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Questions and Answers
Which of the following is NOT an example of a GUI based application?
What is one main advantage of GUI over CUI?
In the context of GUI, which statement is accurate regarding multitasking?
What characteristic distinguishes a Window in Java AWT?
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What is the primary purpose of event handling in programming?
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Which of the following is NOT classified as a foreground event?
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Which class is a direct subclass of the Container class in Java AWT?
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In the Delegation Event Model, what role does the listener play?
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Which of the following enables easier interaction for new users?
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Which of the following accurately describes background events?
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What does the Panel class in Java AWT lack compared to other containers?
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Which of the following statements about GUI performance is accurate?
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Which statement correctly defines an event in the context of event handling?
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What is the source in the Delegation Event Model?
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Which of the following describes a characteristic of foreground events?
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What differentiates foreground events from background events?
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What is the main function of GUI components?
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What does a Container do in a GUI?
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What is the primary purpose of the List class in the Java AWT example?
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In the ScrollbarExample class, what method is called to make the frame visible?
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Which of the following best describes a Panel in a GUI?
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What is the purpose of a Window in a GUI environment?
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What component allows the editing of multiple lines of text in Java AWT?
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What is a Frame in the context of GUI?
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Which layout management is used in the ListExample class?
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How many items are added to the List component in the ListExample class?
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Which statement about Canvas components is true?
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What characterizes an event in a GUI?
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What is the bounding position of the Scrollbar in the ScrollbarExample class?
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What happens if no index is specified when adding a component to a container?
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Which method is used to set the dimensions of the frame in both examples?
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Which component allows users to scroll through items that may not fit on the screen?
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What is used to create a pop-up menu of choices in Java AWT?
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Which method sets the size of a Frame in Java AWT?
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What is the purpose of the List class in Java AWT?
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In the TextFieldExample, what is the content of the first TextField?
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What inheritance relationship does the Choice class have?
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What is the purpose of the setVisible(true)
method in AWT?
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How many items can a user select using the List class?
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Which of the following is true about the TextField in Java AWT?
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Study Notes
AWT Event Handling
-
The term event describes the change in state of an object.
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Events are triggered by user interaction with GUI components.
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User interaction includes clicking a button, moving the mouse, keyboard input, selecting list items, or scrolling.
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Events can be classified into two categories:
Foreground Events
- Occur due to direct user interaction with GUI components
- Examples include clicking a button, moving the mouse, keyboard input, selecting list items, or scrolling.
Background Events
- Occur without direct user interaction.
- Examples include operating system interrupts, hardware/software failures, timer expirations, or operation completions.
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Event Handling is the mechanism that controls events and determines the appropriate response to them.
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The event handling mechanism uses event handlers, which are code segments executed when an event occurs.
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Java employs the Delegation Event Model for event handling, which defines a standard way to generate and manage events.
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Key participants in the Delegation Event Model:
Source
- The object where the event occurs.
- Provides information about the event to its handler.
- Java provides classes for creating source objects.
Listener
- Also known as the event handler.
- Responsible for generating a response to an event.
- Implemented as an object.
- Waits for event notifications and then triggers a response.
- Responds to events by displaying results to the user.
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GUI is based on events.
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Examples of GUI events include clicking a button, closing a window, opening a window, or typing in a text area.
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GUI aids user interaction and application design, making applications user-friendly.
Basic Terminologies
- Component - A GUI object with a visual representation on the screen that enables user interaction.
- Container - A component that can hold other components.
- Panel - A container that provides space for attaching other components.
- Window - A rectangular area displayed on the screen, allowing for separate program execution and data display.
- Frame - Similar to a Window, but includes a title bar, menu bar, borders, and resizing corners.
- Canvas - A blank rectangular area on the screen used for drawing and capturing user input.
Examples of GUI Based Applications
- Automated Teller Machine (ATM)
- Airline Ticketing System
- Information Kiosks at railway stations
- Mobile Applications
- Navigation Systems
Advantages of GUI over CUI
- GUI offers visual icons for interaction, while CUI relies on text-based interfaces.
- GUI makes applications more engaging, while CUI lacks visual appeal.
- GUI provides a click-and-execute environment, while CUI requires commands for each task.
- GUI is easier for new users with visual indicators compared to CUI's text-based commands.
- GUI offers more file system and operating system control than CUI, which relies on commands.
- GUI windows allow multitasking with multiple applications, while CUI manages one task at a time.
- GUI provides a multitasking environment, but with greater ease and efficiency than CUI.
- GUI simplifies operating system navigation and control, while CUI relies heavily on commands.
- GUI can be easily customized.
Java AWT Hierarchy
- The Container class is a component in AWT capable of holding other components, such as buttons, text fields, and labels.
- Container subclasses include Frame, Dialog, and Panel, all of which are containers.
- Window is a container without borders or menu bars and requires a Frame, Dialog, or another Window as an owner when created.
- Panel is a container without a title bar or menu bar, but can include other components like buttons or text fields.
Java AWT TextField Example
- The example demonstrates using a TextField object for text input.
- The code creates a Frame window with two TextField objects.
- The
setBounds
method sets the position and size of each TextField. - The
add
method adds the TextFields to the Frame. - The
setSize
method sets the Frame's size. - The
setLayout
method sets the layout for the Frame, in this case,null
. - The
setVisible
method makes the Frame visible. - The output is a window with two text fields.
Java AWT Choice
- The Choice class creates a popup menu with a selection list.
- Users can choose from the available options in the popup menu
- The Choice object is a subclass of Component.
- The example code creates a Frame with a Choice object.
- The
add
method adds items (Strings) to the Choice list. - The
setBounds
method sets the position and size of the Choice object. - The
add
method adds the Choice object to the Frame. - The
setSize
method sets the Frame's size. - The
setLayout
method sets the layout for the Frame, in this case,null
. - The
setVisible
method makes the Frame visible. - The output is a window with a popup menu containing the added list items.
Java AWT List
- The List class represents a list of text items, allowing users to select one or multiple items.
- The List object is a subclass of Component.
- The example creates a Frame with a List object.
- The
add
method adds items (Strings) to the List. - The
setBounds
method sets the position and size of the List object. - The
add
method adds the List object to the Frame. - The
setSize
method sets the Frame's size. - The
setLayout
method sets the layout for the Frame, in this case,null
. - The
setVisible
method makes the Frame visible. - The output is a window with a list containing the added items.
Java AWT Scrollbar
- The Scrollbar class creates a horizontal or vertical scrollbar.
- Scrollbars enable viewing content that exceeds the visible area.
- The example code creates a Frame window with one Scrollbar.
- The
setBounds
method sets the position and size of the Scrollbar. - The
add
method adds the Scrollbar to the Frame. - The
setSize
method sets the Frame's size. - The
setLayout
method sets the layout for the Frame, in this case,null
. - The
setVisible
method makes the Frame visible. - The output is a window with a scrollbar.
Java AWT TextArea
- The TextArea class represents a multi-line region that displays and allows editing of text.
- The next section of the text provides an example of how to implement a TextArea using Java AWT.
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Description
This quiz focuses on the fundamentals of AWT event handling in Java. Explore the types of events, their classifications, and the mechanisms behind event handling. Test your knowledge on foreground and background events, as well as the role of event handlers.