Podcast
Questions and Answers
Atmospheric conditions of a certain place at a certain time is called what?
Atmospheric conditions of a certain place at a certain time is called what?
- Weather (correct)
- Atmosphere
- Climate
- Season
What is the average weather for a specific region over a long period of time?
What is the average weather for a specific region over a long period of time?
- Weather
- Atmosphere
- Season
- Climate (correct)
What primarily causes weather?
What primarily causes weather?
- Ocean currents
- Even heating of the Earth by the sun (correct)
- Volcanic activity
- Moon's gravitational pull
Which part of the Earth gets the strongest sunlight?
Which part of the Earth gets the strongest sunlight?
What is air pressure?
What is air pressure?
How is wind created?
How is wind created?
Winds that are blowing FROM the east are called what?
Winds that are blowing FROM the east are called what?
What is humidity?
What is humidity?
What does a barometer measure?
What does a barometer measure?
Which instrument measures wind direction?
Which instrument measures wind direction?
Flashcards
Define weather.
Define weather.
The atmospheric conditions of a certain place at a certain time.
Define climate.
Define climate.
Average weather for a specific region over a long period of time.
What is air pressure?
What is air pressure?
Force of the air above you pushing down.
Define humidity
Define humidity
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Define Easterlies
Define Easterlies
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Define Westerlies
Define Westerlies
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How is wind created?
How is wind created?
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Humidity and Temperature Relationship?
Humidity and Temperature Relationship?
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High Pressure: Associated Weather
High Pressure: Associated Weather
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Low Pressure: Associated Weather
Low Pressure: Associated Weather
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Study Notes
- Algorithmic complexity is a measure of the time or space an algorithm needs as input size increases.
- It is expressed using Big O notation, representing the upper bound of the growth rate.
Common Complexities (Fastest to Slowest)
- O(1) Constant: Time/space doesn't depend on input size; example: array element access by index.
- O(log n) Logarithmic: Time/space grows logarithmically with input size; example: binary search.
- O(n) Linear: Time/space grows linearly with input size; example: looping through an array.
- O(n log n) Linearithmic: Combination of linear and logarithmic growth; example: merge sort, quicksort.
- O(n^2) Quadratic: Time/space grows quadratically with input size; example: nested loops.
- O(2^n) Exponential: Time/space grows exponentially with input size; example: trying all combinations.
- O(n!) Factorial: Time/space grows factorially with input size; example: generating all permutations.
Key Points of the Visual Representation
- A graph compares the growth rates of different time complexities.
- The x-axis represents the input size (n), and the y-axis represents time or space required.
- O(1) is a horizontal line, indicating constant time.
- O(log n) is a slowly increasing curve, indicating logarithmic time.
- O(n) is a straight line with a slope of 1, indicating linear time.
- O(n log n) grows faster than linear but slower than quadratic.
- O(n^2) grows quadratically.
- O(2^n) grows exponentially, faster than polynomial functions.
- O(n!) grows factorially, faster than exponential functions.
- The graph shows time/space increase with input size, emphasizing efficient algorithms for large inputs.
Derivadas de Funciones Elementales (Derivatives of Elementary Functions)
- $y = k$ has a derivative of $y' = 0$.
- $y = x$ has a derivative of $y' = 1$.
- $y = x^n$ has a derivative of $y' = nx^{n-1}$.
- $y = a^x$ has a derivative of $y' = a^x \cdot \ln a$.
- $y = e^x$ has a derivative of $y' = e^x$.
- $y = \log_a x$ has a derivative of $y' = \frac{1}{x \ln a}$.
- $y = \ln x$ has a derivative of $y' = \frac{1}{x}$.
- $y = \sin x$ has a derivative of $y' = \cos x$.
- $y = \cos x$ has a derivative of $y' = -\sin x$.
- $y = \tan x$ has a derivative of $y' = \frac{1}{\cos^2 x} = 1 + \tan^2 x$.
- $y = \cot x$ has a derivative of $y' = -\frac{1}{\sin^2 x} = -(1 + \cot^2 x)$.
- $y = \arcsin x$ has a derivative of $y' = \frac{1}{\sqrt{1-x^2}}$.
- $y = \arccos x$ has a derivative of $y' = -\frac{1}{\sqrt{1-x^2}}$.
- $y = \arctan x$ has a derivative of $y' = \frac{1}{1+x^2}$.
- $y = \operatorname{arccot} x$ has a derivative of $y' = -\frac{1}{1+x^2}$.
Reglas de Derivación (Differentiation Rules)
- $y = k \cdot u \Longrightarrow y' = k \cdot u'$, where $k$ is a constant and $u$ is a differentiable function of $x$.
- $y = u \pm v \Longrightarrow y' = u' \pm v'$, where $u$ and $v$ are differentiable functions of $x$.
- $y = u \cdot v \Longrightarrow y' = u' \cdot v + u \cdot v'$, where $u$ and $v$ are differentiable functions of $x$.
- $y = \frac{u}{v} \Longrightarrow y' = \frac{u' \cdot v - u \cdot v'}{v^2}$, where $u$ and $v$ are differentiable functions of $x$.
- $y = f(u) \Longrightarrow y' = f'(u) \cdot u'$ (Chain Rule).
Ejercicios (Exercises)
- $y = 5x^3 - 2x^2 + x - 7 \Longrightarrow y' = 15x^2 - 4x + 1$
- $y = \sqrt{x} \Longrightarrow y' = \frac{1}{2\sqrt{x}}$
- $y = \ln(5x^2 + 3) \Longrightarrow y' = \frac{10x}{5x^2 + 3}$
- $y = \sin(x^2) \Longrightarrow y' = 2x\cos(x^2)$
- $y = e^{\cos x} \Longrightarrow y' = -e^{\cos x} \cdot \sin x$
- $y = \sin x \cdot \cos x \Longrightarrow y' = \cos^2 x - \sin^2 x = \cos(2x)$
Vectores (Vectors)
Suma de vectores (Vector Addition)
- Método gráfico (Graphical method): Place vectors A and B sequentially, maintaining magnitude, direction, and sense; the resultant vector R connects the origin of A to the end of B.
- Método analÃtico (Analytical method): Use the expressions $R_x = A_x + B_x$, $R_y = A_y + B_y$, $R = \sqrt{R_x^2 + R_y^2}$, and $θ = tan^{-1} (\frac{R_y}{R_x})$.
Producto escalar (Scalar Product/Dot Product)
- $\overrightarrow{A} \cdot \overrightarrow{B} = AB \cos θ = A_x B_x + A_y B_y + A_z B_z$
Producto vectorial (Vector Product/Cross Product)
- $\overrightarrow{A} \times \overrightarrow{B} = AB \sin θ \hat{n}$
- $\overrightarrow{A} \times \overrightarrow{B} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \ A_x & A_y & A_z \ B_x & B_y & B_z \end{vmatrix} = (A_y B_z - A_z B_y)\hat{i} + (A_z B_x - A_x B_z)\hat{j} + (A_x B_y - A_y B_x)\hat{k}$
Cinemática (Kinematics)
MRU (Uniform Rectilinear Motion)
- Equations: $v = \frac{x}{t}$, $x = v \cdot t$
MRUV (Uniformly Accelerated Rectilinear Motion)
- Equations: $v = v_0 + at$, $x = v_0 t + \frac{1}{2} a t^2$, $v^2 = v_0^2 + 2ax$, $x = \frac{v_0 + v}{2} t$
Tiro vertical y caÃda libre (Vertical Throw and Free Fall)
- Equations: $v = v_0 - gt$, $y = v_0 t - \frac{1}{2} g t^2$, $v^2 = v_0^2 - 2gy$, $y = \frac{v_0 + v}{2} t$
Tiro oblicuo (Oblique Projectile Motion)
- Equations: $v_{0x} = v_0 \cos θ$, $v_{0y} = v_0 \sin θ$, $x = v_{0x} t$, $y = v_{0y} t - \frac{1}{2} g t^2$, $v_y = v_{0y} - gt$, $t_{max} = \frac{v_{0y}}{g}$, $t_{vuelo} = \frac{2v_{0y}}{g}$, $x_{max} = \frac{v_0^2 \sin 2θ}{g}$, $y_{max} = \frac{v_{0y}^2}{2g}$
MCU (Uniform Circular Motion)
- Equations: $ω = \frac{Δθ}{Δt}$, $α = \frac{Δω}{Δt}$, $v = ωr$, $a_c = \frac{v^2}{r} = ω^2 r$, $T = \frac{2π}{ω}$, $f = \frac{1}{T} = \frac{ω}{2π}$
MCUV (Uniformly Accelerated Circular Motion)
- Equations: $ω = ω_0 + αt$, $θ = ω_0 t + \frac{1}{2} α t^2$, $ω^2 = ω_0^2 + 2αθ$
Dinámica (Dynamics)
Leyes de Newton (Newton's Laws)
- 1st Law: Inertia
- 2nd Law: $\sum \overrightarrow{F} = m \overrightarrow{a}$
- 3rd Law: Action and reaction
Trabajo y energÃa (Work and Energy)
- $W = \overrightarrow{F} \cdot \overrightarrow{d} = Fd \cos θ$
- $E_c = \frac{1}{2} m v^2$ (Kinetic energy)
- $E_p = mgh$ (Potential energy)
- $E_{el} = \frac{1}{2} k x^2$ (Elastic potential energy)
Potencia (Power)
- $P = \frac{W}{Δt} = \overrightarrow{F} \cdot \overrightarrow{v}$
Estática (Statics)
- Conditions for equilibrium: $\sum F_x = 0$, $\sum F_y = 0$, $\sum M = 0$
Impulso y cantidad de movimiento (Impulse and Momentum)
- $\overrightarrow{I} = \overrightarrow{F} Δt$ (Impulse)
- $\overrightarrow{p} = m \overrightarrow{v}$ (Momentum)
- $\overrightarrow{I} = Δ\overrightarrow{p}$
Gravitación (Gravitation)
- $F = G \frac{m_1 m_2}{r^2}$ (Gravitational force)
- $g = G \frac{M}{r^2}$ (Gravitational acceleration)
- $E_p = -G \frac{m_1 m_2}{r}$ (Gravitational potential energy)
Constantes (Constants)
- $g = 9.8 m/s^2$
- $G = 6.67 \times 10^{-11} Nm^2/kg^2$
Numerical Methods for Solving Differential Equations
- Finite Difference Method (FDM)
- Finite Volume Method (FVM)
- Finite Element Method (FEM)
Spectral Method (Main Idea)
- Expresses the solution using a set of global basis functions.
- Solution satisfies the equation at certain points.
Example Problem
- Equation: $\frac{d^2 u}{dx^2} = f(x), \quad x \in [a, b]$.
- Boundary conditions: $u(a) = \alpha, \quad u(b) = \beta$.
Assumed Solution
- $u(x) = \sum_{k=1}^{N} a_k \phi_k(x)$
- $\phi_k(x)$ are the basis functions.
Basis Function Choices
- Polynomials: $\phi_k(x) = x^k$.
- Trigonometric functions: $\phi_k(x) = e^{ikx}$.
- Legendre polynomials.
- Chebyshev polynomials.
Methods to Determine Coefficients $a_k$
- Collocation method: Solution satisfies the equation at certain points.
- Galerkin method: Require the residual to be orthogonal to the basis functions.
- Tau method: Combines collocation and Galerkin methods.
Collocation Method (Main Idea)
- Solution satisfies the equation at certain points.
Collocation Example
- Equation: $\frac{d^2 u}{dx^2} = f(x), \quad x \in [a, b]$.
- Boundary conditions: $u(a) = \alpha, \quad u(b) = \beta$.
- Assumed solution: $u(x) = \sum_{k=1}^{N} a_k \phi_k(x)$.
Discretization
- Divide the domain $[a, b]$ into $N$ points: $x_1, x_2, \cdots, x_N$.
Equation Satisfaction
- $\frac{d^2 u}{dx^2}(x_i) = f(x_i), \quad i = 1, 2, \cdots, N$
Boundary Conditions
- $u(a) = \alpha, \quad u(b) = \beta$
Matrix Form
- $A \mathbf{a} = \mathbf{f}$
Elements Defined
- $A_{ij} = \frac{d^2 \phi_j}{dx^2}(x_i)$
- $\mathbf{a} = [a_1, a_2, \cdots, a_N]^T$
- $\mathbf{f} = [f(x_1), f(x_2), \cdots, f(x_N)]^T$
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