AI Search Algorithms: Techniques and Properties

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Questions and Answers

What does it mean for a search algorithm to be 'complete'?

  • It explores every possible path in the search space.
  • It finds the optimal solution in the search space.
  • It guarantees to yield a solution if one exists. (correct)
  • It has the lowest time complexity among all search algorithms.

In the context of search algorithms, what is meant by 'optimality'?

  • The algorithm is guaranteed to find the best possible solution. (correct)
  • The algorithm always finds a solution with the least number of steps.
  • The algorithm has the lowest space complexity.
  • The algorithm is guaranteed to find the first possible solution.

Which data structure is used by Breadth-First Search (BFS) during its search process?

  • Priority Queue
  • Stack (LIFO)
  • Linked List
  • Queue (FIFO) (correct)

How does Breadth-First Search (BFS) prioritize node exploration?

<p>It explores nodes at the same level before moving to the next level. (C)</p> Signup and view all the answers

Which of the following describes a key characteristic of Depth-First Search (DFS)?

<p>It searches nodes in depth and then moves to the next path. (A)</p> Signup and view all the answers

Which data structure does Depth-First Search (DFS) utilize for its implementation?

<p>Stack (LIFO) (B)</p> Signup and view all the answers

Under which condition is Depth-First Search (DFS) considered incomplete?

<p>When the number of nodes are not finite. (A)</p> Signup and view all the answers

What is the primary advantage of using Depth-Limited Search?

<p>It alleviates the problem of Depth-First Search in infinite state spaces. (C)</p> Signup and view all the answers

If a target node is not within the specified depth limit, which search algorithm iterates again and again?

<p>Iterative Deepening Depth-First Search (D)</p> Signup and view all the answers

What is the strategy Iterative Deepening Depth-First Search (IDDFS) employs to find a goal?

<p>Conducting successive Depth-First Searches with increasing depth limits. (C)</p> Signup and view all the answers

Uniform Cost Search (UCS) is most appropriate for which type of problem?

<p>Weighted graphs where the goal is to find the path from start node to goal node with lowest cumulative cost. (A)</p> Signup and view all the answers

In Uniform Cost Search (UCS), what determines the order of node expansion?

<p>The cost of the path from the start node to the current node. (B)</p> Signup and view all the answers

What is a key characteristic of Informed Search Algorithms?

<p>They use knowledge that decreases search spaces. (C)</p> Signup and view all the answers

What is the key role of a heuristic function in informed search algorithms?

<p>To estimate the distance to the goal node. (B)</p> Signup and view all the answers

In informed search algorithms, what are the OPEN and CLOSED lists primarily used for?

<p>To keep track of visited states and states not yet visited, respectively. (C)</p> Signup and view all the answers

Which of the following best describes Best-First Search?

<p>A greedy search algorithm that selects the best path. (B)</p> Signup and view all the answers

What is a potential drawback of using Best-First Search?

<p>It is not optimal and not complete. (B)</p> Signup and view all the answers

Which search algorithm is similar to Uniform Cost Search (UCS) but uses g(n) + h(n) instead of g(n)?

<p>A* Search (A)</p> Signup and view all the answers

In the context of the A* search algorithm, what does $F(n)$ represent?

<p>The estimated total cost from the start node to the goal node through the current node. (C)</p> Signup and view all the answers

What is the relationship between A* Search and Best-First Search?

<p>A* Search is another form of Best-First Search. (D)</p> Signup and view all the answers

What is the term for a search where one candidate tries to plan against the strategy of another?

<p>Adversarial search (D)</p> Signup and view all the answers

What type of algorithm is the Mini-Max algorithm?

<p>Recursive/backtracking (B)</p> Signup and view all the answers

In a game search scenario using the Mini-Max algorithm, what is the role of MAX?

<p>Select the maximum value. (C)</p> Signup and view all the answers

When does the Mini-Max algorithm return a static value of a node?

<p>When the depth is 0 or node is a terminal node. (C)</p> Signup and view all the answers

Which search algorithm is employed by the Mini-Max algorithm to explore a complete game tree?

<p>Depth-First Search (A)</p> Signup and view all the answers

Which applications can be coded in terms of searching?

<p>AI activities. (D)</p> Signup and view all the answers

Which search algorithm guarantees to yield a solution?

<p>Complete search (A)</p> Signup and view all the answers

Which type of search algorithm determine the quickest or shortest path between two locations?

<p>Solving problems (D)</p> Signup and view all the answers

Which of the following search techniques are universal problem-solving approaches in Artificial Intelligence?

<p>Search techniques (B)</p> Signup and view all the answers

Which data structure allow loop or cycle?

<p>Graph Data Structure (B)</p> Signup and view all the answers

Which data structure follows hierarchical model?

<p>Tree Data Structure (A)</p> Signup and view all the answers

Which data structure follows Network model?

<p>Graph Data Structure (B)</p> Signup and view all the answers

Which data structure does not create any loop or cycle?

<p>Tree Data Structure (A)</p> Signup and view all the answers

Which data structure is used for searching shortest path in a network?

<p>Graph Data Structure (B)</p> Signup and view all the answers

Which data structure has a unique node known as parent or root node?

<p>Tree Data Structure (A)</p> Signup and view all the answers

What are the three main elements of a search problem?

<p>Search Space, Start State, Goal State (C)</p> Signup and view all the answers

What is meant by the 'search space' in the context of search algorithms?

<p>The set of all possible solutions. (A)</p> Signup and view all the answers

In AI, why are search algorithms considered significant?

<p>They offer solutions to many AI-related issues. (C)</p> Signup and view all the answers

What does the term 'ubiquitous' mean in the context of search techniques in AI?

<p>Widely used or found everywhere (B)</p> Signup and view all the answers

Flashcards

Ubiquitous Search

Search techniques are present everywhere in the field of AI.

Search Algorithms in AI

Algorithms which provide solutions to many AI-related problems.

Search Space

A set of possible solutions to a problem.

Start State

The state where an agent starts a search.

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Goal State

The state is achieved when the goal is reached.

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Completeness (Algorithm)

Reaches a particular solution for a random input.

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Optimality

The solution guaranteed to be the best solution.

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Time Complexity

Measures the time an algorithm takes to come up with a solution.

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Space Complexity

The storage space needed by an algorithm during execution.

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Solving Problems (Search Algorithms)

Improves AI problem-solving and finds shortest paths.

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Tree Data Structure

A data structure that follows a hierarchical model, elements in levels, with a unique root node.

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Graph Data Structure

A non-linear data structure that follows a network model with no unique node, allows loops, and is used for shortest path finding.

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Breadth First Search

A type of algorithm that explores all neighbor nodes at the current depth prior to moving on to nodes at the next depth level.

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BFS search technique

It is a uninformed / brute-force search technique.

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BFS data structure

Uses queue data structure while searching.

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Depth First Search

A type of algorithm that explores as far as possible along each branch before backtracking.

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DFS search technique

It is uninformed / brute-force search technique.

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DFS data structure

Uses stack (LIFO) data structure while searching.

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Depth Limited Search

Depth-first search with a predetermined depth limit.

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Iterative Deepening Search

Gradually increasing the limit–first 0, then 1, then 2, and so on-until a goal is found.

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Uniform Cost Search

Seeks the least expensive path from the starting node to the goal note.

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A* Search

It is the location of the best path by by using heuristic function and cost function.

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Informed Search

Search that contains knowledge about reaching the goal node.

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Uses Knowledge to Decrease Search

This knowledge helps to find goal node by decreasing search spaces.

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Best First Search

Selects the best path using a heuristic function.

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F(n)

Finds the path from the start node to the goal node, with the lowest total cost.

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G(n)

The actual cost path from the start node to the current node.

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H(n)

The estimated cost or heuristic path from the current node to the goal node.

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Game Search (Mini-Max)

A type of adversarial/game search used in dynamic problems where candidates plan against each other in the same environment.

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Study Notes

  • Search techniques are commonly applied in AI
  • Search algorithms in AI are important for solving AI-related problems
  • These algorithms help AI agents find the best solutions
  • AI agents often use search algorithms behind the scenes

Search Problem Elements

  • Search Space is the set of possible solutions
  • Start State defines where an agent begins its search
  • Goal State checks whether the goal is achieved

Algorithm Properties

  • Completeness: An algorithm is complete if it reaches a particular solution for any random input and guarantees a solution
  • Optimality: A solution is optimal if guaranteed to be the best one
  • Time Complexity: Measures the time it takes for an algorithm to find a solution
  • Space Complexity: Measures the storage space an algorithm requires during execution

Importance of Search Algorithms

  • Used for solving problems and improve problem-solving
  • Applied in real-world applications like route planning in Google Maps, to find the quickest or shortest paths
  • Many AI activities can be coded in terms of searching
  • Improve the efficiency of goal-based agents
  • Used in production systems to find rules leading to the required action
  • Utilized in neural networks

Tree Data Structure

  • This is a non-linear data structure that follows a hierarchical model
  • Elements are arranged in levels
  • Contains one unique node, referred to as the parent/root node
  • Does not create any loops or cycles
  • Has directed edges
  • Supports insert and delete operations, other than search

Graph Data Structure

  • This is a non-linear data structure that follows a network model
  • It does not have a unique node
  • Can have loops or cycles
  • Can have directed or undirected edges
  • Used for finding the shortest path in a network

Types of Search Algorithms

  • Uninformed Search:
    • Breadth First Search
    • Uniform Cost Search
    • Depth First Search
    • Depth Limited Search
    • Iterative Deepening Depth First Search
  • Informed / Heuristic search:
    • Best First
    • A* Search

Breadth First Search (BFS)

  • An uninformed search technique using a Queue (FIFO) data structure
  • Explores nodes at the same level before moving to the next level, also known as level order searching
  • It is complete as it always searches
  • Time Complexity: O(V+E) or O(b^d), where b is the branch factor, d is the depth, V is vertices, and E is edges
  • It needs more memory than DFS, space complexity of O(V)
  • The starting nodes are entered on a Queue
  • The algorithm stops if the Queue is empty
  • If the first element on Queue is the Goal node return success and stop
  • Otherwise, the first element from Queue is removed and expanded, and children are placed at the end of queue
  • Traversal starts from root node level by level
  • Visited nodes are added to and removed from queue, adding next level nodes

Depth First Search (DFS)

  • An uninformed search technique that uses a Stack (LIFO) data structure
  • Explores nodes in depth before moving to the next path
  • May be incomplete in infinite states
  • Time Complexity: O(V+E) or O(b^d)
  • Space complexity is O(d), where d is the depth level of the tree

Depth Limited Search (DLS)

  • A depth-first search with a predetermined depth limit
  • Assumes no successors exist after the limit value
  • Solves infinite problems
  • The algorithm ends with two conditions:
    • Standard failure indicating no solution
    • Cutoff value indicates no solution within depth limit
  • Is more efficient than DFS, using less time and memory
  • Guarantees a solution in a finite amount of time
  • If target node doesn't exist inside the chosen depth limit, iterative deepening search is used
  • This algorithm gradually increases the limit, starting from 0, then 1, 2, and so on, until a goal is found

Uniform Cost Search (UCS)

  • Used for traversing weighted trees and graphs
  • The objective is to find the path with the lowest cumulative cost from start to goal node
  • The edge with the minimum cost receives high priority
  • Node expansion is based on path cost
  • Implementation uses priority queue

Informed Search Algorithms

  • These contain knowledge to reach the goal node, decreasing search spaces
  • Also known as Heuristic search
  • A heuristic function takes the current state as input and estimates the distance to the goal and has a positive value
  • It expands nodes based on the heuristic value, h(n)
  • It maintains two lists, OPEN(Queue/Pq) and CLOSED/Visited
  • Nodes are expanded and put on the closed list until a goal state is found
  • A greedy search that selects the best path using a heuristic function to search for the best path
  • Combination of DFS and BFS
  • Implemented using a Priority Queue
  • It is not optimal or complete but gives the best path result
  • The starting node is placed into the OPEN/QUEUE list
  • Stop and return failure occurs if the OPEN/QUEUE list is empty
  • The node n with the lowest value of h(n) is removed from the OPEN list and placed into the CLOSED/VISITED list
  • Node n is expanded, and successors are generated
  • For each successor node, the algorithm checks the evaluation function f(n) and if the node has been in either OPEN or CLOSED list, and if not adds it to the OPEN list
  • Another form of Best First Search that is optimal and complete, however, has a high memory requirement
  • Combination of Uniform Cost Search and Best First Search
  • Selects the best path by using heuristic and cost functions
  • Similar to UCS except that it uses g(n)+h(n) instead of g(n)
  • Combine both costs as a fitness number
  • F(n) = G(n) + H(n)
    • F(n) is the actual cost path from the start node to the goal node
    • G(n) is the actual cost path from the start node to the current node
    • H(n) is the actual cost/heuristic path from the current node to goal node
  • The algorithm
    • Add the starting node in the open list
    • If the open list is empty return fail
    • Select node drom open list with the smallest value
    • If node is goal return success
    • Expand the Node N and generate all sucessors and compute (g+h)
    • If code N is in Open/Close attach to backpointer
    • Goto step 3
    • Exit

Dijkstra's Algorithm Vs A* Search Algorithm

  • Heuristic: A* uses a heuristic function h(n) versus no heuristic
  • Prioritization: A* is based on f(n) = g(n) + h(n), where djikstra is based on actual cost g(n)
  • Guarantees: A* finds shortest path to the goal node if heuristic is admissible versus finding sortest paths to all nodes
  • Efficiency: A* is potenially more efficient than Djikstra's due to heuristics

Game Search (Mini-Max Algorithm)

  • A type of Adversarial/Game Search, where one candidate plans against the strategy of other
  • For multiagent environments, the agents work in the same environment to find the best solution
  • A recursive/backtracking algorithm that is complete and optimal if opponents play optimally
  • Used in decision making and game theory
  • Uses recursion to search through the game tree for two player games like Chess, Tic-Tac-Toe
  • One player is Min and the other is Max, where one player tries to maximize the value for win, and the other minimizes the value for opponent
  • Max selects the maximum value and Min selects the minimum value
  • Uses Depth-First-Search to explore the complete game tree
  • The Minimax algorithm is optimal and complete
  • The time complexity is O(b^d)

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