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Questions and Answers
What are the two main approaches to autonomous driving, based on the provided text?
What are the two main approaches to autonomous driving, based on the provided text?
The two main approaches are Model-Based and Model-Free.
What is the main benefit of using a model-based approach for autonomous driving?
What is the main benefit of using a model-based approach for autonomous driving?
Model-based approaches are more sample efficient and capable of planning.
What is the main drawback of using a model-based approach for autonomous driving?
What is the main drawback of using a model-based approach for autonomous driving?
Model-based approaches suffer from model bias and complexity.
Explain the concept of 'model bias' in the context of autonomous driving.
Explain the concept of 'model bias' in the context of autonomous driving.
What is an MDP (Markov Decision Process) and how is it relevant to reinforcement learning in autonomous driving?
What is an MDP (Markov Decision Process) and how is it relevant to reinforcement learning in autonomous driving?
Give an example of what an action and a state might be in the context of an autonomous driving MDP.
Give an example of what an action and a state might be in the context of an autonomous driving MDP.
Describe the process of updating the policy in reinforcement learning. What is the goal of this update?
Describe the process of updating the policy in reinforcement learning. What is the goal of this update?
What is the difference between a model-based and a model-free reinforcement learning agent?
What is the difference between a model-based and a model-free reinforcement learning agent?
Explain the concept of the value function in reinforcement learning.
Explain the concept of the value function in reinforcement learning.
What are the steps involved in the reinforcement learning workflow?
What are the steps involved in the reinforcement learning workflow?
What are the key characteristics that differentiate reinforcement learning from supervised learning?
What are the key characteristics that differentiate reinforcement learning from supervised learning?
Describe the dilemma that arises from the trade-off between exploration and exploitation in reinforcement learning.
Describe the dilemma that arises from the trade-off between exploration and exploitation in reinforcement learning.
How does the concept of delayed feedback impact the challenges faced in reinforcement learning?
How does the concept of delayed feedback impact the challenges faced in reinforcement learning?
What is the significance of time in reinforcement learning? How does this difference affect the learning process?
What is the significance of time in reinforcement learning? How does this difference affect the learning process?
Explain the concept of reinforcement learning in your own words. What are the key components involved in this process?
Explain the concept of reinforcement learning in your own words. What are the key components involved in this process?
How does reinforcement learning differ from other machine learning techniques, such as supervised learning or unsupervised learning?
How does reinforcement learning differ from other machine learning techniques, such as supervised learning or unsupervised learning?
What is the role of an agent in reinforcement learning? What are its primary tasks?
What is the role of an agent in reinforcement learning? What are its primary tasks?
Describe the concept of a reward in reinforcement learning. What is its significance in training an agent?
Describe the concept of a reward in reinforcement learning. What is its significance in training an agent?
What is a policy in reinforcement learning? Explain its relationship to the agent's decision-making process.
What is a policy in reinforcement learning? Explain its relationship to the agent's decision-making process.
Explain the significance of the environment in reinforcement learning. How does an agent interact with its environment?
Explain the significance of the environment in reinforcement learning. How does an agent interact with its environment?
Give an example of a real-world application of reinforcement learning. Explain how this application utilizes the principles of reinforcement learning.
Give an example of a real-world application of reinforcement learning. Explain how this application utilizes the principles of reinforcement learning.
What are some limitations or challenges associated with reinforcement learning?
What are some limitations or challenges associated with reinforcement learning?
What is the Markov Property, and how does it relate to state transition matrices in the context of Markov Processes?
What is the Markov Property, and how does it relate to state transition matrices in the context of Markov Processes?
Explain the concept of "return" in the context of a Markov Reward Process (MRP). How does the discount factor (γ) influence the return calculation?
Explain the concept of "return" in the context of a Markov Reward Process (MRP). How does the discount factor (γ) influence the return calculation?
Why is discounting used in the calculation of return in an MRP?
Why is discounting used in the calculation of return in an MRP?
What is the purpose of the value function in the context of a Markov Reward Process (MRP)? How does it relate to the concept of optimal policies?
What is the purpose of the value function in the context of a Markov Reward Process (MRP)? How does it relate to the concept of optimal policies?
Describe the key aspects of Q-learning as a reinforcement learning approach. What is the purpose of updating Q-values?
Describe the key aspects of Q-learning as a reinforcement learning approach. What is the purpose of updating Q-values?
Give three examples of practical applications of reinforcement learning discussed in the text. Briefly describe how RL can be used in each of these domains.
Give three examples of practical applications of reinforcement learning discussed in the text. Briefly describe how RL can be used in each of these domains.
What are the main types of AI toolkits mentioned in the text, and what are some areas where they are commonly used?
What are the main types of AI toolkits mentioned in the text, and what are some areas where they are commonly used?
What is the most likely optimal value for state S1 in the diagram on page 44, assuming a discount factor γ = 0.9?
What is the most likely optimal value for state S1 in the diagram on page 44, assuming a discount factor γ = 0.9?
What is the main goal of an agent in a Markov Decision Process (MDP)?
What is the main goal of an agent in a Markov Decision Process (MDP)?
What determines the probability distribution of actions in an environment for an agent?
What determines the probability distribution of actions in an environment for an agent?
In the salmon fishing example, what are the four states defined by the number of salmons available?
In the salmon fishing example, what are the four states defined by the number of salmons available?
What is the reward for fishing in a low salmon state?
What is the reward for fishing in a low salmon state?
What is the consequence of fishing from an empty state?
What is the consequence of fishing from an empty state?
In the fishing scenario, how does the action of 'not_to_fish' affect the state transition?
In the fishing scenario, how does the action of 'not_to_fish' affect the state transition?
Why is it important to find the optimum portion of salmons to catch?
Why is it important to find the optimum portion of salmons to catch?
What are the two actions available in the salmon fishing decision-making process?
What are the two actions available in the salmon fishing decision-making process?
What is the main goal of the value-based method in reinforcement learning?
What is the main goal of the value-based method in reinforcement learning?
How do policy-based methods differ from value-based methods?
How do policy-based methods differ from value-based methods?
What distinguishes off-policy learning from on-policy learning?
What distinguishes off-policy learning from on-policy learning?
In the context of reinforcement learning, explain passive learning.
In the context of reinforcement learning, explain passive learning.
What role does a model-based approach play in reinforcement learning?
What role does a model-based approach play in reinforcement learning?
Define model-free learning in the context of reinforcement learning.
Define model-free learning in the context of reinforcement learning.
What are the two types of policy-based methods?
What are the two types of policy-based methods?
In an autonomous driving scenario, how does the agent use its model?
In an autonomous driving scenario, how does the agent use its model?
Flashcards
Agent
Agent
A software entity that learns and makes decisions within a specific environment.
Environment
Environment
The surrounding world where the agent operates and interacts.
Actions
Actions
Specific choices or actions the agent can take within the environment.
State
State
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Reward
Reward
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Policy
Policy
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Reinforcement Learning
Reinforcement Learning
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What is Reinforcement Learning?
What is Reinforcement Learning?
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Value Function
Value Function
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Model in RL
Model in RL
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Reinforcement Learning Workflow
Reinforcement Learning Workflow
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Difference between RL and Supervised Learning
Difference between RL and Supervised Learning
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Reward Signal
Reward Signal
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Sequential Decision Making
Sequential Decision Making
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Time in Reinforcement Learning
Time in Reinforcement Learning
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Exploration vs. Exploitation
Exploration vs. Exploitation
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Model Bias
Model Bias
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Model-Free Approach
Model-Free Approach
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Sample Inefficiency (Model-Free)
Sample Inefficiency (Model-Free)
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Direct Policy or Value Function Estimation
Direct Policy or Value Function Estimation
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Robustness (Model-Free)
Robustness (Model-Free)
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Markov Decision Process (MDP)
Markov Decision Process (MDP)
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MDP: First Step to Solution
MDP: First Step to Solution
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Markov Property
Markov Property
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Model-Based vs Model-Free
Model-Based vs Model-Free
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State Transition Matrix
State Transition Matrix
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Markov Process
Markov Process
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Markov Reward Process
Markov Reward Process
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Return
Return
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Discount Factor
Discount Factor
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Q-learning
Q-learning
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Value-Based Reinforcement Learning
Value-Based Reinforcement Learning
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Policy-Based Reinforcement Learning
Policy-Based Reinforcement Learning
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Deterministic Policy-Based Reinforcement Learning
Deterministic Policy-Based Reinforcement Learning
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Model-Based Reinforcement Learning
Model-Based Reinforcement Learning
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Stochastic Policy-Based Reinforcement Learning
Stochastic Policy-Based Reinforcement Learning
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Off-policy Learning
Off-policy Learning
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On-policy learning
On-policy learning
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Model-based Learning
Model-based Learning
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What is a state in an MDP?
What is a state in an MDP?
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What are actions in an MDP?
What are actions in an MDP?
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What is a reward in an MDP?
What is a reward in an MDP?
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What is a policy in an MDP?
What is a policy in an MDP?
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What is the goal of an MDP?
What is the goal of an MDP?
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What are the different states in the salmon fishing example?
What are the different states in the salmon fishing example?
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What are the different actions in the salmon fishing example?
What are the different actions in the salmon fishing example?
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How are rewards given in the salmon fishing example?
How are rewards given in the salmon fishing example?
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Study Notes
Reinforcement Learning Overview
- Reinforcement learning (RL) is a machine learning type where an agent interacts with an environment to maximize cumulative rewards.
- RL involves actions, rewards, states, and policies to adapt and improve decisions.
- RL differs from supervised learning by using evaluations (rewards/penalties) instead of desired outputs.
Supervised Learning
- Supervised learning uses labeled data (x, y) where x is the data and y is the label, like classification and regression.
- The goal is to map x to y, learning a function.
Unsupervised Learning
- Unsupervised learning uses unlabeled data (x) to discover hidden structure.
- Examples include clustering, dimensionality reduction, and feature learning.
- The goal is to identify underlying structures or patterns in the data.
Reinforcement Learning Components
- Agent: The decision-making entity in the environment.
- Environment: The surroundings the agent interacts with, providing rewards.
- States: Current situations of the agent within the environment.
- Actions: Possible choices or decisions the agent can make.
- Rewards: Numeric feedback the environment gives the agent, reflecting the consequences of an action (positive for good, negative for bad).
- Policy: The agent's strategy (decision-making process) for mapping various situations (states) to corresponding actions.
- Value Function: The value it shows of a state depicts the cumulative reward after the policy is carried out from the state.
- Model: The agent's view maps state-action pairs to probability distributions.
Reinforcement Learning Workflow
- Create the environment, Define the reward, Create the agent, Train and validate the agent, and Deploy the policy to ensure a cyclic process.
Robot Locomotion and Atari Games
- RL can teach robots to move forward, where the angle and position of joints, torques applied to the joints and reward based on upright and forward movement, are factors.
- Robot locomotion uses torques applied on joints and rewards based on upright and forward robot movements.
- RL can make Atari games perform better and complete them with maximum scores.
- Atari games use raw pixel inputs as states and game controls as actions, where rewards are based on game score.
Reinforcement Learning Algorithms
- RL algorithms can be categorized as model-based or model-free.
- Model-based methods use a model of the environment for decision-making.
- Model-free methods directly learn the optimal policy based on interactions without a model.
- These methods can be further divided into value-based and policy-based categories, depending on whether they learn a value function or directly learn a policy.
Reinforcement Learning Applications
- RL algorithms have various applications, including robotics (industrial automation), machine learning and data processing, text summarization and dialogue agents, autonomous self-driving cars, aircraft control and robot motion control, and artificial intelligence for computer games.
- Real-world applications include autonomous driving (using model-based or model-free methods).
Markov Decision Processes (MDPs)
- MDPs are foundational to RL and allow sequential decision-making.
- Actions in an MDP affect subsequent states, not just immediate rewards.
- MDPs help define and solve problems where longer-term returns are maximized.
- MDPs model sequential decision-making problems.
MDP Components
- States (S): possible situations or configurations.
- Actions (A): possible choices to take.
- Transition Model (P): describes the probability of transitioning from one state to another given an action.
- Rewards (R): values assigned to each state-action pair or transition, reflecting outcome quality.
- Policy (Ï€): maps states to actions, defining decision-making strategy.
Markov Property
- The future depends only on the current state, not past states in a Markov process.
State Transition Matrix (P)
- A matrix showing the probabilities of transitioning to different successor states from various states.
Markov Process
- A sequence of random states (S1, S2, ...).
- States meet the Markov property—the future depends only on the current state.
Markov Reward Process (MRP)
- An extension of a Markov chain that involves rewards.
- The tuple contains states, transition probabilities, reward function, and discount factor.
Return (Gt)
- The total discounted reward from a specific time step t.
- The value of future rewards needs discounting because of the time value of money, or uncertainties about the future.
Value Function
- The long-term value of a given state (s) in an MRP is the expected return when starting from that state.
Q-Learning
- A model-free RL algorithm to estimate Q-values; Q(s, a) represents the state-action value.
- Q-learning updates Q-values through iterative learning to achieve the optimal policy.
Summary of Reinforcement Learning
- RL provides an adaptive learning approach.
- RL requires rewards to improve performance.
- RL is used across various applications to teach and train robots, systems, programs, etc.
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