Automate the Boring Stuff with Python: Guess the Number Game
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Questions and Answers

What is the range of the random number generated in the 'Guess the Number' game?

  • Between 1 and 20 (correct)
  • Between 1 and 50
  • Between 1 and 10
  • Between 1 and 100
  • What is the purpose of the for loop in the 'Guess the Number' game?

  • To generate the random number
  • To provide feedback to the player
  • To keep track of the number of guesses taken (correct)
  • To convert the player's input to an integer
  • What happens if the player exhausts all six attempts without guessing correctly?

  • The program ends immediately
  • The program generates a new random number
  • The program reveals the secret number (correct)
  • The program asks the player for their name again
  • What is the purpose of the conditional statements in the 'Guess the Number' game?

    <p>To provide feedback to the player based on their guesses</p> Signup and view all the answers

    What is the significance of the random module in the 'Guess the Number' game?

    <p>It is used to generate the random number</p> Signup and view all the answers

    What is the recommended approach to testing the 'Guess the Number' game?

    <p>Test the game thoroughly, including intentionally losing</p> Signup and view all the answers

    Study Notes

    • Lesson 12 of "Automate the Boring Stuff with Python" covers creating a "Guess the Number" game where the player has to guess a random number between 1 and 20.
    • The game involves asking the player for their name, generating a random number, and then repeatedly asking the player to guess the number within six attempts.
    • The program uses the random module to generate the random number and includes input from the player to make guesses.
    • A for loop is used to limit the player to six guesses, keeping track of the number of guesses taken.
    • If the player's guess is too low or too high, the program provides feedback and prompts the player to guess again.
    • If the player guesses the number correctly within the six attempts, they receive a "good job" message with the number of attempts it took.
    • If the player exhausts all six attempts without guessing correctly, the program reveals the secret number.
    • The program combines various programming concepts like importing modules, using loops, converting data types, and conditional statements to create the game.
    • The text encourages testing the program thoroughly, including intentionally losing to ensure all scenarios are handled correctly.

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    Description

    This quiz covers Lesson 12 of 'Automate the Boring Stuff with Python' where you create a 'Guess the Number' game. The game involves generating a random number between 1 and 20, prompting the player to guess within six attempts, providing feedback for each guess, and using concepts like loops, conditional statements, and module import.

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