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Advanced Object Tracking and Motion Capture Technologies
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Advanced Object Tracking and Motion Capture Technologies

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Questions and Answers

Which of the following is NOT an example of a typical multimedia application?

  • Spreadsheet software (correct)
  • Digital video editing and production systems
  • Electronic newspapers/magazines
  • World Wide Web (WWW)
  • Which of the following is NOT a field where multimedia could be useful?

  • Business
  • Education
  • Accounting (correct)
  • Entertainment
  • Which of the following is an example of a multimedia software tool for music sequencing and notation?

  • Adobe Audition (correct)
  • Adobe Premiere
  • Adobe Photoshop
  • Adobe Illustrator
  • What is the term used to describe a system that allows non-linear navigation through information using hyperlinks?

    <p>Both b and c</p> Signup and view all the answers

    Which of the following is an example of a multimedia software tool for animation?

    <p>Adobe Animate</p> Signup and view all the answers

    Which of the following is NOT an example of a use or application of multimedia in the home?

    <p>Sales/marketing presentations</p> Signup and view all the answers

    Which of the following is an example of a multimedia software tool for graphics and image editing?

    <p>Adobe Photoshop</p> Signup and view all the answers

    Which of the following is an example of a use or application of multimedia in public places?

    <p>Information kiosk</p> Signup and view all the answers

    Which of the following is an example of a multimedia software tool for video editing?

    <p>Adobe After Effects</p> Signup and view all the answers

    Which of the following is an example of a use or application of multimedia in education?

    <p>E-learning/distance learning</p> Signup and view all the answers

    Study Notes

    Camera-Based Object Tracking Technology

    • Enables user control of a process through tracking of control objects

    3D Motion Capture

    • Used for multiple actor capture to produce realistic animated models with natural movement

    Multiple Views

    • Allows for photo-realistic synthesis of virtual actors from several cameras or differing lighting conditions

    3D Capture Technology

    • Enables synthesis of highly realistic facial animation from speech

    Specific Multimedia Applications

    • Developed for handicapped persons with low vision capability and the elderly

    Digital Fashion

    • Aims to develop smart clothing that can communicate with other enhanced clothing using wireless communication

    Electronic House Call System

    • Provides interactive health monitoring services to patients in their homes

    Augmented Interaction Applications

    • Develops interfaces between real and virtual humans for tasks like augmented storytelling

    History of Multimedia

    • Newspaper: first mass communication medium, uses text, graphics, and images
    • Motion Pictures: conceived in 1830s to observe rapid motion
    • Wireless Radio Transmission: Guglielmo Marconi, Italy, 1895
    • Television: established video as a commonly available medium

    Hypermedia and Multimedia

    • Hypertext System: read nonlinearly by following links
    • Hypermedia: includes multimedia, graphics, images, sound, and video
    • World Wide Web (WWW): best example of a Hypermedia application
    • Multimedia: represents computer information through audio, graphics, images, video, and animation

    Multimedia Software Tools

    • Categories: text, audio, images, drawings, animation, and video
    • Examples: video teleconferencing, distributed lectures, tele-medicine, and augmented reality

    Interactive and Static Media

    • Interactive Media: user has control over elements
    • Static Media: no temporal component, no synchronization among data

    Linear vs. Non-Linear Multimedia

    • Linear: not interactive, user has no control
    • Non-Linear: interactive, user has control and navigational control
    • Examples: movies, games, and courseware

    Digital vs. Analog

    • Digital Data: represented as binary data
    • Analog Data: represented based on medium property

    Multimedia Applications

    • Examples: digital video editing, electronic newspapers, World Wide Web, on-line reference works, home shopping, interactive TV, and multimedia courseware

    Importance of Multimedia

    • Fields where multimedia is useful: business, education, entertainment, home, and public places
    • Examples: sales/marketing presentation, staff training, courseware, e-learning, games, and information kiosk

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    Description

    Explore the cutting-edge technologies in object tracking and motion capture, including camera-based tracking, 3D motion capture, and multiple view systems. Learn how these technologies are used in creating realistic animated models with natural movement.

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