Autism and Sensory Overload

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Questions and Answers

What is the most likely reason the narrator in the first paragraph feels anxious in the shopping centre?

  • They had a previous negative experience at the shopping centre.
  • The sensory input from the surroundings is overwhelming. (correct)
  • They are running late for an appointment.
  • They are worried about spending too much money.

According to the passage, what is a potential consequence of sensory overload for individuals with ASD?

  • An increased desire to socialize and make new friends.
  • Difficulty maintaining relationships and employment. (correct)
  • An improved sense of direction and spatial awareness.
  • A heightened ability to concentrate in noisy environments.

What is the primary goal of the VR experience developed by the National Autistic Society?

  • To treat sensory processing issues related to autism.
  • To diagnose autism spectrum disorder in individuals.
  • To train individuals with autism to cope with sensory overload.
  • To help people understand the sensory experiences of individuals with autism. (correct)

According to Chris Milk's TED Talk, what is a key potential benefit of Virtual Reality?

<p>Connecting humans and changing perceptions of each other. (D)</p>
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What did the experiment involving the 'chopping down trees' VR experience suggest?

<p>Virtual experiences can subconsciously influence real-world behavior. (D)</p>
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What is the main limitation of using VR to simulate experiences like being disabled or in a flood, as highlighted in the passage?

<p>Simulated experiences lack the real-world consequences and involuntary nature of actual events. (A)</p>
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Which of the following is the most likely inference based on the passage?

<p>Virtual Reality has the potential to increase empathy and understanding. (D)</p>
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How does the passage characterize the variability of experiences for people with ASD?

<p>Experiences vary a lot from person to person. (A)</p>
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Which of the following best describes the author's attitude toward the use of VR as an empathy tool?

<p>Cautious optimism, acknowledging potential benefits while recognizing limitations. (B)</p>
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In the context of the passage, what does the phrase 'walk in someone else's shoes' mean?

<p>To understand and share the feelings of another person. (B)</p>
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The phrase 'the stress might eat away at them inside' suggests that some individuals with autism:

<p>Internally experience stress even if they appear to cope well. (A)</p>
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Which of the following is the most accurate paraphrase of the sentence: 'We can break off at any time and go back to our normal lives, whereas the people whose lives we’re experiencing don’t have that luxury.'?

<p>VR users are privileged compared to those whose experiences are being simulated. (D)</p>
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What is the implied relationship between 'fitting in' and 'keeping friends' for those with autism, according to the passage?

<p>Difficulty fitting in can make it harder to maintain friendships. (C)</p>
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If a person with autism is described as 'bad-tempered', what underlying cause does the passage suggest might be responsible?

<p>Unmanaged sensory overload. (C)</p>
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What is the author's primary purpose in including the initial description of being in a shopping centre?

<p>To provide a concrete example of sensory overload. (D)</p>
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How does the passage suggest VR could combat the problem of people not understanding the pressures that lead a person with autism to act in a certain way?

<p>By simulating the experiences that cause those pressures. (A)</p>
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The author uses the phrase 'eat away at them inside' to describe

<p>The hidden emotional toll of sensory overload experienced by some individuals with autism. (D)</p>
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The phrase 'meltdown' in the passage suggests

<p>An intense reaction to sensory overload, resulting in the person becoming very upset or angry. (D)</p>
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The 'chopping down trees' VR experiment's consequences suggest that:

<p>VR experiences can subtly and subconsciously influence environmental consideration. (A)</p>
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What is a crucial difference between VR simulations and real-life experiences that is outlined in the passage?

<p>VR simulations are voluntary and can be stopped at any time, unlike real-life difficulties. (D)</p>
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Flashcards

Hypersensitivity (in ASD)

A condition where individuals may have heightened sensitivity to sensory stimuli like sights, sounds, smells, or tastes.

Meltdown (related to ASD)

An overwhelming response to sensory overload, leading to a person becoming upset or angry.

Virtual Reality (VR)

A computer-generated simulation of an environment or experience presented in 3D.

VR for Empathy

Using VR to help people understand the feelings and sensations of others.

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NAS VR Experience

The National Autistic Society has created a VR experience to simulate sensory overload to promote understanding.

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Limitations of VR empathy

VR can provide strong and convincing experiences, it may not fully replicate the psychological and emotional impact of real-life situations.

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Study Notes

  • The sounds of music, shopping bags, and coins create a noisy environment upon entering a shopping center.
  • Overly bright lights and the smell of fried food exacerbate the sensory overload.
  • The narrator feels overwhelmed and anxious, needing to escape the situation.

Autism Spectrum Disorder (ASD) and Sensory Overload

  • Hypersensitivity to sights, sounds, smells, and tastes is a key issue for individuals with autism.
  • Common activities like shopping can become extremely stressful due to this sensory overload.
  • Some individuals cope reasonably well, while others experience meltdowns.

Impact of Sensory Overload

  • Sensory overload can make it difficult for individuals with autism to fit in and maintain friendships.
  • It can also lead to problems at school or work due to perceived unreliability or bad temper.

Virtual Reality (VR) as a Tool for Understanding Autism

  • VR is a computer-generated simulation that creates an almost real 3D experience.
  • Chris Milk suggests VR can change people’s perceptions of each other and connect humans.
  • The National Autistic Society developed a VR experience to simulate sensory overload.
  • The VR experience has garnered six million views and positive feedback.

Broader Applications of VR

  • VR's potential impact extends to understanding the world around us.
  • Experiencing chopping down a tree in VR led to reduced paper napkin usage.
  • VR has also been used to simulate disability and floods.

Limitations of VR

  • Simulated experiences differ from actual experiences due to the voluntary nature of VR.
  • Users can disconnect from the simulation, unlike individuals living with the actual experiences.
  • While VR can replicate sights and sounds, it cannot fully convey the difficulties faced in real life.

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