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Impetigo
Impetigo
Bacterial skin infection characterized by vesicles and honey-colored crusts.
Folliculitis
Folliculitis
Staphylococcal infection of hair follicles, presenting as small pustules.
Furuncle
Furuncle
Deep infection with staphylococci around hair follicles, often severe.
Carbuncle
Carbuncle
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Cellulitis
Cellulitis
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Erysipelas
Erysipelas
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Herpes Simplex Virus (HSV)
Herpes Simplex Virus (HSV)
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Herpes Zoster (Shingles)
Herpes Zoster (Shingles)
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Verruca Vulgaris
Verruca Vulgaris
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Plantar Warts
Plantar Warts
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Acne Vulgaris
Acne Vulgaris
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Nevi (Moles)
Nevi (Moles)
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Psoriasis
Psoriasis
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Seborrheic Keratoses
Seborrheic Keratoses
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Acrochordons (Skin Tags)
Acrochordons (Skin Tags)
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Lipoma
Lipoma
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Vitiligo
Vitiligo
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Lentigo
Lentigo
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Actinic Keratosis
Actinic Keratosis
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Dysplastic Nevi
Dysplastic Nevi
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Study Notes
Algorithmic Game Theory
- Focuses on using algorithm design to improve game-theoretic outcomes
- Also uses game-theoretic solution concepts to algorithm design
Selfish Routing
- A network of roads is used with a latency function for each edge dependent on traffic fraction
- Many players control an infinitesimal amount of traffic
- Each player wants to travel from $s$ to $t$
- Players choose the shortest path based on current traffic
- Nash Equilibrium (NE) is a traffic pattern where no player benefits from changing paths
Braess's Paradox
- Adding a road can increase latency for all players in NE
- Initial network includes two paths from $s$ to $t$: $s \rightarrow v \rightarrow t$ and $s \rightarrow w \rightarrow t$
- Latency of each path depends on traffic $x$: $l_{sv}(x) = x$, $l_{vt}(x) = 1$, $l_{sw}(x) = 1$, $l_{wt}(x) = x$
- Total Latency is $1 + \frac{x}{2}$
- Augmented Network includes a new road $v \rightarrow w$ with latency $l_{vw}(x) = 0$
- Total latency becomes $2x$
Price of Anarchy
- Calculated as the cost of worst Nash Equilibrium / Optimal Cost
- It measures how inefficient a Nash Equilibrium is
Topics in AGT
- Mechanism Design
- Auctions
- Fair Division
- Social Choice
- Learning in Games
- Complexity of Equilibria
- Network Games
- Congestion Games
Algorithmes gloutons
- A method for solving optimization problems
- Involves making locally optimal choices at each step
Principle:
- First, identify the optimization problem and define an objective function
- Secondly, choose an initial solution
- While the solution not complete: select the most promising element according to some criterion and then add this element to the solution
- Finally, return the solution
Advantages
- Simplicity of design and implementation
- Efficiency in terms of calculation time.
Inconvénients
- Does not always guarantee the optimal solution.
- Requires a proof of validity to ensure the optimality of the solution.
Exemples
- The set covering problem requires finding a minimal number of subsets whose union covers the initial set
- The fractional knapsack problem involves maximizing the value of objects included in a sac without exceeding capacity
- The problem of making change
Optimalité
- Greedy algorithms do not always guarantee the optimal solution.
- To prove the optimality of a greedy algorithm, we can use the following techniques: induction and argument d'échange
Conclusion
- Greedy algorithms are a simple and effective approach to solving certain optimization problems.
- However, it is important to verify whether the greedy algorithm provides an optimal solution for the given problem.
Statistical Inference
Definition
- Statistical inference is the process of drawing conclusions about a population based on sample data.
- It involves estimation and hypothesis testing.
Estimation
Estimator
- A function of the sample data used to estimate a population parameter.
- Point estimators and confidence intervals are two types of estimators.
Point Estimator
- A single number is calculated to estimate the population parameter
- Example: Sample mean $\bar{X}$ is a point estimator of the population mean $\mu$
Properties of Point Estimators
- An estimator is unbiased if its expected value equals the parameter it is trying to estimate.
- An estimator is efficient if it has a small variance.
- An estimator is consistent if its value approaches the true parameter as the sample size increases.
Confidence Interval
- A range of values calculated from the sample data that is likely to contain the true population parameter with a certain level of confidence.
- Factors Affecting Confidence Interval Width: sample Size, confidence Level, and population Variability
Hypothesis Testing
- A formal procedure for testing a claim about a population parameter using sample data.
- Steps in Hypothesis Testing: state the hypotheses, set the significance level, calculate the test statistic, determine the p-value, and determine to make a decision
- Significance Level: Usually denoted by $\alpha$
- Test statistics: The test statistics Example: $t = \frac{\bar{X} - \mu_0}{s/\sqrt{n}}$
Types of Errors
- Type I Error: Rejecting the null hypothesis when it is true. Probability of Type I error is $\alpha$.
- Type II Error: Failing to reject the null hypothesis when it is false. Probability of Type II error is $\beta$, and power of the test is $1 - \beta$.
Factors Affecting Power
- Sample Size: Larger sample sizes result in greater power.
- Significance Level: Higher significance levels result in greater power.
- Effect Size: Larger effect sizes result in greater power.
- Variability: Lower variability results in greater power.
Algorithmic Trading and Order Execution
Instructor
- Marcos Lopez de Prado
- Office Hours: Tuesday, Thursday, 1:00 - 2:00 PM
Teaching Assistants
- Gordon Lee ([email protected])
- Yuhan Zhang ([email protected])
- Office Hours: Monday, Wednesday, 1:00 - 2:00 PM
Course Description
- Detailed overview of the algorithmic trading industry
- Covers electronic exchanges, market microstructure, order placement, smart order routing, optimal execution etc
Course Prerequisites
- Familiarity with a programming language (preferably Python)
- Basic Calculus, Probability Theory, and Linear Algebra
Grading Policy
- Homework: 40%
- Midterm Exam: 30%
- Final Project: 30%
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