.
- Holding: A signal where one hand is held at the wrist while the other forms a fist.
- Blocking: Hands placed on hips to indicate a blocking foul.
- Pushing: Two hands placed in front of the referee to signal a push foul.
- Player-Control Foul: A foul called against the player in possession of the ball.
- Team-Control Foul: A foul committed by the team when they are in possession, impacting play.
- Intentional Foul: A deliberate foul to disrupt the opposing team’s play.
- Double Foul: A foul called on two opposing players simultaneously.
- Technical Foul: A violation of game conduct, often resulting in free throws for the opposing team.
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Test your knowledge of basketball referee signals with these flashcards. Each card focuses on a specific signal, helping you to understand the meanings and proper use in a game. Perfect for referees or basketball enthusiasts looking to improve their officiating skills.