Augmented Reality Innovations and Technologies

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10 Questions

What is the main focus of the modern art exhibition at the Victoria and Albert Museum?

Augmented reality technology in art

How do viewers interact with the environment during the dance performance 'Sanzai'?

By wearing Hololens headsets and touching objects

What technology is being explored by Mark Chislak in relation to the internet?

The metaverse

What is a key feature of the metaverse as described in the text?

Force feedback technology for virtual sensations

How are new online economies expected to develop in the metaverse?

Around avatars and virtual interactions

What is the main focus of Meta's new gloves?

Creating sensations when holding objects

Which technology could potentially extend phone battery life?

Vertical transistors on a semiconductor

What company did Nike acquire that specializes in virtual sneakers?

RTFKT

What is one disadvantage of the Looking Glass Portrait holographic display?

Low resolution

What feature do the AR glasses in the text have to track the room and ensure visuals stay in place?

Cameras

Study Notes

  • Victoria and Albert Museum in London is hosting a modern art exhibition using augmented reality technology.
  • A dance performance called "Sanzai" is being showcased, allowing viewers to wear Hololens headsets and interact with the environment.
  • The performance is an experiment into how mixed reality art experiences might work in the future.
  • The dancer, Maver Bertholo, had her performance captured in a volumetric space and a CGI landscape built around her.
  • The interactive performance lets users reach out and touch objects, which react accordingly.
  • Some objects in the performance looked gooey and not real, making users hesitant to touch them.
  • The question was raised if artists from the past would have used this technology if it had been available to them.
  • Mark Chislak is exploring the potential of the metaverse, a version of the internet where users experience it as an avatar.
  • The metaverse is seen as an extension of current technologies, including virtual and augmented reality.
  • New online economies are expected to spring up around avatars in the metaverse.
  • A privacy trade-off is expected between content safety and user privacy in the metaverse.
  • Microsoft's Teams software has been adapted for the metaverse, allowing users to have virtual meetings and workspaces.
  • Haptics or force feedback technology is being developed to allow users to feel sensations while in a virtual space.
  • Meta has been working on gloves that use sensors to create sensations when holding objects.
  • The success of the metaverse depends on the specific applications and whether people will embrace it.
  • Instagram apologized for wrongly disabling an artist's account at Metaverse.
  • IBM and Samsung unveiled vertical transistors on a semiconductor, which could extend phone battery life.
  • Meta has opened its VR space, Horizon Worlds, to Quest app users in the US and Canada.
  • Nike has bought a company that makes virtual sneakers, RTFKT.
  • Research is being done on polymer lenses in parabolic free-fall flights, which could help manufacture cheap glasses.
  • NASA's spacecraft, Parker Solar Probe, has touched the sun.
  • Volumetric capture technology is being used to create holograms and immersive environments.
  • Volumetric video is evolving rapidly and heading towards real-time, streamable technology.
  • Designers are creating immersive environments on flat screens, but augmented reality holography is the ultimate way to experience depth.
  • A holographic display called "The Looking Glass Portrait" converts a 3D image into dozens of different perspectives, giving the illusion of depth.
  • The resolution of the Looking Glass Portrait is not high enough for some users, and it is expensive.
  • Andry McNamara, who created the Sanzai performance, tried out the Looking Glass Portrait and found it impressive.
  • Lenticular screens are not a new idea, but the Looking Glass Portrait is the best example of it.
  • The Looking Glass Portrait can turn standard photos into a 3D representation of people, creating an immediate application for showcasing relatives from standard photos.
  • The holographic display does not require a headset, making it a nice alternative to wearing glasses for an immersive experience.
  • The holographic display is chunky and expensive but creates a good illusion of 3D without the need for a headset.
  • Andy wore a HoloLens but also tried out different AR glasses from Unreal at CES in 2020.- The text is about a new augmented reality (AR) product, likely glasses, that has been released in the US and is being tested by an individual named Chris Fox.
  • The glasses are tethered to an Android smartphone to provide visuals and require battery power from the phone, which will drain the phone's battery faster.
  • The glasses have built-in speakers, microphones, and cameras in the front to track the room and ensure visuals stay in the correct place.
  • The glasses have a 52-degree field of view, meaning whatever you're looking directly towards is visible, but things start to disappear in peripheral vision.
  • The glasses have two high-definition OLED panels that beam visuals into the eyes via the lenses, making visuals bright and sharp.
  • Unreal has developed an app called Nebula, which acts as a home screen and allows users to use their tethered phone as a remote to interact with AR apps and pin virtual displays around their environment.
  • The text mentions some AR games, including a ghost shooting game and a tower defense game, that can be played using the glasses.
  • The text suggests that the real potential of the AR glasses lies in productivity, allowing users to have large virtual monitors while traveling or working remotely.
  • The text mentions that the AR experience feels stationary and not ideal for use during commuting or shopping.
  • The text suggests that in the future, AR technology may allow for more immersive experiences, such as virtual 3D sculptures that appear in the real world, but mentions that AR still needs to address issues with AR grooves and hair obstructing the AR display.

Explore the latest advancements in augmented reality technology, from interactive dance performances and volumetric capture to holographic displays and AR glasses. Learn about the metaverse, volumetric video, and the potential applications of AR in various industries.

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