Podcast
Questions and Answers
Which of the following is a primary aim of agile methods?
Which of the following is a primary aim of agile methods?
- To fully document each stage of development before moving to the next.
- To prioritize design over code to establish a stable software architecture.
- To adhere strictly to a predefined plan with comprehensive documentation.
- To minimize overheads in the software process and quickly adapt to requirement changes. (correct)
What is a core value emphasized in the Agile Manifesto?
What is a core value emphasized in the Agile Manifesto?
- Processes and tools over individuals and interactions
- Responding to change over following a plan (correct)
- Comprehensive documentation over working software
- Contract negotiation over customer collaboration
Which principle of agile methods emphasizes empowering the development team?
Which principle of agile methods emphasizes empowering the development team?
- Maintain simplicity
- People not process (correct)
- Embrace change
- Customer involvement
In what type of scenario is the agile method most applicable?
In what type of scenario is the agile method most applicable?
What distinguishes Extreme Programming (XP) from other agile methods?
What distinguishes Extreme Programming (XP) from other agile methods?
In Extreme Programming (XP), how are requirements typically represented?
In Extreme Programming (XP), how are requirements typically represented?
What is the primary purpose of 'refactoring' in agile development?
What is the primary purpose of 'refactoring' in agile development?
Which aspect of test-first development is most likely to improve the quality of code?
Which aspect of test-first development is most likely to improve the quality of code?
What is the main benefit of pair programming in agile development?
What is the main benefit of pair programming in agile development?
Why might programmers take shortcuts when writing tests in test-first development?
Why might programmers take shortcuts when writing tests in test-first development?
What role does the 'Scrum Master' play within a Scrum team?
What role does the 'Scrum Master' play within a Scrum team?
What is the main purpose of the daily Scrum meeting?
What is the main purpose of the daily Scrum meeting?
Which of the following is a benefit of using Scrum?
Which of the following is a benefit of using Scrum?
What makes 'Scaling up' different from 'Scaling out'?
What makes 'Scaling up' different from 'Scaling out'?
Which factor might hinder the adoption of agile methods in large companies?
Which factor might hinder the adoption of agile methods in large companies?
Which contractual issue is the most common problem with agile methods?
Which contractual issue is the most common problem with agile methods?
What is the first of the two key issues when it comes to agile methods and software maintenance?
What is the first of the two key issues when it comes to agile methods and software maintenance?
What factor determines the balance of agile and plan-driven systems?
What factor determines the balance of agile and plan-driven systems?
When looking at scaling agile methods for large systems, what is one thing that agile approaches conflict with?
When looking at scaling agile methods for large systems, what is one thing that agile approaches conflict with?
What may large regulations need to have to make them compliant with regulations?
What may large regulations need to have to make them compliant with regulations?
Which of the following is a potential issue related to customer involvement in agile development?
Which of the following is a potential issue related to customer involvement in agile development?
In order to maintain simplicity, what should agile team members be given time to carry out?
In order to maintain simplicity, what should agile team members be given time to carry out?
In the grand scope of coding, how are agile methods best described?
In the grand scope of coding, how are agile methods best described?
User stories need to...
User stories need to...
According to Extreme Programming, what happens when code improvements are founded?
According to Extreme Programming, what happens when code improvements are founded?
In test-driven development, tests are written to be...
In test-driven development, tests are written to be...
What could cause original problems, if the development could not be maintained?
What could cause original problems, if the development could not be maintained?
For extreme customer interaction, what is an important factor?
For extreme customer interaction, what is an important factor?
Scrum is a practice that primarily focuses on managing...
Scrum is a practice that primarily focuses on managing...
During the Scrum Sprint, what happens?
During the Scrum Sprint, what happens?
What could be a sign that the team in working badly?
What could be a sign that the team in working badly?
If an agile system is regulated, what is likely to be expected as part of the system safety case?
If an agile system is regulated, what is likely to be expected as part of the system safety case?
When upscaling a large system, what should teams not fully focus on?
When upscaling a large system, what should teams not fully focus on?
What does cross-team interactions in systems require?
What does cross-team interactions in systems require?
What does the Software Increment mean to be in a good system of Scrum?
What does the Software Increment mean to be in a good system of Scrum?
To fully deliver what the project should be, what should the product owner be doing often?
To fully deliver what the project should be, what should the product owner be doing often?
Generally, what length are sprints?
Generally, what length are sprints?
Which factor primarily led to the emergence of agile methods in software development?
Which factor primarily led to the emergence of agile methods in software development?
According to the Agile Manifesto, what is valued more?
According to the Agile Manifesto, what is valued more?
What principle is central to agile methods, focusing on adapting the system to changing needs?
What principle is central to agile methods, focusing on adapting the system to changing needs?
In what situation is an agile method most suited?
In what situation is an agile method most suited?
With respect to the Extreme Programming (XP) approach to iterative development, how often might new versions be built?
With respect to the Extreme Programming (XP) approach to iterative development, how often might new versions be built?
Why does Extreme Programming (XP) emphasize refactoring?
Why does Extreme Programming (XP) emphasize refactoring?
What is the role of the customer in Extreme Programming (XP) regarding user stories?
What is the role of the customer in Extreme Programming (XP) regarding user stories?
How does test automation support agile development?
How does test automation support agile development?
Which of the following best describes continuous integration?
Which of the following best describes continuous integration?
What is the central idea behind refactoring in agile development?
What is the central idea behind refactoring in agile development?
What is achieved with pair programming?
What is achieved with pair programming?
During a Scrum sprint, what is the Scrum Master responsible for?
During a Scrum sprint, what is the Scrum Master responsible for?
What is a key advantage of using Scrum in project management?
What is a key advantage of using Scrum in project management?
In Scrum terminology, what is a 'potentially shippable product increment'?
In Scrum terminology, what is a 'potentially shippable product increment'?
Which of these is an element describing a Scrum Sprint?
Which of these is an element describing a Scrum Sprint?
How do agile methods compare to traditional methods when it comes to contract definition?
How do agile methods compare to traditional methods when it comes to contract definition?
When dealing with large systems, what requirement is negated due to size?
When dealing with large systems, what requirement is negated due to size?
In agile methods, what can you see as a key problem for systems that have been maintained?
In agile methods, what can you see as a key problem for systems that have been maintained?
When planning to scale agile methods, you must...
When planning to scale agile methods, you must...
In agile principles and organization, what do rapid itterations and short-term planning impede?
In agile principles and organization, what do rapid itterations and short-term planning impede?
Which factor most influences the decision to use plan-driven rather than agile methods?
Which factor most influences the decision to use plan-driven rather than agile methods?
What is a key scaling point in agile projects to align releases?
What is a key scaling point in agile projects to align releases?
What key problem arises from agile development?
What key problem arises from agile development?
In scenarios that need to be adaptable in terms of scaling, what helps implement that scalability and agility for delivery?
In scenarios that need to be adaptable in terms of scaling, what helps implement that scalability and agility for delivery?
There is a key factor to which system relates. How does a long term system relate to developers?
There is a key factor to which system relates. How does a long term system relate to developers?
In the grand scheme of things, agile methods need to...
In the grand scheme of things, agile methods need to...
In large systems with multiple integrations, system integration is concerned with...
In large systems with multiple integrations, system integration is concerned with...
What could cause an issue scaling agile methods in large organizations?
What could cause an issue scaling agile methods in large organizations?
Flashcards
Agile methods
Agile methods
Focuses on code rather than design, uses iterative approach, delivers working software quickly and evolves to meet needs.
Agile Manifesto values
Agile Manifesto values
Value individuals, working software, customer collaboration, and responding to change.
Agile Principles
Agile Principles
Close involvement, system increments, team skill recognition, expectation of changes, focuses on simplicity.
XP Practices
XP Practices
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XP Practices (cont.)
XP Practices (cont.)
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User stories
User stories
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Refactoring
Refactoring
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Test-first Development
Test-first Development
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Pair Programming
Pair Programming
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Scrum
Scrum
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XP and Agile Principles
XP and Agile Principles
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Development team
Development team
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Product Increment
Product Increment
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Product Backlog
Product Backlog
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Product Owner
Product Owner
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Scrum Meeting
Scrum Meeting
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Scrum Master
Scrum Master
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Sprint
Sprint
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Velocity
Velocity
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XP and Agile Principles
XP and Agile Principles
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Scrum Benefits
Scrum Benefits
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Scaling Up
Scaling Up
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Scaling Out
Scaling Out
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Brownfield Systems
Brownfield Systems
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Study Notes
Rapid Software Development
- Rapid software development and delivery has become an important requirement for software systems
- Businesses operate in a fast-changing environment where stable software requirements are nearly impossible to create
- Software must evolve quickly to reflect changing business needs
- Plan-driven development is essential for some systems, but don't meet all the business needs
- Agile development methods emerged in the late 1990's with the aim to radically reduce delivery time for working software systems
Agile development
- Program specification, design, and implementation are interleaved in agile development
- The system is developed as a series of versions or increments with stakeholders involved in version specification and evaluation
- Agile development includes frequent delivery of new versions for evaluation
- Agile development uses extensive tool support like automated testing tools
- Agile development uses minimal documentation, focusing on working code
Plan-Driven Development
- The approach to software engineering has separate distinct development stages
- Outputs at each stage are planned ahead of time
- Plan-driven development is not necessarily a waterfall model, incremental development is possible
- Iteration occurs within activities.
Agile Development
- Agile development interleaves specification, design, implementation, and testing
- Outputs from the development process are decided through a negotiation during the software development process
Agile Methods
- Dissatisfaction with software design methods from the 1980's and 1990's led to the creation of agile methods
- These methods focus on code rather than design and are based on an iterative approach to software development
- Agile methods delivers working software quickly and its is intended to evolve to meet changing requirements
- The aim of these agile methods is to reduce software process overheads by limiting documentation
- The aim is also to be able to respond quickly to changing requirements, without rework
Agile Manifesto
- A value in developing software is favoring individuals and interactions over processes and tools
- A value in developing software is favoring working software over comprehensive documentation
- A value in developing software is favoring customer collaboration over contract negotiation
- A value in developing software is favoring responding to change over following a plan
Agile Method Principles
- Customer involvement means customers should be closely involved throughout the development process, and prioritize new system requirements
- Incremental delivery involves software developed in increments with the customer specifying the requirements to be included in each increment
- People, not process means the development team's skills should be recognized and used, allowing for team members to develop ways of working without prescriptive processes
- Embrace change by expecting changes and design the system to accommodate them
- Maintain simplicity by focusing on simplicity in both the software being developed and the development process and work to eliminate complexity
Agile Method Applicability
- Product development is applicable, where a software company is developing a small or medium-sized product for sale
- Virtually all software products and apps are now developed using an agile approach
- Custom system development within an organization is applicable, where there's a clear commitment from the customer to be involved in the development process
- Agile is applicable where there are few external rules and regulations
Extreme Programming
- Extreme programming is an influential agile method that was developed in the late 1990s
- It introduced agile development techniques
- Extreme Programming (XP) uses an "extreme" approach to iterative development
- New versions may be built several times per day
- Increments are delivered to customers every 2 weeks
- All tests must be run for every build with builds only accepted if tests run successfully
Extreme Programming - Incremental Planning
- Agile Principle/Practice where requirements are recorded on story cards
- Release stories are determined by time available and relative priority
- Developers break these stories into development 'Tasks'
Extreme Programming - Small Released
- Agile Principle/Practice where the minimal, most useful functionality set provides business value first
- Releases of the system are frequent and incrementally add functionality to the first release
Extreme Programming - Simple Design
- Agile Principle/Practice where only enough design is executed to meet current requirements
Extreme Programming - Test-First Development
- Agile Principle/Practice where an automated unit test framework is used to write new functionality tests before the functionality itself is implemented
Extreme Programming - Refactoring
- Agile Principle/Practice where developers are expected to refactor code and improve code continuously
- Refactoring keeps the code simple and maintainable
Extreme Programming - Pair Programming
- Developers work in pairs, check each other's work, and provide support
Extreme Programming - Collective Ownership
- Pairs of developers work on all areas of the system so there are no expertise islands
- All developers are responsible for all code and anyone can change anything
Extreme Programming - Continuous Integration
- Work is integrated into the whole system as soon as the work on a task is complete
- All unit tests in the system must pass after the integration
Extreme Programming - Sustainable Pace
- Large amount of overtime is not considered acceptable. The net effect is to often reduce code quality and medium term productivity.
Extreme Programming - On-Site Customer
- System end-user representatives (customers) must be available full-time
- In the XP Extreme Programming process, the customer is a development team member
- They bring system requirements to the team for implementation
XP and Agile Principles
- Incremental development supported though small and frequent releases
- Customer involvement means full-time customer involvement with the team
- People, not process, means pair programming, collective ownership and avoiding working long hours
- Change is supported through regular system releases
- Maintaining simplicity through constant code refactoring
Influential XP Practices
- Extreme programming has a technical focus, making it hard to integrate into management practice in most organizations
- Agile development utilizes many practices from XP but the method is not widely used in its originally defined form
XP Key Practices
- User stories for specification
- Refactoring
- Test-first development
- Pair Programming
User Stories
- In XP, customers or users are part of the XP team and are responsible for making decisions on requirements
- User requirements are expressed as user stories or scenarios
- User stories are written on cards and broken down into implementation tasks by the development team
- These tasks are the basis of schedule and cost estimations
- Customers choose stories for inclusion in the next release based on their priorities and schedule estimates
Refactoring
- Conventional wisdom in software engineering says design changes, spending time and effort reduces costs later.
- XP does not agree, as changes cannot be reliably anticipated
- A constant code improvement (refactoring) is proposed to make changes easier when they are implemented
Refactoring (cont.)
- Programming teams look for possible software improvements, even with no immediate need
- This improves software understanding, reducing the need for documentation
- Due to the code's well-structured setup, changes are easily implemented
- Some changes require architecture refactoring, which is more expensive
Refactoring Examples
- Example: Reorganization of a class hierarchy to remove duplicate code
- Example: Tidying up and renaming attributes and methods to improve understanding
- Example: Replacement of inline code with methods included in a program library
Test-First Development
- Testing is central to XP, where approaches require testing after every change is made
XP Testing Features
- Test-first development
- Incremental test development from scenarios
- User involvement in test development and validation
- Automated test harnesses run all component tests (each time a new release is built)
Test-Driven Development
- Writing tests before code clarifies the requirements
- Tests are written as programs, not data, allowing automatic execution, while including a check ensuring correct execution
- Test-Driven Development usually relies on a testing framework such as Junit
- All previous and new tests are run automatically when new functionality is added to check is new functionality introduced errors.
Customer Involvement
- Customers help the testing process by developing acceptance tests for the stories to be implemented in the system's next release
- The customer is part of the team and writes tests as development proceeds
- Any new code is validated to ensure it's what the customer needs
- People who are adopting customer roles in the testing process may feel hesitant to get involved, due to not working full-time with the team or thinking the providing the requirements is enough
Test automation
- Writing tests as executable components, simulate submission of input, and checking the result meets the output specification are test automation means
- An automated test framework (e.g. Junit) systems make it easy to write and execute tests sets
Test Automation Advantages
- A set of tests exist that can be run quickly
- Tests can be run whenever functionality is added to immediately catch problems with new code
Test-First Development Problems
- Programmers prefer programming over testing, leading to shortcuts like writing incomplete tests
Test-First Development Challenges
- Very difficult implementing incrementally, especially in complex user interface with implementing 'display logic" and workflow between screens
- It is difficult to write unit tests that implements them
- Tests completeness is hard to judge
- Having lots of tests doesn't guarantee complete coverage.
Pair Programming
- Involves programmers pair up, developing code together
- Helps develop common code ownership and spread knowledge amongst the team
- Serves as an informal review process by having every single line of code reviewed by more than 1 person
- Encourages refactoring because team members can benefit to improve the system code
Pair Programming
- Programmers sit together at the same computer
- Creates pairs dynamically so all team members work with each other during development
- Knowledge happens during which reduces risks if team members ends up leaving
- More efficient than 2 programmers working separately
Agile Project Management
- Principal responsibility of software project managers is to manage the project to deliver the software within budget and on time
- The standard approach to project management is plan-driven, and it draws up a plan for what should be delivered, when, and how
- Agile project management uses a different approach and adapted incremental development and agile methods
Scrum
- Scrum is an agile method which focuses on managing iterative development and specific agile practices
- Scrum has three phases:
- The initial phase involves outline planning to establish general objectives and design software architecture
- Followed by a series of sprints, each developing an increment of the system
- Project closure wraps up the project, completes documentation (help frames and user manuals) and review lessons learned
Development Team (Scrum Term)
- A self-organizing group of software developers, which should be no more than 7 people
- They are responsible for developing the software and other essential project documents
Potentially Shippable Product Increment (Scrum term)
- The software increment that is delivered from a sprint
- The term 'potentially shippable' means in finished state
- no further work, such as testing - needed to incorporate it into the final product
- In practice, this is not always achievable
Product Backlog (Scrum term)
- Lists of "to do" items which the Scrum team must tackle
- Feature definitions for the software, software requirements, user stories
- Descriptions of supplementary tasks needed, such as architecture definition/documentation
Product owner (Scrum Term)
- Identify development product tasks and requirements
- Continuously ensure requirements are being met
- Prioritize
- A customer, product manager, or stakeholder
Scrum (Scrum Term)
- Daily meeting of Scrum team, reviews progress and prioritizes daily tasks
- Face-to-face, includes whole team
Scrum Master (Scrum Term)
- Ensures Scrum process is followed, guides team in Scrum usage
- Responsible for the rest of company and for ensuring Scrum team is not affected by interference
- Scrum Master cannot is not a project manager
Sprint (Scrum Term)
- A development iteration that is typically 2-4 weeks long
Velocity (Scrum Term)
- How much product backlog effort a team can cover in a single sprint
- Helps to estimate future coverage
- Helps by measuring performance
Scrum Sprint Cycle
- Sprints are fixed length, normally 2 - 4 weeks
- The product backlog is the work to be done (tasks)
- The selection phase selects, in conjunction with the customer, what features and/or functions will be included in the sprint
The Sprint Cycle
- The team itself organizes the development itself
- Team is isolated from outside influences
- Scrum master protects team
- Stakeholders review product, and the next cycle begins
Teamwork in Scrum
- Scrum master facilitates the daily meetings, tracks backlog, and communicates with the customer
- Whole team attends short daily meetings/Scrums where each person shares information and progress since prior meeting, problems that have arisen, and plans
- Team understands going on and can re-plan if necessary
Scrum Benefits
- Breaking down large products into manageable, and understandable chunks
- Being unaffected by changing requirements
- Improve team communication
- Customers see on-time increments, and give feedback
- Trust, positive culture, expectations the project will succeed
Scaling Agile Methods
- Agile methods are proven to be successful for small and medium sized projects and teams
- It's argued team communications are improved, and therefore methods are successful when there is communication
- Agile methods can be scaled for larger/longer projects through changing to multiple development teams
‘Scaling Up’ is for Agile methods
- Developing large software systems where developing a small team is not possible
‘Scaling Out’ is for Agile methods
- Introduced across a large organization (lots of software development experience)
- When scaling agile, maintain the fundamentals:
- Flexible planning, frequent releases, continuous Integration, team communication
Agile methods practical problems
- Agile development's informality is not compatible with existing legal frameworks for contract definitions, common in large companies
- Agile is better as new than maintenance, but most software costs come from maintenance
- Agile is made for smaller, collocated sites, but development is worldwide
Contractual Issues
- Most contracts are built around what is to be built
- Conflicts with agile and development in parallel
- Having contracts that pay for time and not feature is a problem
Agile Maintenance
- Organizations focus more on maintenance than developing new
- Agile doesn't address maintenance
- Two key issues
- Can the original approach be carried through
- Can those parts be effectively evolved
Agile Maintenance issues
- Problems: Lack of documentation, hard to keep customers involved, need to maintain continuity
- If they can't be maintained, problems arise.
Agile and Plan-Driven Methods
- Most projects contain elements of both
- Importance? Strict? Need plan-driven
- strategy to get constant feedback? Use Agile.
- Is it large? Small= Agile, big= Plan-Driven
Agile Principles and Organizational Practice
-
Customer Involvement- Customer must spend lots with the team so stakeholders must be able to spend good time, but often hard to do, not always possible to represent them
-
Embrace Change- Prioritizing change is hard especially for multiple stakeholders
-
Incremental Delivery- itierations and planning development does not mean it fits in the longer planning cycles for business, marketing managers may need to know features months ahead
-
Maintain simplicity- schedules may not make team carry out simplications needed
-
People not Process- team must have personallities appropriate for the intense method of Agile, and work well together
System Scale Issues
- Need informal communicators and co-located people for Agile
- Systems require Lots of Analysis before Implementation, there needs to be a Very Detailed Design
- Long-life Documentation for Intentions Developers in team for Support
- You need more docs for system safety if there is System Subject
People and Team Issues
- Agile needs more skill and approaches for programmers to transalate into a detailed detailed design
- If teams get distributed you need way more docs
- You need better technologies and such for design documentation if NOT there
Organization Issues
- Tradition = PLAN-BASED.
- IS THERE A SPEC?
- WILL CUSTOMERS SHOW??
- CAN CUSTOMERS WORK WITHIN THE ORG CUlTURES?
Agile Methods For Large Systems
- Large sysetems need comminications and separate teams
- They need to be working not too far away
- Some have interconnections that are not best for large sysitems
- System Configuration is more of the Fraction
Large Systems Development
- Large systems are constrained by external rules
- Need to maintain coherence to all the different pieces
- Too much at stake to possibly involve stakeholders
Large Scale factor review
- System of systems
- Brownfield Development
- Diverse Stakeholders
- Large Software System
- System confitguration
- Regulations
IBM Agility Model
- Agile at large
- Scaling factors at play for large teams
- Geo graphics of distribution
- Regulatory Compliances
Scaling up to Large Systems
- Improper requirements to have incremental systems
- One person can be just about responsible
- You often can not focus on the team
Multi-System Scrum
-
Repilcate ROLE,
-
EACH TEAM LEADS, Scrum MASTER
-
Architects choose those and collaborate as the systems grow
-
Release = release is complete and demonstrable
-
There is often dailiy systems in Scrum
Organization across Agile
- There too much risks for Agile methods
- Standards don't correlate
- Can be a lot more skill if there are more teams/abilities
- Resistiance because it's too conviental
Key Points
- Minize documentations
- Involed stakeholders
- Constant releases
- Story
- Teams
Extra Important key points
-
System have to be well designed and planned ahead with more help
-
The sprint can make the system a much more time effective process
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