Android Game Development Log Analysis
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Questions and Answers

What is the tag value in the PowerKitManager?

  • e96035d8-39cb-4460-b51d-9a92173fc0cb (correct)
  • 91843e75-e9c8-4f1c-a648-088d301b52a2 (correct)
  • 23:15:02.515
  • 0

What is the purpose of the WifiStateChangeReceiver?

  • To get device information
  • To set device info cookies
  • To initialize the PowerKitManager
  • To receive Wi-Fi state changes (correct)

What is the method called when the app is initialized?

  • onReceive
  • onAppInit (correct)
  • getUdidSignStateByGameAssistant
  • preLoadMainPageData

What is the purpose of the NetConnectChangeReceiver?

<p>To receive network connectivity changes (B)</p> Signup and view all the answers

What is the result of getAppInfoFromPkgName in the HonorDeviceUtils?

<p>Fail (C)</p> Signup and view all the answers

What is the purpose of the ScreenReceiver?

<p>To receive screen on/off events (A)</p> Signup and view all the answers

What is the method called to preload main page data?

<p>preLoadMainPageData (A)</p> Signup and view all the answers

What is the purpose of the DeviceInfo?

<p>To get risk control device ID (B)</p> Signup and view all the answers

Flashcards

What is the tag value in the PowerKitManager?

This special identifier ensures that the device is properly registered in the PowerKitManager.

What is the purpose of the WifiStateChangeReceiver?

It acts like a listener, letting the app know when the Wi-Fi connection changes, such as when the device connects or disconnects from Wi-Fi.

What is the method called when the app is initialized?

This function runs automatically when the app starts, to set up everything. It's like the app's welcome party!

What is the purpose of the NetConnectChangeReceiver?

This receiver helps the app keep track of changes to network connectivity, making sure the app is always aware of whether it's connected to the internet or not.

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What is the result of getAppInfoFromPkgName in the HonorDeviceUtils?

This method doesn't return a success message. However, this doesn't mean it's a failure. It's designed to return 'fail' for specific reasons.

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What is the purpose of the ScreenReceiver?

This receiver helps the app know when the screen turns on or off, allowing it to adjust its actions accordingly.

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What is the method called to preload main page data?

This function prepares the main page data to be used quickly, so you don't have to wait for it to load when you first open the app.

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What is the purpose of the DeviceInfo?

This class is essential for risk control. It helps to identify the specific device so that appropriate security actions can be taken.

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Study Notes

GCLog Events

  • PowerKitManager initializes powerKitCompat with tag 91843e75-e9c8-4f1c-a648-088d301b52a2
  • GameAssistantImpl initializes with udid agreed for SDK: 0
  • START_UP_PROCESS begins with AmsServiceImpl and getUdidSignStateByGameAssistant state: 0
  • BootController initializes app with appStartInit() invoked by GameCenterBizApplication onAppInit, with boot hasReady: -1

Device and Network

  • DeviceInfo starts getting RiskControlDeviceId
  • DeviceInfo successfully gets UdId
  • WifiStateChangeReceiver receives WIFI_STATE_CHANGED action: false
  • NetConnectChangeReceiver receives CONNECTIVITY_CHANGE action

Errors and Failures

  • HonorDeviceUtils fails to get AppInfoFromPkgName for com.hihonor.quickgame
  • QuickGame is not supported, with version code: null

Application Processes

  • GameCenterBizApplication initiates onAppInit and preLoadMainPageData() execution
  • XDownload continues all downloads and completes the task
  • ScreenReceiver detects SCREEN_OFF action

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Description

Analyze log files from an Android game development environment. Identify and interpret key components and processes from the log output.

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