Podcast
Questions and Answers
What is a key practice of Extreme Programming regarding customer involvement?
What is a key practice of Extreme Programming regarding customer involvement?
Which of the following practices emphasizes the importance of incorporating changes into the development process?
Which of the following practices emphasizes the importance of incorporating changes into the development process?
What should be done prior to coding according to Extreme Programming practices?
What should be done prior to coding according to Extreme Programming practices?
What is a purpose of having a 'metaphor' in Extreme Programming?
What is a purpose of having a 'metaphor' in Extreme Programming?
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Which of the following best describes the practice of 'refactoring' in Extreme Programming?
Which of the following best describes the practice of 'refactoring' in Extreme Programming?
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What is the primary purpose of the sprint review?
What is the primary purpose of the sprint review?
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Which item is NOT part of the product backlog?
Which item is NOT part of the product backlog?
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How often is the sprint backlog updated?
How often is the sprint backlog updated?
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What does the release burndown chart track?
What does the release burndown chart track?
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What is included in a task board during a sprint?
What is included in a task board during a sprint?
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What is the primary characteristic of the hybrid approach used by Ubisoft for launching Assassin's Creed Valhalla?
What is the primary characteristic of the hybrid approach used by Ubisoft for launching Assassin's Creed Valhalla?
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Which of the following is NOT a key aspect of the hybrid method?
Which of the following is NOT a key aspect of the hybrid method?
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In what scenario is the hybrid approach particularly applicable?
In what scenario is the hybrid approach particularly applicable?
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What does the hybrid method emphasize regarding customer involvement?
What does the hybrid method emphasize regarding customer involvement?
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Which of the following best describes the flexibility of the hybrid method?
Which of the following best describes the flexibility of the hybrid method?
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What is the primary function of the Cashier in the sale process?
What is the primary function of the Cashier in the sale process?
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Which operation directly corresponds to creating a new sale?
Which operation directly corresponds to creating a new sale?
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What design pattern is exemplified in the use of the Cashier interacting with the system?
What design pattern is exemplified in the use of the Cashier interacting with the system?
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Which of the following post-conditions indicates the successful creation of a SalesLineItem?
Which of the following post-conditions indicates the successful creation of a SalesLineItem?
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What operation does the Cashier invoke to finalize the sale?
What operation does the Cashier invoke to finalize the sale?
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What role does the System play when interacting with the Cashier?
What role does the System play when interacting with the Cashier?
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What is the purpose of the 'enterItem' operation?
What is the purpose of the 'enterItem' operation?
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Which item acts as a facilitator for the Cashier's interactions with the system?
Which item acts as a facilitator for the Cashier's interactions with the system?
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What is the maximum number of story points that can be delivered in a single cycle?
What is the maximum number of story points that can be delivered in a single cycle?
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If the project has 100 outstanding story points and an average velocity of 12 points per cycle, how many more cycles are needed to complete the project?
If the project has 100 outstanding story points and an average velocity of 12 points per cycle, how many more cycles are needed to complete the project?
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What should be done if a user story is too large to fit into a cycle?
What should be done if a user story is too large to fit into a cycle?
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In the context of agile projects, what is a burndown chart used for?
In the context of agile projects, what is a burndown chart used for?
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If a new user story is added after a cycle has begun, what impact does it have on the project?
If a new user story is added after a cycle has begun, what impact does it have on the project?
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What determines the total number of story points delivered in a cycle?
What determines the total number of story points delivered in a cycle?
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What is the average velocity of the project if the story points delivered over a series of cycles are 10, 12, 15, and 14?
What is the average velocity of the project if the story points delivered over a series of cycles are 10, 12, 15, and 14?
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What indicates that the project can make steady progress over time?
What indicates that the project can make steady progress over time?
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Study Notes
Use-Case Model
- Domain objects, attributes, and associations that change state: Customer, Cashier, Sale, SalesLineItem.
- The use-case model describes how the Cashier makes a new sale by interacting with the system.
- The interaction includes the cashier entering item identifiers and making a payment.
Extreme Programming (XP)
- Emphases: Generating feedback, embracing change, keeping customers engaged, short iterations, fixing bugs early.
- XP practices: Planning, small releases, metaphor, simple design, testing, refactoring, pair programming, collective ownership, continuous integration, on-site customer, and coding standards.
Project Velocity
- A user story is implemented in a cycle if it passes the cycle review.
- An agile project is organized as a series of cycles (e.g., XP iterations or Scrum sprints).
- Each cycle implements a set of user stories with assigned story points.
- If a user story is too large, break it down into multiple user stories.
- Project velocity is the average number of story points delivered per cycle.
Burndown Chart
- Tracks the progress of an agile project by showing the remaining story points to be completed.
- The burndown chart helps to identify potential problems, such as a lack of progress or new user stories being added.
Scheduled vs. Actual
- Project managers need a schedule to create release plans or plans for sprints.
- Projects are often broken down into cycles, where tasks are moved to various columns (e.g., "to verify" and "done") as they progress.
- Sprint reviews and retrospectives are held to assess progress and identify areas for improvement.
Scrum Tools and Meetings
- Scrum tools include the product backlog, release burndown chart, sprint backlog, and task board.
- These tools help visualize progress and track tasks throughout the sprint.
- Scrum meetings include the sprint planning meeting, where the team determines which items to complete during the sprint.
Hybrid Method
- A combination of Agile PM and Waterfall methods.
- Offers flexibility and structure: iterative delivery and adherence to documentation.
- Phased and iterative: phased approach for well-defined components and iterative for uncertain ones.
- Customer involvement and predictability: early and frequent feedback.
- Applicable when there are diverse stakeholder needs, varied project phases, uncertain requirements, or high-risk projects with complex structures.
References
- Provides links to resources for further learning about Scrum, differences between Scrum Master and Product Owner, and Hybrid methods.
Scrum Summary
- Scrum is an agile framework for managing software development projects.
- It embraces iterative and incremental development, promoting flexibility and responsiveness to changing requirements.
- Scrum emphasizes team collaboration, self-organization, and frequent feedback.
- Key elements include:
- Product Backlog: prioritizes features and work to be done.
- Sprint: a timeboxed iteration of development, typically 1-4 weeks.
- Sprint Backlog: the set of tasks selected for a sprint from the product backlog.
- Daily Scrum: a daily timeboxed meeting to review progress and identify impediments.
- Sprint Review: a demonstration of the completed work from the sprint.
- Sprint Retrospective: a reflection on the sprint to identify ways to improve the process.
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Description
This quiz covers essential concepts in Agile methodologies, including Extreme Programming (XP) and the use-case model in software development. It explores how cashiers interact with systems to make sales and emphasizes key practices of XP, project velocity, and user stories in agile cycles. Test your understanding of these important topics in modern software engineering.