Algorithmic Game Theory: Braess's Paradox

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Impetigo

Bacterial skin infection characterized by vesicles and honey-colored crusts.

Folliculitis

Staphylococcal infection of hair follicles, presenting as small pustules.

Furuncle

Deep infection with staphylococci around hair follicles, often severe.

Carbuncle

Multiple interconnecting furuncles, creating a larger infected area.

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Cellulitis

Deep inflammation of subcutaneous tissues due to enzymes from bacteria.

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Erysipelas

Superficial cellulitis primarily involving the dermis with red, hot, demarcated plaque.

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Herpes Simplex Virus (HSV)

Oral or genital infections that can be serotyped as HSV-1 or HSV-2; is recurrent and lifelong.

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Herpes Zoster (Shingles)

Activation of the varicella-zoster virus. Incidence increases with age and immunosuppressed patients.

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Verruca Vulgaris

Caused by human papilloma virus (HPV). Spontaneous disappearance in 1-2 years possible.

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Plantar Warts

Wart on bottom surface of foot caused by human papilloma virus (HPV).

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Acne Vulgaris

Inflammatory disorder of sebaceous glands, common in adolescents. Can occur before menses or with certain medications.

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Nevi (Moles)

Grouping of normal cells derived from melanocyte-like precursor cells.

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Psoriasis

Autoimmune chronic dermatitis involving rapid turnover of epidermal cells.

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Seborrheic Keratoses

Benign familial growths. Appear "stuck on" the skin.

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Acrochordons (Skin Tags)

Common after midlife; skin-colored, soft, pedunculated papules.

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Lipoma

Benign tumor of adipose tissue, often encapsulated; on trunk, back, and forearms.

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Vitiligo

Focal amelanosis (complete loss of pigment); genetically influenced; more noticeable in dark-skinned people.

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Lentigo

Increased number of normal melanocytes related to sun exposure; "liver spots" or "age spots."

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Actinic Keratosis

Actinic (sun) damage. Premalignant skin lesion, a precursor of squamous cell carcinoma.

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Dysplastic Nevi

Morphologically between common acquired nevi and melanoma.

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Study Notes

Algorithmic Game Theory

  • Focuses on using algorithm design to improve game-theoretic outcomes
  • Also uses game-theoretic solution concepts to algorithm design

Selfish Routing

  • A network of roads is used with a latency function for each edge dependent on traffic fraction
  • Many players control an infinitesimal amount of traffic
  • Each player wants to travel from $s$ to $t$
  • Players choose the shortest path based on current traffic
  • Nash Equilibrium (NE) is a traffic pattern where no player benefits from changing paths

Braess's Paradox

  • Adding a road can increase latency for all players in NE
  • Initial network includes two paths from $s$ to $t$: $s \rightarrow v \rightarrow t$ and $s \rightarrow w \rightarrow t$
  • Latency of each path depends on traffic $x$: $l_{sv}(x) = x$, $l_{vt}(x) = 1$, $l_{sw}(x) = 1$, $l_{wt}(x) = x$
  • Total Latency is $1 + \frac{x}{2}$
  • Augmented Network includes a new road $v \rightarrow w$ with latency $l_{vw}(x) = 0$
  • Total latency becomes $2x$

Price of Anarchy

  • Calculated as the cost of worst Nash Equilibrium / Optimal Cost
  • It measures how inefficient a Nash Equilibrium is

Topics in AGT

  • Mechanism Design
  • Auctions
  • Fair Division
  • Social Choice
  • Learning in Games
  • Complexity of Equilibria
  • Network Games
  • Congestion Games

Algorithmes gloutons

  • A method for solving optimization problems
  • Involves making locally optimal choices at each step

Principle:

  • First, identify the optimization problem and define an objective function
  • Secondly, choose an initial solution
  • While the solution not complete: select the most promising element according to some criterion and then add this element to the solution
  • Finally, return the solution

Advantages

  • Simplicity of design and implementation
  • Efficiency in terms of calculation time.

Inconvénients

  • Does not always guarantee the optimal solution.
  • Requires a proof of validity to ensure the optimality of the solution.

Exemples

  • The set covering problem requires finding a minimal number of subsets whose union covers the initial set
  • The fractional knapsack problem involves maximizing the value of objects included in a sac without exceeding capacity
  • The problem of making change

Optimalité

  • Greedy algorithms do not always guarantee the optimal solution.
  • To prove the optimality of a greedy algorithm, we can use the following techniques: induction and argument d'échange

Conclusion

  • Greedy algorithms are a simple and effective approach to solving certain optimization problems.
  • However, it is important to verify whether the greedy algorithm provides an optimal solution for the given problem.

Statistical Inference

Definition

  • Statistical inference is the process of drawing conclusions about a population based on sample data.
  • It involves estimation and hypothesis testing.

Estimation

Estimator
  • A function of the sample data used to estimate a population parameter.
  • Point estimators and confidence intervals are two types of estimators.
Point Estimator
  • A single number is calculated to estimate the population parameter
  • Example: Sample mean $\bar{X}$ is a point estimator of the population mean $\mu$
Properties of Point Estimators
  • An estimator is unbiased if its expected value equals the parameter it is trying to estimate.
  • An estimator is efficient if it has a small variance.
  • An estimator is consistent if its value approaches the true parameter as the sample size increases.
Confidence Interval
  • A range of values calculated from the sample data that is likely to contain the true population parameter with a certain level of confidence.
  • Factors Affecting Confidence Interval Width: sample Size, confidence Level, and population Variability

Hypothesis Testing

  • A formal procedure for testing a claim about a population parameter using sample data.
  • Steps in Hypothesis Testing: state the hypotheses, set the significance level, calculate the test statistic, determine the p-value, and determine to make a decision
  • Significance Level: Usually denoted by $\alpha$
  • Test statistics: The test statistics Example: $t = \frac{\bar{X} - \mu_0}{s/\sqrt{n}}$
Types of Errors
  • Type I Error: Rejecting the null hypothesis when it is true. Probability of Type I error is $\alpha$.
  • Type II Error: Failing to reject the null hypothesis when it is false. Probability of Type II error is $\beta$, and power of the test is $1 - \beta$.
Factors Affecting Power
  • Sample Size: Larger sample sizes result in greater power.
  • Significance Level: Higher significance levels result in greater power.
  • Effect Size: Larger effect sizes result in greater power.
  • Variability: Lower variability results in greater power.

Algorithmic Trading and Order Execution

Instructor

  • Marcos Lopez de Prado
  • Office Hours: Tuesday, Thursday, 1:00 - 2:00 PM

Teaching Assistants

Course Description

  • Detailed overview of the algorithmic trading industry
  • Covers electronic exchanges, market microstructure, order placement, smart order routing, optimal execution etc

Course Prerequisites

  • Familiarity with a programming language (preferably Python)
  • Basic Calculus, Probability Theory, and Linear Algebra

Grading Policy

  • Homework: 40%
  • Midterm Exam: 30%
  • Final Project: 30%

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