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Questions and Answers
In Android, which method is used to send a broadcast to all apps that have registered to receive it?
In Android, which method is used to send a broadcast to all apps that have registered to receive it?
What is necessary to use a feature that requires user permission?
What is necessary to use a feature that requires user permission?
What is the main purpose of the Android NDK?
What is the main purpose of the Android NDK?
How can you switch between Day and Night themes in an Android app?
How can you switch between Day and Night themes in an Android app?
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What is the purpose of the Places API?
What is the purpose of the Places API?
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What is the purpose of using a BroadcastReceiver in an Android app?
What is the purpose of using a BroadcastReceiver in an Android app?
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In Android, which permission is necessary to use the device's camera?
In Android, which permission is necessary to use the device's camera?
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What is the purpose of the getPreferences() method in an Android app?
What is the purpose of the getPreferences() method in an Android app?
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In Android, what is the purpose of the Intent class?
In Android, what is the purpose of the Intent class?
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What is the purpose of the gradle build system in an Android app?
What is the purpose of the gradle build system in an Android app?
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What is the purpose of Setup Android Studio in Section 2.1 of Chapter 2?
What is the purpose of Setup Android Studio in Section 2.1 of Chapter 2?
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What is the purpose of the Spannable TextView in Section 4.1 of Chapter 4?
What is the purpose of the Spannable TextView in Section 4.1 of Chapter 4?
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What is the purpose of the AutoCompleteTextView in Section 5.1 of Chapter 5?
What is the purpose of the AutoCompleteTextView in Section 5.1 of Chapter 5?
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What is the purpose of the Granularity in Section 6.1 of Chapter 6?
What is the purpose of the Granularity in Section 6.1 of Chapter 6?
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What is the purpose of the CoordinatorLayout in Section 8.11 of Chapter 8?
What is the purpose of the CoordinatorLayout in Section 8.11 of Chapter 8?
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What is the purpose of the TextInputLayout in Section 10.1 of Chapter 10?
What is the purpose of the TextInputLayout in Section 10.1 of Chapter 10?
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What is the purpose of the SwipeDismissBehavior in Section 11.2 of Chapter 11?
What is the purpose of the SwipeDismissBehavior in Section 11.2 of Chapter 11?
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What is the purpose of the TabLayout in Section 12.1 of Chapter 12?
What is the purpose of the TabLayout in Section 12.1 of Chapter 12?
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What is the purpose of the ViewPager in Section 13.1 of Chapter 13?
What is the purpose of the ViewPager in Section 13.1 of Chapter 13?
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What is the purpose of the CardView in Section 14.1 of Chapter 14?
What is the purpose of the CardView in Section 14.1 of Chapter 14?
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Study Notes
Here are the study notes for the provided text:
- SharedPreferences*
- Store, retrieve, remove, and clear data from SharedPreferences
- Can be used to store primitive data types
- Intent*
- Can be used to start an activity, service, or broadcast receiver
- Can be used to pass data between activities
- Supports various request codes for different operations
- Fragments*
- Can be used to pass data from an activity to a fragment
- newInstance() pattern is used to pass data to a fragment
- Gradle*
- Used for building and managing Android projects
- Supports various build types and product flavors
- Can be used to manage dependencies and libraries
- FileIO*
- Can be used to read and write files to internal and external storage
- Supports various file formats and compression algorithms
- Camera and Gallery*
- Supports various camera and gallery APIs
- Can be used to take photos, select images, and perform image processing
- Bluetooth and BLE API*
- Supports various Bluetooth and BLE operations
- Can be used to connect, discover, and communicate with devices
- Runtime Permissions*
- Introduced in Android 6.0 (API 23)
- Used to request permissions at runtime
- Supports various permission types and request codes
- Alert Dialog and Dialog Fragment*
- Supports various dialog types and styles
- Can be used to display alerts, prompts, and confirmations
- Glide*
- A popular image loading library for Android
- Supports various image formats, caching, and transformations
- GreenDAO*
- A popular ORM (Object-Relational Mapping) library for Android
- Supports various database operations, caching, and relationships
- Handler and BroadcastReceiver*
- Supports various messaging and event handling mechanisms
- Can be used to handle messages, broadcasts, and intents
- UI Lifecycle*
- Supports various UI lifecycle events and callbacks
- Can be used to manage UI state and resources
- HttpURLConnection*
- A built-in HTTP client for Android
- Supports various HTTP methods, headers, and caching
- Callback URL*
- Used for redirecting users to a callback URL after authorization
- Supports various OAuth and authentication flows
- Snackbar and Toast*
- Supports various UI feedback and notification mechanisms
- Can be used to display messages, alerts, and confirmations
- Widgets*
- Supports various UI components and layout mechanisms
- Can be used to create custom widgets and layouts
- MediaPlayer and MediaStore*
- Supports various media playback and management mechanisms
- Can be used to play, pause, and control media playback
- MediaSession*
- Supports various media session and playback mechanisms
- Can be used to control media playback and volume
- Multidex and Dex Method Limit*
- Supports various multidex and method counting mechanisms
- Can be used to manage method count and prevent method limit errors
- Data Synchronization with Sync Adapter*
- Supports various data synchronization mechanisms
- Can be used to synchronize data between devices and services
- PorterDuff Mode*
- Supports various image processing and masking mechanisms
- Can be used to apply effects, filters, and transformations to images
- Menu*
- Supports various menu and navigation mechanisms
- Can be used to create custom menus and navigation flows
- Picasso*
- A popular image loading library for Android
- Supports various image formats, caching, and transformations
- RoboGuice*
- A popular injection framework for Android
- Supports various injection mechanisms and scopes
- ACRA*
- A popular crash reporting and error tracking library for Android
- Supports various error reporting and tracking mechanisms
- Parcelable*
- Supports various serialization and deserialization mechanisms
- Can be used to pass data between activities and components
- Retrofit2*
- A popular REST client library for Android
- Supports various HTTP methods, headers, and caching
- ButterKnife*
- A popular view injection library for Android
- Supports various view binding and injection mechanisms
- Volley*
- A popular network and HTTP client library for Android
- Supports various HTTP methods, caching, and request queueing### Android Notes for Professionals
Chapter 1: Getting Started with Android
- Creating a new project in Android Studio
- Setting up Android Studio
- Android programming without an IDE
- Application fundamentals
- Setting up an Android Virtual Device (AVD)
Chapter 2: Android Studio
- Setting up Android Studio
- View and add shortcuts in Android Studio
- Useful Android Studio shortcuts
- Improving Android Studio performance
- Enabling or disabling blank line copy
- Filtering logs from UI
- Creating filters configuration
- Creating an assets folder
Chapter 4: TextView
- Spannable TextView
- Strikethrough TextView
- TextView with an image
- Making RelativeSizeSpan align to top
- Pinch zoom on TextView
- TextView with different text sizes
- Theme and style customization
- Customizing TextView
Chapter 5: AutoCompleteTextView
- Using an AutoCompleteTextView with a custom adapter and click listener
- Simple, hard-coded AutoCompleteTextView
Chapter 6: Autosizing TextViews
- Autosizing TextView granularity
- Preset sizes for autosizing TextViews
Chapter 7: ListView
- Custom ArrayAdapter for ListView
- Basic ListView with an ArrayAdapter
- Filtering with CursorAdapter
Chapter 8: Layouts
- LayoutParams in Android
- Gravity and layout gravity
- CoordinatorLayout scrolling behavior
- Percent layouts in Android
- View weight in Android
- Creating a LinearLayout programmatically
- Using a LinearLayout
- RelativeLayout
- FrameLayout
- GridLayout
Chapter 9: ConstraintLayout
- Adding ConstraintLayout to a project
- Chains in ConstraintLayout
Chapter 10: TextInputLayout
- Basic usage of TextInputLayout
- Password visibility toggles
- Adding character counting
- Handling errors
- Customizing TextInputLayout appearance
- TextInputEditText
Chapter 11: CoordinatorLayout and Behaviors
- Creating a simple behavior
- Using SwipeDismissBehavior
Chapter 12: TabLayout
- Using TabLayout without a ViewPager
Chapter 13: ViewPager
- ViewPager with a dots indicator
- Basic ViewPager usage with fragments
- ViewPager with a PreferenceFragment
Chapter 14: CardView
- Getting started with CardView
- Adding a ripple animation
- Customizing CardView
- Using images as backgrounds on pre-Lollipop devices
- Animating CardView background color
Chapter 15: NavigationView
- Adding a NavigationView
- Adding underlines to menu elements
- Adding separators to a menu
- Using a DividerItemDecoration
Chapter 16: RecyclerView
- Adding a RecyclerView
- Smoother loading of items
- RecyclerView with DataBinding
- Animating data changes
- Popup menu with RecyclerView
- Using multiple ViewHolders
- Filtering items in RecyclerView
- Dragging and dropping in RecyclerView
- Showing a default view until items load
Chapter 17: RecyclerView Decorations
- Adding dividers to RecyclerView
- Drawing a separator
- Using DividerItemDecoration
- Item offsets with ItemDecoration
- ItemOffsetsDecoration for GridLayoutManager
Chapter 18: RecyclerView onClickListeners
- Kotlin and RxJava example
- RecyclerView click listener
- Another way to implement Item Click Listener
Chapter 19: RecyclerView and LayoutManagers
- Adding a header view to RecyclerView with a GridLayout manager
- GridLayoutManager with dynamic span count
- Simple list with LinearLayoutManager
- StaggeredGridLayoutManager
Chapter 20: Pagination in RecyclerView
- MainActivity pagination example
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Description
Test your knowledge of SharedPreferences in Android development, including reading, writing, and retrieving values.