Podcast
Questions and Answers
What is the primary advantage of Deferred Rendering over Forward Rendering?
What is the primary advantage of Deferred Rendering over Forward Rendering?
- It allows for faster processing of fewer lights.
- It processes lighting calculations in multiple passes, optimizing performance for scenes with many lights. (correct)
- It eliminates the need for a depth buffer.
- It provides better anti-aliasing by default.
In the rendering pipeline, what happens during the Rasterization stage?
In the rendering pipeline, what happens during the Rasterization stage?
- Converts 3D primitives into 2D fragments (pixels). (correct)
- Transforms object vertices from local space to world space.
- Calculates lighting and shading for every vertex.
- Applies textures and post-processing effects.
Which shading model calculates lighting per pixel for greater detail?
Which shading model calculates lighting per pixel for greater detail?
- Flat Shading
- Gouraud Shading
- Phong Shading (correct)
- Unlit Shader
What does the Model Matrix represent in 3D transformations?
What does the Model Matrix represent in 3D transformations?
Which texture sampling technique avoids aliasing?
Which texture sampling technique avoids aliasing?
What is the purpose of tone mapping in HDR rendering?
What is the purpose of tone mapping in HDR rendering?
What does the BRDF (Bidirectional Reflectance Distribution Function) describe?
What does the BRDF (Bidirectional Reflectance Distribution Function) describe?
Why is the inverse transpose of the transformation matrix used for normals?
Why is the inverse transpose of the transformation matrix used for normals?
Which shader stage is responsible for applying textures and calculating pixel color?
Which shader stage is responsible for applying textures and calculating pixel color?
What is one key benefit of Gaussian Splatting in 3D rendering?
What is one key benefit of Gaussian Splatting in 3D rendering?
How is the velocity of a snowball calculated in Unity's physics system?
How is the velocity of a snowball calculated in Unity's physics system?
What determines the angular velocity of a rolling snowball?
What determines the angular velocity of a rolling snowball?
What happens when multiple forces act on a snowball in Unity?
What happens when multiple forces act on a snowball in Unity?
How is drag applied to slow down a moving snowball in Unity?
How is drag applied to slow down a moving snowball in Unity?
What is the purpose of the model matrix in 3D transformations?
What is the purpose of the model matrix in 3D transformations?
How does texture sampling work with bilinear filtering?
How does texture sampling work with bilinear filtering?
How does shadow mapping determine if a point is in shadow?
How does shadow mapping determine if a point is in shadow?
Why is the inverse transpose of a transformation matrix used in lighting calculations?
Why is the inverse transpose of a transformation matrix used in lighting calculations?
In SmoothDamp, what ensures the camera moves smoothly toward its target?
In SmoothDamp, what ensures the camera moves smoothly toward its target?
How does a snowball’s mass change as it grows in size?
How does a snowball’s mass change as it grows in size?
What is the primary factor that determines how much a snowball rotates as it moves?
What is the primary factor that determines how much a snowball rotates as it moves?
Why does the SmoothStep function improve visual transitions in shaders?
Why does the SmoothStep function improve visual transitions in shaders?
How is a normal map used in 3D rendering?
How is a normal map used in 3D rendering?
When combining multiple noise layers for procedural textures, why are different frequencies and amplitudes used?
When combining multiple noise layers for procedural textures, why are different frequencies and amplitudes used?
How is a UV coordinate calculated for mapping textures onto a sphere?
How is a UV coordinate calculated for mapping textures onto a sphere?
In shadow mapping, what is the depth value used for?
In shadow mapping, what is the depth value used for?
Why is the exponential decay mechanism used in SmoothDamp?
Why is the exponential decay mechanism used in SmoothDamp?
How does bilinear filtering avoid sharp edges in textures?
How does bilinear filtering avoid sharp edges in textures?
What effect does non-uniform scaling have on an object’s normals?
What effect does non-uniform scaling have on an object’s normals?
Why does the snowball’s mass increase as it grows in size?
Why does the snowball’s mass increase as it grows in size?
What is the primary purpose of the graphics pipeline in rendering?
What is the primary purpose of the graphics pipeline in rendering?
What is the function of a fragment shader in the rendering pipeline?
What is the function of a fragment shader in the rendering pipeline?
How does deferred rendering optimize performance for scenes with many lights?
How does deferred rendering optimize performance for scenes with many lights?
What is the key feature of Physically Based Rendering (PBR)?
What is the key feature of Physically Based Rendering (PBR)?
Why is texture mapping important in 3D graphics?
Why is texture mapping important in 3D graphics?
What is the main advantage of image-based lighting (IBL)?
What is the main advantage of image-based lighting (IBL)?
What is the purpose of normal mapping in a shader?
What is the purpose of normal mapping in a shader?
What happens during the rasterization stage of the graphics pipeline?
What happens during the rasterization stage of the graphics pipeline?
What is a key characteristic of shadow mapping in rendering?
What is a key characteristic of shadow mapping in rendering?
What does the term "screen space" refer to in rendering?
What does the term "screen space" refer to in rendering?
In the InteractiveSnow_Shader, what is the purpose of the Distance node?
In the InteractiveSnow_Shader, what is the purpose of the Distance node?
How does the SmoothStep node in the InteractiveSnow_Shader enhance visuals?
How does the SmoothStep node in the InteractiveSnow_Shader enhance visuals?
In the Snowball_Shader, what is the purpose of combining Simple Noise and Voronoi Noise?
In the Snowball_Shader, what is the purpose of combining Simple Noise and Voronoi Noise?
What does the "Normal From Height" node in the Snowball_Shader achieve?
What does the "Normal From Height" node in the Snowball_Shader achieve?
How is the offset between the camera and the snowball calculated in the CameraFollow script?
How is the offset between the camera and the snowball calculated in the CameraFollow script?
How does the snowball grow in the Movement script?
How does the snowball grow in the Movement script?
How is the snowball’s movement applied in the Movement script?
How is the snowball’s movement applied in the Movement script?
What triggers the GrowSnowball method in the Movement script?
What triggers the GrowSnowball method in the Movement script?
Why is Time.deltaTime used in the GrowSnowball method?
Why is Time.deltaTime used in the GrowSnowball method?
Why is the Rigidbody component necessary in the Movement script?
Why is the Rigidbody component necessary in the Movement script?
Flashcards
Capital of France (example flashcard)
Capital of France (example flashcard)
Paris