Podcast
Questions and Answers
What is the term for being able to walk?
What is the term for being able to walk?
- Ambulatory (correct)
- Atrophy
- Apnea
- Acute
Which of the following describes an 'acute' condition?
Which of the following describes an 'acute' condition?
- Constant without change
- Sudden and relatively severe onset (correct)
- Gradual and progressive
- Long-lasting and mild
What is the meaning of 'Apnea'?
What is the meaning of 'Apnea'?
- Difficulty breathing
- Inflammation of the lungs
- Rapid heart rate
- Temporary stopping of breathing (correct)
What does 'asymptomatic' mean?
What does 'asymptomatic' mean?
If something is described as 'benign', what does that mean?
If something is described as 'benign', what does that mean?
What is 'appendicitis'?
What is 'appendicitis'?
What does the term 'atrophy' refer to?
What does the term 'atrophy' refer to?
What is an 'arrhythmia'?
What is an 'arrhythmia'?
What is 'anaphylaxis'?
What is 'anaphylaxis'?
What is the purpose of a 'biopsy'?
What is the purpose of a 'biopsy'?
Flashcards
Acute
Acute
Sudden and severe onset of disease symptoms that subside quickly.
Ambulatory
Ambulatory
Able to walk; not bedridden.
Anaphylaxis
Anaphylaxis
Severe, potentially fatal allergic reaction.
Apnea
Apnea
Signup and view all the flashcards
Appendicitis
Appendicitis
Signup and view all the flashcards
Arrhythmia
Arrhythmia
Signup and view all the flashcards
Asymptomatic
Asymptomatic
Signup and view all the flashcards
Atrophy
Atrophy
Signup and view all the flashcards
Benign
Benign
Signup and view all the flashcards
Biopsy
Biopsy
Signup and view all the flashcards
Study Notes
Course Information
- Instructor: Anna Karlin, email: [email protected]
- TA: Aris Filos-Ratsikas, email: [email protected]
- Class Time: Tuesdays and Thursdays, 1:30 PM - 2:50 PM
- Location: CSE 305
- Course webpage can be found at: https://courses.cs.washington.edu/courses/cse533/23au/
Course Description
- Covers algorithmic game theory with focus on networked systems and markets.
- Topics include solution concepts, mechanism design, price of anarchy, and fair division.
Prerequisites
- Requires knowledge of algorithms and probability.
- Requires mathematical maturity.
Grading Breakdown
- Problem sets: 50%
- Participation: 10%
- Project: 40%
Game Theory Defined
- It is a mathematical framework used to analyze strategic interactions between multiple agents.
- Agents have varied preferences.
- Outcomes for agents are based on the actions of everyone involved.
Game Theory Examples
- Network routing
- Auctions
- Fair division
- Elections
- Social networks
Selfish Routing
- $n$ agents want to travel from vertex $s$ to vertex $t$ in a network.
- Each edge $e$ has a cost function $\mathcal{l}_e(x)$ which represents the cost to each agent using edge $e$ when $x$ agents use that edge.
- The goal is to quantify the drop in network quality due to selfish routing.
Congestion Game
- It comprises a tuple $(N, R, E, {c_e})$.
- $N$ is the number of players.
- $R_i \subseteq 2^E$ represents player $i$'s set of strategies.
- $E$ is the set of resources.
- $c_e$ is the cost function for resource $e$, dependent on the number of players using it.
Congestion Game Example
- Includes a simple network with two vertices, $s$ and $t$, and two edges connecting them.
- Edge 1 has a cost function of $\mathcal{l}_1(x) = x$.
- Edge 2 has a cost function of $\mathcal{l}_2(x) = 1$.
Nash Equilibrium (Definition 1)
- Is a scenario in which no player benefits from unilaterally changing their strategy.
Nash Equilibrium Example
- If all players take edge 1, any player can switch to edge 2 to lower their cost from $n$ to $1$.
- A Nash Equilibrium occurs when one player takes edge 2 while $n-1$ players take edge 1, discouraging any player from switching.
- The cost for the $n-1$ players on edge 1 is $n-1$.
- The cost for the single player on edge 2 is $1$.
Social Cost (Definition 2)
- The total cost incurred by all players in a strategy profile, $SC = \sum_{i \in N} c_i(s)$.
- Social cost is defined as the sum of all players' costs.
Social Cost Example
- In the Nash Equilibrium example above, the social cost is: $SC = (n-1) + 1 = n$
- If all players took edge 2, the social cost would be $SC = n$
- If all players took edge 1, the social cost would be $SC = n \cdot n = n^2$
Price of Anarchy
- Measures the ratio of the worst-case Nash Equilibrium's social cost to the optimal social cost.
- Formula: $PoA = \frac{\text{Social cost of worst-case Nash Equilibrium}}{\text{Optimal social cost}}$
Price of Anarchy Example
- In the example given, the Price of Anarchy is: $PoA = \frac{n}{n} = 1$
Braess's Paradox
- Adding capacity to a network paradoxically increases congestion and travel times.
Braess's Paradox Example
- Network with vertices $A$, $B$, $C$, and $D$.
- Edge from $A$ to $B$ has a cost function of $\mathcal{l}_1(x) = x$.
- Edge from $A$ to $C$ has a cost function of $\mathcal{l}_2(x) = 10$.
- Edge from $B$ to $D$ has a cost function of $\mathcal{l}_3(x) = 10$.
- Edge from $C$ to $D$ has a cost function of $\mathcal{l}_4(x) = x$.
- If one agent travels from $A$ to $D$, the path $A \rightarrow B \rightarrow D$ costs $x + 10$, and the path $A \rightarrow C \rightarrow D$ costs $10 + x$.
- In Nash Equilibrium, players split evenly between the paths, costing each player $\frac{n}{2} + 10$.
- The social cost is: $n \cdot (\frac{n}{2} + 10)$
- When an edge from $B$ to $C$ with cost function $\mathcal{l}_5(x) = 0$ is added, each player takes the path $A \rightarrow B \rightarrow C \rightarrow D$, with cost of $x + 0 + x = 2x$.
- The social cost becomes: $n \cdot 2n = 2n^2$
Non-Atomic Routing Game Example
- $n$ infinitesimal players travel from $s$ to $t$.
- $f_e$ represents flow on edge $e$.
- $\mathcal{l}_e(f_e)$ is the latency on edge $e$.
Wardrop Equilibrium
- Flow pattern $f$ where all flow occurs on paths with minimum latency, denoted as $L(f)$.
- Paths used have equal latency.
- Unused paths have higher latency.
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.