Advanced Object Tracking and Motion Capture Technologies

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Questions and Answers

Which of the following is NOT an example of a typical multimedia application?

  • Spreadsheet software (correct)
  • Digital video editing and production systems
  • Electronic newspapers/magazines
  • World Wide Web (WWW)

Which of the following is NOT a field where multimedia could be useful?

  • Business
  • Education
  • Accounting (correct)
  • Entertainment

Which of the following is an example of a multimedia software tool for music sequencing and notation?

  • Adobe Audition (correct)
  • Adobe Premiere
  • Adobe Photoshop
  • Adobe Illustrator

What is the term used to describe a system that allows non-linear navigation through information using hyperlinks?

<p>Both b and c (C)</p> Signup and view all the answers

Which of the following is an example of a multimedia software tool for animation?

<p>Adobe Animate (B)</p> Signup and view all the answers

Which of the following is NOT an example of a use or application of multimedia in the home?

<p>Sales/marketing presentations (C)</p> Signup and view all the answers

Which of the following is an example of a multimedia software tool for graphics and image editing?

<p>Adobe Photoshop (B)</p> Signup and view all the answers

Which of the following is an example of a use or application of multimedia in public places?

<p>Information kiosk (A)</p> Signup and view all the answers

Which of the following is an example of a multimedia software tool for video editing?

<p>Adobe After Effects (B)</p> Signup and view all the answers

Which of the following is an example of a use or application of multimedia in education?

<p>E-learning/distance learning (C)</p> Signup and view all the answers

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Study Notes

Camera-Based Object Tracking Technology

  • Enables user control of a process through tracking of control objects

3D Motion Capture

  • Used for multiple actor capture to produce realistic animated models with natural movement

Multiple Views

  • Allows for photo-realistic synthesis of virtual actors from several cameras or differing lighting conditions

3D Capture Technology

  • Enables synthesis of highly realistic facial animation from speech

Specific Multimedia Applications

  • Developed for handicapped persons with low vision capability and the elderly

Digital Fashion

  • Aims to develop smart clothing that can communicate with other enhanced clothing using wireless communication

Electronic House Call System

  • Provides interactive health monitoring services to patients in their homes

Augmented Interaction Applications

  • Develops interfaces between real and virtual humans for tasks like augmented storytelling

History of Multimedia

  • Newspaper: first mass communication medium, uses text, graphics, and images
  • Motion Pictures: conceived in 1830s to observe rapid motion
  • Wireless Radio Transmission: Guglielmo Marconi, Italy, 1895
  • Television: established video as a commonly available medium

Hypermedia and Multimedia

  • Hypertext System: read nonlinearly by following links
  • Hypermedia: includes multimedia, graphics, images, sound, and video
  • World Wide Web (WWW): best example of a Hypermedia application
  • Multimedia: represents computer information through audio, graphics, images, video, and animation

Multimedia Software Tools

  • Categories: text, audio, images, drawings, animation, and video
  • Examples: video teleconferencing, distributed lectures, tele-medicine, and augmented reality

Interactive and Static Media

  • Interactive Media: user has control over elements
  • Static Media: no temporal component, no synchronization among data

Linear vs. Non-Linear Multimedia

  • Linear: not interactive, user has no control
  • Non-Linear: interactive, user has control and navigational control
  • Examples: movies, games, and courseware

Digital vs. Analog

  • Digital Data: represented as binary data
  • Analog Data: represented based on medium property

Multimedia Applications

  • Examples: digital video editing, electronic newspapers, World Wide Web, on-line reference works, home shopping, interactive TV, and multimedia courseware

Importance of Multimedia

  • Fields where multimedia is useful: business, education, entertainment, home, and public places
  • Examples: sales/marketing presentation, staff training, courseware, e-learning, games, and information kiosk

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