Podcast
Questions and Answers
Which of the following is NOT an example of a typical multimedia application?
Which of the following is NOT an example of a typical multimedia application?
Which of the following is NOT a field where multimedia could be useful?
Which of the following is NOT a field where multimedia could be useful?
Which of the following is an example of a multimedia software tool for music sequencing and notation?
Which of the following is an example of a multimedia software tool for music sequencing and notation?
What is the term used to describe a system that allows non-linear navigation through information using hyperlinks?
What is the term used to describe a system that allows non-linear navigation through information using hyperlinks?
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Which of the following is an example of a multimedia software tool for animation?
Which of the following is an example of a multimedia software tool for animation?
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Which of the following is NOT an example of a use or application of multimedia in the home?
Which of the following is NOT an example of a use or application of multimedia in the home?
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Which of the following is an example of a multimedia software tool for graphics and image editing?
Which of the following is an example of a multimedia software tool for graphics and image editing?
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Which of the following is an example of a use or application of multimedia in public places?
Which of the following is an example of a use or application of multimedia in public places?
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Which of the following is an example of a multimedia software tool for video editing?
Which of the following is an example of a multimedia software tool for video editing?
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Which of the following is an example of a use or application of multimedia in education?
Which of the following is an example of a use or application of multimedia in education?
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Study Notes
Camera-Based Object Tracking Technology
- Enables user control of a process through tracking of control objects
3D Motion Capture
- Used for multiple actor capture to produce realistic animated models with natural movement
Multiple Views
- Allows for photo-realistic synthesis of virtual actors from several cameras or differing lighting conditions
3D Capture Technology
- Enables synthesis of highly realistic facial animation from speech
Specific Multimedia Applications
- Developed for handicapped persons with low vision capability and the elderly
Digital Fashion
- Aims to develop smart clothing that can communicate with other enhanced clothing using wireless communication
Electronic House Call System
- Provides interactive health monitoring services to patients in their homes
Augmented Interaction Applications
- Develops interfaces between real and virtual humans for tasks like augmented storytelling
History of Multimedia
- Newspaper: first mass communication medium, uses text, graphics, and images
- Motion Pictures: conceived in 1830s to observe rapid motion
- Wireless Radio Transmission: Guglielmo Marconi, Italy, 1895
- Television: established video as a commonly available medium
Hypermedia and Multimedia
- Hypertext System: read nonlinearly by following links
- Hypermedia: includes multimedia, graphics, images, sound, and video
- World Wide Web (WWW): best example of a Hypermedia application
- Multimedia: represents computer information through audio, graphics, images, video, and animation
Multimedia Software Tools
- Categories: text, audio, images, drawings, animation, and video
- Examples: video teleconferencing, distributed lectures, tele-medicine, and augmented reality
Interactive and Static Media
- Interactive Media: user has control over elements
- Static Media: no temporal component, no synchronization among data
Linear vs. Non-Linear Multimedia
- Linear: not interactive, user has no control
- Non-Linear: interactive, user has control and navigational control
- Examples: movies, games, and courseware
Digital vs. Analog
- Digital Data: represented as binary data
- Analog Data: represented based on medium property
Multimedia Applications
- Examples: digital video editing, electronic newspapers, World Wide Web, on-line reference works, home shopping, interactive TV, and multimedia courseware
Importance of Multimedia
- Fields where multimedia is useful: business, education, entertainment, home, and public places
- Examples: sales/marketing presentation, staff training, courseware, e-learning, games, and information kiosk
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Description
Explore the cutting-edge technologies in object tracking and motion capture, including camera-based tracking, 3D motion capture, and multiple view systems. Learn how these technologies are used in creating realistic animated models with natural movement.