Audio File Management Quiz
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Questions and Answers

Which of the following categories would you use for a sound of a bird chirping?

  • WAR
  • HUM
  • ANM (correct)
  • SPL

What is the fourth element in the "Category-Based" filename system?

  • Description (correct)
  • Category
  • Noun
  • Verb

Which of the following filenames is correctly formatted using the 'Category-Based' system?

  • technology/button press DVD player eject tray open 01.wav
  • button press DVD player eject tray open 01.wav
  • BUT 01.wav
  • technology button press DVD player eject tray open 01.wav (correct)

In the 'Effect-Based' filename system, how are categories handled?

<p>Categories are not included in the filename, they are placed in a separate folder. (D)</p> Signup and view all the answers

What is the primary purpose of metadata in audio file management?

<p>To provide additional information that enhances search capabilities. (A)</p> Signup and view all the answers

Which of the following is NOT a method for storing metadata?

<p>Using the 'Category-Based' filename system (C)</p> Signup and view all the answers

According to the 'LISTEN' mnemonic, what is the second step in editing audio?

<p>Identify Clicks, Pops, and Errors (B)</p> Signup and view all the answers

Which filename system is primarily used for referencing a track list?

<p>Numeric-Based (B)</p> Signup and view all the answers

What is the primary purpose of sound effects in films and digital games?

<p>To enhance emotional impact (D)</p> Signup and view all the answers

Which of the following correctly categorizes sound effects by function?

<p>Background and Discrete (C)</p> Signup and view all the answers

Which type of sound effect must be perfectly synchronized with the image?

<p>Hard sound effects (B)</p> Signup and view all the answers

What is an example of a soft sound effect?

<p>Wind (B)</p> Signup and view all the answers

Which method involves recording sounds in real-world environments?

<p>Field recording (C)</p> Signup and view all the answers

How do background sound effects contribute to filmmaking?

<p>By providing a sense of location and surrounding environment (B)</p> Signup and view all the answers

Which of the following is an example of discrete sound?

<p>A door slamming shut (D)</p> Signup and view all the answers

What type of sound effect is often used to create a dramatic effect in movies, such as in suspense scenes?

<p>High pitch and dissonant sounds (A)</p> Signup and view all the answers

What is the recommended default recording format for audio?

<p>Uncompressed (WAV), 24bits, 44.1KHz or 48KHz (A)</p> Signup and view all the answers

Why are closed-ear headphones recommended for monitoring sound?

<p>They reduce sound spill and provide better sound isolation. (D)</p> Signup and view all the answers

What should be done before and after capturing the intended sound event?

<p>Record at least 3 seconds of sound. (D)</p> Signup and view all the answers

What is the primary function of a shock mount when using a microphone?

<p>To absorb vibrations and reduce handling noise. (B)</p> Signup and view all the answers

Which of the following is NOT a common source of background noise to eliminate during recording?

<p>Hand signals (A)</p> Signup and view all the answers

What should be checked each time recording equipment is set up at a new location?

<p>Levels to ensure proper recording without clipping (A)</p> Signup and view all the answers

Which accessory is designed to minimize wind noise during outdoor recordings?

<p>Windshield - blimp (A)</p> Signup and view all the answers

What is a recommended practice to avoid unwanted noise during the recording process?

<p>Remain silent and avoid movement during recording. (D)</p> Signup and view all the answers

Which of the following materials can be used for Foley recording?

<p>Rubber Mallet (B)</p> Signup and view all the answers

What is a recommended practice during Foley recording?

<p>Wear soundless clothes (A)</p> Signup and view all the answers

What should you do with the original recordings when editing?

<p>Always backup the originals (A)</p> Signup and view all the answers

Which method is suggested for correcting errors during multitrack editing?

<p>Remove an unwanted sound (B)</p> Signup and view all the answers

What is a critical aspect of saving files during editing?

<p>Using a meaningful filename (C)</p> Signup and view all the answers

When creating sounds from multiple recordings, how should sounds be cut?

<p>At a zero crossing (C)</p> Signup and view all the answers

What type of sound is associated with 'attack' in editing?

<p>The beginning of the sound (C)</p> Signup and view all the answers

What effect does the position of a prop have when performing Foley?

<p>Affects the sound produced (B)</p> Signup and view all the answers

What is the primary purpose of discrete sound effects in audio production?

<p>To synchronize with specific actions (C)</p> Signup and view all the answers

What does foley involve?

<p>Performing actions with objects in a studio to create desired sounds (C)</p> Signup and view all the answers

What type of sounds are typically created through sound design?

<p>Non-existent sounds such as alien noises or futuristic weapons (D)</p> Signup and view all the answers

Which type of microphone is typically used for high directivity and reducing ambient noise?

<p>Shotgun microphone (B)</p> Signup and view all the answers

Which of the following techniques is NOT a type of stereo microphone technique?

<p>Dynamic (C)</p> Signup and view all the answers

What is an essential feature to consider when selecting a digital recorder?

<p>Battery capacity (A)</p> Signup and view all the answers

Which sound effect would typically be created using foley techniques?

<p>Footsteps on gravel (D)</p> Signup and view all the answers

What type of recording material is essential for field recording?

<p>Headphones (C)</p> Signup and view all the answers

What is the main reason to record more material than needed?

<p>All of the above (D)</p> Signup and view all the answers

When recording a single object with a stereo microphone, where should the microphone be pointed?

<p>At the center of the area being recorded. (A)</p> Signup and view all the answers

Which of the following is NOT a copyright violation when doing field recording?

<p>Recording natural sounds like birdsong. (D)</p> Signup and view all the answers

What is the primary purpose of recording room tone?

<p>To create a realistic soundscape for a recording. (D)</p> Signup and view all the answers

Why is it important to log information about each recording?

<p>All of the above (D)</p> Signup and view all the answers

What is Foley?

<p>Sound effects created by performing with objects. (D)</p> Signup and view all the answers

What is the purpose of foley pits in a sound studio?

<p>To simulate different types of surfaces for footsteps and other sounds. (D)</p> Signup and view all the answers

Why is it important to treat a foley studio to minimize reverberation?

<p>To prevent unwanted echoes and reflections from interfering with the sound. (C)</p> Signup and view all the answers

Flashcards

Foley

The art of creating sound effects using everyday objects.

Foley Techniques

Using different materials to simulate sounds, such as footsteps, by hitting, rubbing or pressing them.

Foley Materials

A list of recommended everyday objects to recreate different sounds for Foley.

Foley Materials Examples

An axe, rags, a baseball bat, rope, a broom, rubber bands, buckets and spring clamps are all examples of materials useful for foley.

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Foley Editing

The process of cleaning up and adjusting sound recordings to create a polished final product.

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Meaningful Filename

A filename that helps you easily find and identify the audio file.

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Non-Destructive Editing

The process of working on audio files in a way that doesn't permanently change the original recording.

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Audio Crop

A section in the timeline where the sound starts immediately and ends as the last sound fades away.

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Room Tone

The combination of all 'constant' background noises in a room when everything is silent.

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Field Recording

The process of capturing sounds from real-world environments for use in audio productions.

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Record Enough Material

Record more than you think you'll need to allow room for mistakes and creative variations.

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Copyright Concerns in Field Recording

Not recording copyrighted content like music or speech from publicly broadcast sources like TV or radio.

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Logging Field Recordings

Writing down details about each recording to manage your field recording library.

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Microphone Placement

The placement and direction of a microphone to capture sound effectively, especially for stereo microphones that aim at the center of the area being recorded.

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Level Consistency in Recording

The constant practice of consistently keeping the recording level consistent while capturing audio.

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Shock Mount

Prevents vibrations from reaching the microphone, improving sound quality.

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Windshield

A type of microphone accessory that reduces wind noise during recording.

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Monitoring Sound

It's essential to monitor sound while recording to ensure proper levels, avoid distortion, and capture the desired audio.

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Recording Sound Decay

Recording at least 3 seconds before and after the intended sound ensures capturing the entire sound event, including the natural decay.

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Recording Sound Decay

Recording at least 3 seconds before and after the intended sound ensures capturing the entire sound event, including the natural decay.

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Silence During Recording

It's crucial to remain silent and still while recording to avoid interrupting the audio capture and ensure a clean take.

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Checking Audio Levels

Check levels regularly to ensure the recording is loud enough to avoid noise, but not too loud to cause clipping.

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Eliminating Background noise

Identify and eliminate potential sources of background noise, such as air conditioners, traffic, or electrical hum, to improve the quality of your recordings.

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LISTEN mnemonic

A mnemonic to help with sound editing. It stands for 'Listen Critically', 'Identify Clicks, Pops, and Errors', 'Signal Process', 'Trim/Crop', 'Examine Fade-Ins/Fade-Outs', and 'Normalize/Name File'.

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What are sound effects?

Sounds in a movie or game that are neither speech nor music. Examples include footsteps, car sounds, animal noises, and environmental elements like wind and rain.

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Category-Based File Naming

A method for organizing sound effects by category. This system groups sound effects into broad categories like 'Technology' or 'Animals'.

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How does sound design enhance media?

Sound design is the art of creating and manipulating sounds to make a visual experience more believable and impactful. It uses techniques like recording real-world sounds, manipulating recordings, and creating new sounds from scratch.

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What is the purpose of sound effects?

The primary goal of sound effects is to enhance the realism and emotional impact of a visual experience. It aims to draw the audience into the story and make it feel believable.

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Effect-Based File Naming

A method for organizing sound effects by effect. This system focuses on the specific actions or sounds within each category, such as 'button press' or 'door slam'.

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Numeric-Based File Naming

A method for organizing sound effects using a numerical system. This system assigns a number to each sound effect, simplifying references and organization.

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What are the categories of sound effects based on function?

Sound effects categorized by their function. Background sound effects create the atmosphere and environment, while discrete sound effects are distinct sounds associated with specific actions.

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Metadata

Additional information about a sound effect.

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How are sound effects categorized by synchronization?

Sound effects categorized by their synchronization with the visual elements. A hard sound effect must align perfectly with the image, while a soft sound effect can be slightly out of sync.

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How are sound effects categorized by their creation methods?

Sound effects categorized by the method used to create them. Foley involves creating sounds using props and actions, field recording involves capturing real-world sounds, and sound design involves the creation of new sounds through editing, processing, and synthesizing.

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Normalization

A way to ensure that all sound effects are at the same volume level.

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What are background sound effects?

Background sound Effects are those that are meant to create a sense of atmosphere or environment in a scene. They are often used to create a sense of place and time, and are often recorded in a field.

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Sound Cleaning

The process of removing unwanted noise from sound effects like clicks, pops, or hisses.

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What is the importance of background sound effects?

Background sound effects help to immerse the audience in the scene by establishing a believable and immersive environment. It also adds depth and detail to the visual aspect.

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Equalization (EQ)

The process of adjusting the frequency response of a sound effect.

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Discrete Sound Effects

Sound effects are individual, distinct sounds that are closely linked to specific actions within a scene. They often involve single recorded sounds, either through foley techniques or field recordings. These sounds can also be created or manipulated through sound design techniques.

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Sound Design

Sound design involves creating or manipulating sound effects that don't exist naturally. It encompasses a range of techniques, including editing, processing, mixing, and synthesizing sounds. This process is often used to create sounds for fictional elements like alien creatures, futuristic weapons, or supernatural phenomenon.

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Shotgun Microphone

A shotgun microphone is designed for high directivity, meaning it picks up sound primarily from a narrow area. While this is useful for isolating and capturing specific sounds, like dialogue, it also reduces ambient noise.

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Cardioid Microphone

A cardioid microphone is less directional than a Shotgun microphone, offering a wider sound pickup pattern. It creates a more natural sound, capturing a wider range of environmental sounds, making it suitable for a broader range of applications.

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Stereo Microphone

Stereo microphones are used to capture sound from multiple directions, creating a sense of spatial depth. These microphones typically have two or more capsules arranged in specific configurations, creating a stereo image of the sound field.

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A-B Stereo Technique

A-B stereo technique uses two microphones placed a set distance apart to capture sound using time-of-arrival differences. This setup captures a sense of spatial depth by creating a difference in the arrival time of the sound at each microphone.

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Study Notes

Sound Effects

  • Sound effects are all the sounds in a movie, excluding music and speech.
  • Examples include footsteps, clothes, cars, animals, wind, rain, and weapons.
  • In filmmaking and digital games, sound is at least half of the experience.
  • The goal is to suspend disbelief and transport the listener to another world.
  • Believability is subjective and culture-dependent.
  • Realistic and believable are not the same.
  • Sound design enhances the believability of audio-visual experiences.
  • Sound has a strong emotional impact.
  • Specific types of music are connected to typical movie scenes (e.g., romantic music for romantic scenes).

Categorization of Sound Effects

  • By Function:
    • Background (atmosphere/ambience): general ambiance of a location.
    • Discrete (single sound): distinct, specific sounds.
  • By Synchronization:
    • Hard: synchronized with the image (e.g., gunshot, footsteps).
    • Soft: doesn't require precise synchronization with the image (e.g., wind, rain).
  • By Method:
    • Foley: Creating sounds through performance in a studio (e.g., footsteps, car tires screeching).
    • Field Recording: Recording sounds in the actual location (e.g., ocean waves, crowd noises).
    • Sound Design: Creating new sounds through editing, processing, mixing, and synthesis.

Background Sound Effects

  • Used to establish location and environment.
  • Not tied to specific actions.
  • Represents the typical soundscape of a location.
  • Usually captured through field recording.
  • Examples: street noise, beach sounds, forest ambience, train station sounds.

Discrete Sound Effects

  • Highly synchronized with a specific action.
  • Typically a single recorded sound (foley or field recording).
  • Also created through assembly (sound design).
  • Examples: door closing, punches, gunshots, sword hits, hyperdrive activation.

Foley

  • Named after Jack Foley, a pioneer of sound effects techniques.
  • Involves performing actions with objects in a recording studio near a microphone to create specific sounds.
  • It produces cheaper recordings compared to field recording, and some events can't be recorded in the field (e.g., car tires screeching).
  • Examples: footsteps, car tires screeching sound, and objects breaking.

Sound Design

  • Creating sounds that don't exist in the real world (e.g., alien creatures, futuristic weapons).
  • Editing, processing and mixing of recorded sounds.
  • Synthesis of new sounds.
  • Examples: soundscapes of Deadspace 3.

Field Recording

  • Material:
    • Recorder
    • Accessories
    • Headphones
    • Microphone.
  • Basic Kit: handheld recorders and headphones, shotgun or cardioid microphones.

Microphone

  • Types:
    • Shotgun: high directivity (except low frequencies), reduces ambient noise.
    • Cardioid: less directivity, may feel more natural.
  • Stereo/multichannel: to record ambience.
  • Techniques:
    • Spaced (A-B, ORTF, etc.)
    • Coincident techniques (X-Y, Mid-Side).

Stereo Techniques

  • A-B: time-of-arrival stereophony.
  • X-Y: intensity stereophony.
  • Mid/Side: different types of microphones for creating specific stereo recordings and ambiences.
  • ORTF: a way of achieving stereophony

Recorders

  • Nowadays always digital, using solid-state storage.
  • Key features:
    • Microphone pre-amps quality.
    • Analog-to-digital converters quality.
    • Number of independent inputs (e.g. 1, 2, 4, 8 channels).
    • Display
    • Battery capacity
    • File transfer/storage/file systems allowed
    • Timecode (e.g., syncing with video).

Recording

  • Set up recorder with intended format settings

  • Check available storage and battery charge

  • Check high-pass filter, phantom power, limiter, and trim settings

  • Default settings are generally uncompressed (WAV), 24-bit, 44.1kHz, or 48kHz.

  • High sample rates for instances where pitch-shifting is expected. (e.g video game sound and ring tones)

  • Record 3 seconds before and after intended sound to retain decaying sounds.

  • Remain silent and stationary during recording.

  • Use hands for communication, avoid stomach sounds

  • Eliminate background noise as much as possible. (e.g., AC buzz/hum, air conditioning, heating, traffic, clocks lights)

  • Monitor with headphones to maintain proper levels, do not alter levels during recordings, 32-bit recorders avoid level alteration issues.

  • Point microphone towards sound/object/area, and if using stereo microphones, center on the area. Avoid moving stereo microphone during recording. Record enough material. Consider possible mistakes or versions

  • Record room tone for later use. Room tone provides ambience to simulate sounds in the same room but recorded in different environments.

  • Recording Location:

    • Select locations and times of day based on anticipated sounds.
    • Investigate traffic situations. Notify police if necessary.
  • Recording Log:

    • Log recording information: the object, location, action, microphone, microphone position, time/date, person's name.

Editing

  • Guidelines

    • Organization:
      • meaningful filenames
      • frequently save
      • copy original files, edit copies
    • Source Material:
      • crop each sound (one sound-one file)
      • remove silence
      • make sure file starts and ends at zero crossing
      • be careful not to remove the sound's attack or decay
  • Other Guidelines

    • Organization: use meaningful filenames, save recordings often, backup original recordings, work from copies, and keep all used files in the session folder
    • Source Material: crop each sound, remove silence, start and end at zero crossing, be aware of sound's attack/decay
    • Multiple Recordings: cut sounds at zero crossings, use cross-fades if needed, adjust pacing and speed by altering distance in timeline, remove unwanted sound
    • Balance stereo field

LISTEN Mnemonic

  • L: Listen Critically
  • I: Identify Clicks, Pops, and errors
  • S: Signal Process (EQ and Compression)
  • T: Trim/Crop the File
  • E: Examine Fade-Ins/Fade-Outs at Zero Line
  • N: Normalize/Name File

Organizing Filenames & Metadata

  • Filenames:

    • Three systems: Category-based, Effect-based, Numeric-based
  • Categories: example list for categorization

  • Effect-Based: place category in folder, the file would be in that folder.

  • Numeric-Based: a number system to track recording files.

  • Metadata: additional sound information for advanced searching, OS comments (macOS), external files, proprietary applications

Attribution

  • Images are taken from Wikipedia under the Creative Commons Attribution-Share Alike 3.0 Unported license.

Resources for Studying

  • The Sound Effects Bible: How to Create and Record Hollywood Style Sound Effects by Ric Viers; Michael Wiese Productions; 3rd edition, 2008.

Foley Materials

  • Home improvement stores
  • 1-euro stores
  • Debris from destroyed materials
  • Junkyards
  • The street
  • Food (organic sounds)
  • Axe, Rags, Baseball Bat, Rope, Broom, Rubber Bands, Buckets, Sandbags, Cotton Gloves, Sledgehammer, Dust Masks, Sound Blankets, Gaffer's Tape, Spring Clamps, Knife, Towels, Leather Gloves, Weights, Mop.
  • Rubber Gloves, Can of Air, Rubber Mallet, Carpenter's Hammer

Foley Recording Tips

  • Experiment without looking.
  • Vary prop holding positions and pressure.
  • Perform as if creating musical pieces.

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Description

Test your knowledge on audio file management, including filename systems and sound effects used in films and games. This quiz covers metadata, sound identification, and editing techniques relevant to audio professionals.

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