Podcast
Questions and Answers
What does it mean for a search algorithm to be 'complete'?
What does it mean for a search algorithm to be 'complete'?
- It explores every possible path in the search space.
- It finds the optimal solution in the search space.
- It guarantees to yield a solution if one exists. (correct)
- It has the lowest time complexity among all search algorithms.
In the context of search algorithms, what is meant by 'optimality'?
In the context of search algorithms, what is meant by 'optimality'?
- The algorithm is guaranteed to find the best possible solution. (correct)
- The algorithm always finds a solution with the least number of steps.
- The algorithm has the lowest space complexity.
- The algorithm is guaranteed to find the first possible solution.
Which data structure is used by Breadth-First Search (BFS) during its search process?
Which data structure is used by Breadth-First Search (BFS) during its search process?
- Priority Queue
- Stack (LIFO)
- Linked List
- Queue (FIFO) (correct)
How does Breadth-First Search (BFS) prioritize node exploration?
How does Breadth-First Search (BFS) prioritize node exploration?
Which of the following describes a key characteristic of Depth-First Search (DFS)?
Which of the following describes a key characteristic of Depth-First Search (DFS)?
Which data structure does Depth-First Search (DFS) utilize for its implementation?
Which data structure does Depth-First Search (DFS) utilize for its implementation?
Under which condition is Depth-First Search (DFS) considered incomplete?
Under which condition is Depth-First Search (DFS) considered incomplete?
What is the primary advantage of using Depth-Limited Search?
What is the primary advantage of using Depth-Limited Search?
If a target node is not within the specified depth limit, which search algorithm iterates again and again?
If a target node is not within the specified depth limit, which search algorithm iterates again and again?
What is the strategy Iterative Deepening Depth-First Search (IDDFS) employs to find a goal?
What is the strategy Iterative Deepening Depth-First Search (IDDFS) employs to find a goal?
Uniform Cost Search (UCS) is most appropriate for which type of problem?
Uniform Cost Search (UCS) is most appropriate for which type of problem?
In Uniform Cost Search (UCS), what determines the order of node expansion?
In Uniform Cost Search (UCS), what determines the order of node expansion?
What is a key characteristic of Informed Search Algorithms?
What is a key characteristic of Informed Search Algorithms?
What is the key role of a heuristic function in informed search algorithms?
What is the key role of a heuristic function in informed search algorithms?
In informed search algorithms, what are the OPEN and CLOSED lists primarily used for?
In informed search algorithms, what are the OPEN and CLOSED lists primarily used for?
Which of the following best describes Best-First Search?
Which of the following best describes Best-First Search?
What is a potential drawback of using Best-First Search?
What is a potential drawback of using Best-First Search?
Which search algorithm is similar to Uniform Cost Search (UCS) but uses g(n) + h(n) instead of g(n)?
Which search algorithm is similar to Uniform Cost Search (UCS) but uses g(n) + h(n) instead of g(n)?
In the context of the A* search algorithm, what does $F(n)$ represent?
In the context of the A* search algorithm, what does $F(n)$ represent?
What is the relationship between A* Search and Best-First Search?
What is the relationship between A* Search and Best-First Search?
What is the term for a search where one candidate tries to plan against the strategy of another?
What is the term for a search where one candidate tries to plan against the strategy of another?
What type of algorithm is the Mini-Max algorithm?
What type of algorithm is the Mini-Max algorithm?
In a game search scenario using the Mini-Max algorithm, what is the role of MAX?
In a game search scenario using the Mini-Max algorithm, what is the role of MAX?
When does the Mini-Max algorithm return a static value of a node?
When does the Mini-Max algorithm return a static value of a node?
Which search algorithm is employed by the Mini-Max algorithm to explore a complete game tree?
Which search algorithm is employed by the Mini-Max algorithm to explore a complete game tree?
Which applications can be coded in terms of searching?
Which applications can be coded in terms of searching?
Which search algorithm guarantees to yield a solution?
Which search algorithm guarantees to yield a solution?
Which type of search algorithm determine the quickest or shortest path between two locations?
Which type of search algorithm determine the quickest or shortest path between two locations?
Which of the following search techniques are universal problem-solving approaches in Artificial Intelligence?
Which of the following search techniques are universal problem-solving approaches in Artificial Intelligence?
Which data structure allow loop or cycle?
Which data structure allow loop or cycle?
Which data structure follows hierarchical model?
Which data structure follows hierarchical model?
Which data structure follows Network model?
Which data structure follows Network model?
Which data structure does not create any loop or cycle?
Which data structure does not create any loop or cycle?
Which data structure is used for searching shortest path in a network?
Which data structure is used for searching shortest path in a network?
Which data structure has a unique node known as parent or root node?
Which data structure has a unique node known as parent or root node?
What are the three main elements of a search problem?
What are the three main elements of a search problem?
What is meant by the 'search space' in the context of search algorithms?
What is meant by the 'search space' in the context of search algorithms?
In AI, why are search algorithms considered significant?
In AI, why are search algorithms considered significant?
What does the term 'ubiquitous' mean in the context of search techniques in AI?
What does the term 'ubiquitous' mean in the context of search techniques in AI?
Flashcards
Ubiquitous Search
Ubiquitous Search
Search techniques are present everywhere in the field of AI.
Search Algorithms in AI
Search Algorithms in AI
Algorithms which provide solutions to many AI-related problems.
Search Space
Search Space
A set of possible solutions to a problem.
Start State
Start State
The state where an agent starts a search.
Signup and view all the flashcards
Goal State
Goal State
The state is achieved when the goal is reached.
Signup and view all the flashcards
Completeness (Algorithm)
Completeness (Algorithm)
Reaches a particular solution for a random input.
Signup and view all the flashcards
Optimality
Optimality
The solution guaranteed to be the best solution.
Signup and view all the flashcards
Time Complexity
Time Complexity
Measures the time an algorithm takes to come up with a solution.
Signup and view all the flashcards
Space Complexity
Space Complexity
The storage space needed by an algorithm during execution.
Signup and view all the flashcards
Solving Problems (Search Algorithms)
Solving Problems (Search Algorithms)
Improves AI problem-solving and finds shortest paths.
Signup and view all the flashcards
Tree Data Structure
Tree Data Structure
A data structure that follows a hierarchical model, elements in levels, with a unique root node.
Signup and view all the flashcards
Graph Data Structure
Graph Data Structure
A non-linear data structure that follows a network model with no unique node, allows loops, and is used for shortest path finding.
Signup and view all the flashcards
Breadth First Search
Breadth First Search
A type of algorithm that explores all neighbor nodes at the current depth prior to moving on to nodes at the next depth level.
Signup and view all the flashcards
BFS search technique
BFS search technique
It is a uninformed / brute-force search technique.
Signup and view all the flashcards
BFS data structure
BFS data structure
Uses queue data structure while searching.
Signup and view all the flashcards
Depth First Search
Depth First Search
A type of algorithm that explores as far as possible along each branch before backtracking.
Signup and view all the flashcards
DFS search technique
DFS search technique
It is uninformed / brute-force search technique.
Signup and view all the flashcards
DFS data structure
DFS data structure
Uses stack (LIFO) data structure while searching.
Signup and view all the flashcards
Depth Limited Search
Depth Limited Search
Depth-first search with a predetermined depth limit.
Signup and view all the flashcards
Iterative Deepening Search
Iterative Deepening Search
Gradually increasing the limit–first 0, then 1, then 2, and so on-until a goal is found.
Signup and view all the flashcards
Uniform Cost Search
Uniform Cost Search
Seeks the least expensive path from the starting node to the goal note.
Signup and view all the flashcards
A* Search
A* Search
It is the location of the best path by by using heuristic function and cost function.
Signup and view all the flashcards
Informed Search
Informed Search
Search that contains knowledge about reaching the goal node.
Signup and view all the flashcards
Uses Knowledge to Decrease Search
Uses Knowledge to Decrease Search
This knowledge helps to find goal node by decreasing search spaces.
Signup and view all the flashcards
Best First Search
Best First Search
Selects the best path using a heuristic function.
Signup and view all the flashcards
F(n)
F(n)
Finds the path from the start node to the goal node, with the lowest total cost.
Signup and view all the flashcards
G(n)
G(n)
The actual cost path from the start node to the current node.
Signup and view all the flashcards
H(n)
H(n)
The estimated cost or heuristic path from the current node to the goal node.
Signup and view all the flashcards
Game Search (Mini-Max)
Game Search (Mini-Max)
A type of adversarial/game search used in dynamic problems where candidates plan against each other in the same environment.
Signup and view all the flashcardsStudy Notes
- Search techniques are commonly applied in AI
- Search algorithms in AI are important for solving AI-related problems
- These algorithms help AI agents find the best solutions
- AI agents often use search algorithms behind the scenes
Search Problem Elements
- Search Space is the set of possible solutions
- Start State defines where an agent begins its search
- Goal State checks whether the goal is achieved
Algorithm Properties
- Completeness: An algorithm is complete if it reaches a particular solution for any random input and guarantees a solution
- Optimality: A solution is optimal if guaranteed to be the best one
- Time Complexity: Measures the time it takes for an algorithm to find a solution
- Space Complexity: Measures the storage space an algorithm requires during execution
Importance of Search Algorithms
- Used for solving problems and improve problem-solving
- Applied in real-world applications like route planning in Google Maps, to find the quickest or shortest paths
- Many AI activities can be coded in terms of searching
- Improve the efficiency of goal-based agents
- Used in production systems to find rules leading to the required action
- Utilized in neural networks
Tree Data Structure
- This is a non-linear data structure that follows a hierarchical model
- Elements are arranged in levels
- Contains one unique node, referred to as the parent/root node
- Does not create any loops or cycles
- Has directed edges
- Supports insert and delete operations, other than search
Graph Data Structure
- This is a non-linear data structure that follows a network model
- It does not have a unique node
- Can have loops or cycles
- Can have directed or undirected edges
- Used for finding the shortest path in a network
Types of Search Algorithms
- Uninformed Search:
- Breadth First Search
- Uniform Cost Search
- Depth First Search
- Depth Limited Search
- Iterative Deepening Depth First Search
- Informed / Heuristic search:
- Best First
- A* Search
Breadth First Search (BFS)
- An uninformed search technique using a Queue (FIFO) data structure
- Explores nodes at the same level before moving to the next level, also known as level order searching
- It is complete as it always searches
- Time Complexity: O(V+E) or O(b^d), where b is the branch factor, d is the depth, V is vertices, and E is edges
- It needs more memory than DFS, space complexity of O(V)
- The starting nodes are entered on a Queue
- The algorithm stops if the Queue is empty
- If the first element on Queue is the Goal node return success and stop
- Otherwise, the first element from Queue is removed and expanded, and children are placed at the end of queue
- Traversal starts from root node level by level
- Visited nodes are added to and removed from queue, adding next level nodes
Depth First Search (DFS)
- An uninformed search technique that uses a Stack (LIFO) data structure
- Explores nodes in depth before moving to the next path
- May be incomplete in infinite states
- Time Complexity: O(V+E) or O(b^d)
- Space complexity is O(d), where d is the depth level of the tree
Depth Limited Search (DLS)
- A depth-first search with a predetermined depth limit
- Assumes no successors exist after the limit value
- Solves infinite problems
- The algorithm ends with two conditions:
- Standard failure indicating no solution
- Cutoff value indicates no solution within depth limit
- Is more efficient than DFS, using less time and memory
- Guarantees a solution in a finite amount of time
- If target node doesn't exist inside the chosen depth limit, iterative deepening search is used
Iterative Deepening Search
- This algorithm gradually increases the limit, starting from 0, then 1, 2, and so on, until a goal is found
Uniform Cost Search (UCS)
- Used for traversing weighted trees and graphs
- The objective is to find the path with the lowest cumulative cost from start to goal node
- The edge with the minimum cost receives high priority
- Node expansion is based on path cost
- Implementation uses priority queue
Informed Search Algorithms
- These contain knowledge to reach the goal node, decreasing search spaces
- Also known as Heuristic search
- A heuristic function takes the current state as input and estimates the distance to the goal and has a positive value
- It expands nodes based on the heuristic value, h(n)
- It maintains two lists, OPEN(Queue/Pq) and CLOSED/Visited
- Nodes are expanded and put on the closed list until a goal state is found
Best First Search
- A greedy search that selects the best path using a heuristic function to search for the best path
- Combination of DFS and BFS
- Implemented using a Priority Queue
- It is not optimal or complete but gives the best path result
- The starting node is placed into the OPEN/QUEUE list
- Stop and return failure occurs if the OPEN/QUEUE list is empty
- The node n with the lowest value of h(n) is removed from the OPEN list and placed into the CLOSED/VISITED list
- Node n is expanded, and successors are generated
- For each successor node, the algorithm checks the evaluation function f(n) and if the node has been in either OPEN or CLOSED list, and if not adds it to the OPEN list
A* Search
- Another form of Best First Search that is optimal and complete, however, has a high memory requirement
- Combination of Uniform Cost Search and Best First Search
- Selects the best path by using heuristic and cost functions
- Similar to UCS except that it uses g(n)+h(n) instead of g(n)
- Combine both costs as a fitness number
- F(n) = G(n) + H(n)
- F(n) is the actual cost path from the start node to the goal node
- G(n) is the actual cost path from the start node to the current node
- H(n) is the actual cost/heuristic path from the current node to goal node
- The algorithm
- Add the starting node in the open list
- If the open list is empty return fail
- Select node drom open list with the smallest value
- If node is goal return success
- Expand the Node N and generate all sucessors and compute (g+h)
- If code N is in Open/Close attach to backpointer
- Goto step 3
- Exit
Dijkstra's Algorithm Vs A* Search Algorithm
- Heuristic: A* uses a heuristic function h(n) versus no heuristic
- Prioritization: A* is based on f(n) = g(n) + h(n), where djikstra is based on actual cost g(n)
- Guarantees: A* finds shortest path to the goal node if heuristic is admissible versus finding sortest paths to all nodes
- Efficiency: A* is potenially more efficient than Djikstra's due to heuristics
Game Search (Mini-Max Algorithm)
- A type of Adversarial/Game Search, where one candidate plans against the strategy of other
- For multiagent environments, the agents work in the same environment to find the best solution
- A recursive/backtracking algorithm that is complete and optimal if opponents play optimally
- Used in decision making and game theory
- Uses recursion to search through the game tree for two player games like Chess, Tic-Tac-Toe
- One player is Min and the other is Max, where one player tries to maximize the value for win, and the other minimizes the value for opponent
- Max selects the maximum value and Min selects the minimum value
- Uses Depth-First-Search to explore the complete game tree
- The Minimax algorithm is optimal and complete
- The time complexity is O(b^d)
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.