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Questions and Answers
A greedy algorithm solves problems by breaking them down into smaller instances of the same problem.
A greedy algorithm solves problems by breaking them down into smaller instances of the same problem.
False
Inheritance is a key concept in Object Oriented Programming where a child class hides its internal implementation details from the parent class.
Inheritance is a key concept in Object Oriented Programming where a child class hides its internal implementation details from the parent class.
False
Arrays are a type of dynamic collection of elements, each pointing to the next element.
Arrays are a type of dynamic collection of elements, each pointing to the next element.
False
HTML is a server-side programming language used for backend web development.
HTML is a server-side programming language used for backend web development.
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Accuracy is an evaluation metric that measures the proportion of true negatives among actual negatives in Machine Learning.
Accuracy is an evaluation metric that measures the proportion of true negatives among actual negatives in Machine Learning.
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Study Notes
Algorithms
- Definition: A set of instructions to solve a specific problem or perform a particular task
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Types:
- Recursive algorithms: solve problems by breaking them down into smaller instances of the same problem
- Dynamic programming algorithms: solve problems by breaking them down into smaller subproblems and solving each only once
- Greedy algorithms: solve problems by making the locally optimal choice at each step
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Analysis:
- Time complexity: measures the computational complexity of an algorithm, usually expressed as a function of the input size (e.g., O(n), O(n^2), etc.)
- Space complexity: measures the memory used by an algorithm, usually expressed as a function of the input size
Object Oriented Programming (OOP)
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Key concepts:
- Classes: blueprint for creating objects, defines properties and behavior
- Objects: instances of classes, have their own set of attributes (data) and methods (functions)
- Inheritance: a child class inherits properties and behavior from a parent class
- Polymorphism: objects of different classes can be treated as objects of a common superclass
- Encapsulation: hiding internal implementation details from the outside world
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Principles:
- Abstraction: showing only essential features, hiding non-essential details
- Composition: objects are composed of other objects or collections of objects
- Decoupling: reducing dependencies between objects
Data Structures
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Arrays:
- Definition: a collection of elements of the same data type stored in contiguous memory locations
- Operations: indexing, slicing, concatenation, iteration
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Linked Lists:
- Definition: a dynamic collection of elements, each pointing to the next element
- Operations: insertion, deletion, traversal
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Stacks and Queues:
- Stack: a Last-In-First-Out (LIFO) data structure, with operations push, pop, and peek
- Queue: a First-In-First-Out (FIFO) data structure, with operations enqueue, dequeue, and peek
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Trees and Graphs:
- Trees: a hierarchical data structure, with nodes and edges
- Graphs: a non-hierarchical data structure, with nodes and edges
Web Development
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Front-end:
- HTML: structure and content of web pages
- CSS: styling and layout of web pages
- JavaScript: dynamic behavior and interactivity of web pages
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Back-end:
- Server-side programming: server-side languages (e.g., Node.js, Ruby, Python) handle requests and generate responses
- Databases: storing and retrieving data (e.g., relational databases, NoSQL databases)
- Full-stack development: combining front-end and back-end development
Machine Learning
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Types:
- Supervised learning: training on labeled data to make predictions
- Unsupervised learning: training on unlabeled data to discover patterns
- Reinforcement learning: training on feedback to make decisions
-
Algorithms:
- Linear regression: predicting continuous values
- Decision trees: predicting categorical values
- Neural networks: predicting complex relationships
-
Evaluation metrics:
- Accuracy: proportion of correct predictions
- Precision: proportion of true positives among predicted positives
- Recall: proportion of true positives among actual positives
Algorithms
- Definition: A set of instructions to solve a specific problem or perform a particular task.
-
Types:
- Recursive algorithms: break down problems into smaller instances of the same problem, solving each recursively until a base case is reached.
- Dynamic programming algorithms: break down problems into smaller subproblems, solving each only once and storing the solutions to subproblems to avoid redundant computation.
- Greedy algorithms: make the locally optimal choice at each step, hoping to find a global optimum.
-
Analysis:
- Time complexity: measures the computational complexity of an algorithm, usually expressed as a function of the input size (e.g., O(n), O(n^2), etc.), helping to estimate the running time.
- Space complexity: measures the memory used by an algorithm, usually expressed as a function of the input size, helping to estimate the memory requirements.
Object-Oriented Programming (OOP)
-
Key concepts:
- Classes: blueprints for creating objects, defining properties and behavior.
- Objects: instances of classes, having their own set of attributes (data) and methods (functions).
- Inheritance: a child class inherits properties and behavior from a parent class, allowing for code reuse and a more hierarchical organization.
- Polymorphism: objects of different classes can be treated as objects of a common superclass, allowing for more flexibility and generic code.
- Encapsulation: hiding internal implementation details from the outside world, improving code modularity and reducing dependencies.
-
Principles:
- Abstraction: showing only essential features, hiding non-essential details to reduce complexity.
- Composition: objects are composed of other objects or collections of objects, allowing for more modular and flexible code.
- Decoupling: reducing dependencies between objects, improving code modularity and maintainability.
Data Structures
-
Arrays:
- Definition: a collection of elements of the same data type stored in contiguous memory locations.
- Operations: indexing, slicing, concatenation, and iteration, allowing for efficient data manipulation and access.
-
Linked Lists:
- Definition: a dynamic collection of elements, each pointing to the next element.
- Operations: insertion, deletion, and traversal, allowing for efficient data manipulation and access.
-
Stacks and Queues:
- Stack: a Last-In-First-Out (LIFO) data structure, with operations push, pop, and peek, allowing for efficient data manipulation and access.
- Queue: a First-In-First-Out (FIFO) data structure, with operations enqueue, dequeue, and peek, allowing for efficient data manipulation and access.
-
Trees and Graphs:
- Trees: a hierarchical data structure, with nodes and edges, allowing for efficient data organization and access.
- Graphs: a non-hierarchical data structure, with nodes and edges, allowing for efficient data organization and access.
Web Development
-
Front-end:
- HTML: structure and content of web pages, providing a standard way to define web page content.
- CSS: styling and layout of web pages, providing a standard way to define web page appearance.
- JavaScript: dynamic behavior and interactivity of web pages, allowing for client-side scripting and dynamic content.
-
Back-end:
- Server-side programming: server-side languages (e.g., Node.js, Ruby, Python) handle requests and generate responses, allowing for dynamic content generation and data storage.
- Databases: storing and retrieving data (e.g., relational databases, NoSQL databases), allowing for efficient data storage and retrieval.
- Full-stack development: combining front-end and back-end development, allowing for complete web application development.
Machine Learning
-
Types:
- Supervised learning: training on labeled data to make predictions, where the model learns from labeled examples.
- Unsupervised learning: training on unlabeled data to discover patterns, where the model learns from unlabeled examples.
- Reinforcement learning: training on feedback to make decisions, where the model learns from rewards or penalties.
-
Algorithms:
- Linear regression: predicting continuous values, using a linear equation to model the relationship between inputs and outputs.
- Decision trees: predicting categorical values, using a tree-like model to classify data.
- Neural networks: predicting complex relationships, using a layered, interconnected model to learn from data.
-
Evaluation metrics:
- Accuracy: proportion of correct predictions, measuring the model's overall performance.
- Precision: proportion of true positives among predicted positives, measuring the model's accuracy for positive predictions.
- Recall: proportion of true positives among actual positives, measuring the model's accuracy for positive instances.
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Description
Learn about the definition, types, and analysis of algorithms, including recursive, dynamic programming, and greedy algorithms.