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Adapter Pattern: Converting Interfaces
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Adapter Pattern: Converting Interfaces

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Questions and Answers

What is the Adapter Pattern used for?

  • Modifying the source code of a class
  • Converting the interface of a class into another interface the client expects (correct)
  • Testing the compatibility of interfaces
  • Creating an abstract base class for shapes
  • Why might we need to use the Adapter Pattern?

  • To change the interface of a class
  • To create an intermediate adapter object
  • Because the interface of an existing class is incompatible with the interface needed by the client (correct)
  • To avoid re-programming a class
  • Which type of behavior do shapes (points, lines, squares) in the Shapes Library have in common?

  • Serialization, deserialization, compression
  • Display, fill, undisplay (correct)
  • Access control, encapsulation, inheritance
  • Rotation, scaling, translation
  • What principle does the Solution (Design to interface principle) in the example follow?

    <p>Open-Closed Principle</p> Signup and view all the answers

    Why should we create an abstract base class for shapes according to the text?

    <p>To ensure compatibility with client objects</p> Signup and view all the answers

    What is one reason why we cannot change the interface of an existing class?

    <p>We may not have its source code</p> Signup and view all the answers

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