Podcast
Questions and Answers
What are the three coordinates used to locate a point in 3D space?
What are the three coordinates used to locate a point in 3D space?
- Length, Width, Height
- Row, Column, Depth
- Latitude, Longitude, Altitude
- X, Y, Z (correct)
Which of the following correctly calculates the distance between two points $(x_1, y_1, z_1)$ and $(x_2, y_2, z_2)$ in 3D space?
Which of the following correctly calculates the distance between two points $(x_1, y_1, z_1)$ and $(x_2, y_2, z_2)$ in 3D space?
- $\sqrt{(x_1 - x_2) + (y_1 - y_2) + (z_1 - z_2)}$
- $\sqrt{(x_2-x_1)^2 + (y_2-y_1)^2 + (z_2-z_1)^2}$ (correct)
- $(x_1^2 + y_1^2 + z_1^2) - (x_2^2 + y_2^2 + z_2^2)$
- $(x_2-x_1) + (y_2-y_1) + (z_2-z_1)$
Given vectors $\vec{v} = \langle 2, -1, 3 \rangle$ and $\vec{w} = \langle -1, 0, 2 \rangle$, what is their dot product $\vec{v} \cdot \vec{w}$?
Given vectors $\vec{v} = \langle 2, -1, 3 \rangle$ and $\vec{w} = \langle -1, 0, 2 \rangle$, what is their dot product $\vec{v} \cdot \vec{w}$?
- 8
- 4 (correct)
- -8
- 7
The cross product of two vectors results in a vector that is:
The cross product of two vectors results in a vector that is:
What is the equation of a plane in 3D space given a point $(x_0, y_0, z_0)$ and a normal vector $\vec{n} = \langle a, b, c \rangle$?
What is the equation of a plane in 3D space given a point $(x_0, y_0, z_0)$ and a normal vector $\vec{n} = \langle a, b, c \rangle$?
Which of the following equations represents a sphere with center $(h, k, l)$ and radius $r$?
Which of the following equations represents a sphere with center $(h, k, l)$ and radius $r$?
In the context of 3D transformations, what does 'scaling' refer to?
In the context of 3D transformations, what does 'scaling' refer to?
What are the conversion formulas for transforming Cartesian coordinates $(x, y, z)$ to cylindrical coordinates $(r, \theta, z)$?
What are the conversion formulas for transforming Cartesian coordinates $(x, y, z)$ to cylindrical coordinates $(r, \theta, z)$?
Given the function $f(x, y, z) = x^2y + yz^2 + xz$, find the partial derivative $\frac{\partial f}{\partial y}$.
Given the function $f(x, y, z) = x^2y + yz^2 + xz$, find the partial derivative $\frac{\partial f}{\partial y}$.
Consider two lines in 3D space, $L_1: \vec{r_1}(t) = \langle 1, 2, 3 \rangle + t\langle 2, -1, 1 \rangle$ and $L_2: \vec{r_2}(s) = \langle 3, 1, 4 \rangle + s\langle -4, 2, -2 \rangle$. Determine the relationship between $L_1$ and $L_2$.
Consider two lines in 3D space, $L_1: \vec{r_1}(t) = \langle 1, 2, 3 \rangle + t\langle 2, -1, 1 \rangle$ and $L_2: \vec{r_2}(s) = \langle 3, 1, 4 \rangle + s\langle -4, 2, -2 \rangle$. Determine the relationship between $L_1$ and $L_2$.
Flashcards
Coordinates in 3D space
Coordinates in 3D space
Uses three coordinates (x, y, z) to define a point's location.
Distance Formula in 3D
Distance Formula in 3D
The distance between two points $(x_1, y_1, z_1)$ and $(x_2, y_2, z_2)$ is $\sqrt{(x_2-x_1)^2 + (y_2-y_1)^2 + (z_2-z_1)^2}$.
Vectors in 3D space
Vectors in 3D space
A quantity with magnitude & direction, represented as (\vec{v} = \langle a, b, c \rangle).
Parametric Equation of a Line in 3D
Parametric Equation of a Line in 3D
A line in 3D space represented by (\vec{r}(t) = \vec{r_0} + t\vec{v}), where (\vec{r_0}) is a position vector, (\vec{v}) is a direction vector, and (t) is a parameter.
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Planes in 3D space
Planes in 3D space
Defined by a point ((x_0, y_0, z_0)) and a normal vector (\vec{n} = \langle a, b, c \rangle). Equation: (a(x - x_0) + b(y - y_0) + c(z - z_0) = 0).
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Translation
Translation
Shifting a 3D object along the x, y, and z axes.
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Scaling
Scaling
Changing the size of a 3D object along the x, y, and z axes.
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Cylindrical Coordinates
Cylindrical Coordinates
Uses ((r, \theta, z)) to define a point: (x = r\cos\theta), (y = r\sin\theta), z=z.
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Spherical Coordinates
Spherical Coordinates
Uses ((\rho, \theta, \phi)) to define a point: (x = \rho\sin\phi\cos\theta), (y = \rho\sin\phi\sin\theta), (z = \rho\cos\phi).
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Gradient Vector
Gradient Vector
A vector of partial derivatives: (\nabla f = \langle \frac{\partial f}{\partial x}, \frac{\partial f}{\partial y}, \frac{\partial f}{\partial z} \rangle).
Signup and view all the flashcardsStudy Notes
- Math, Geometry, 3D involves the study of shapes, sizes, relative positions of figures, and the properties of space in three dimensions.
Coordinates in 3D space
- A point in 3D space is located using three coordinates: x, y, and z.
- The 3D coordinate system is typically right-handed, meaning that if you curl the fingers of your right hand from the positive x-axis to the positive y-axis, your thumb points in the direction of the positive z-axis.
- The distance between two points $(x_1, y_1, z_1)$ and $(x_2, y_2, z_2)$ is given by $\sqrt{(x_2-x_1)^2 + (y_2-y_1)^2 + (z_2-z_1)^2}$.
Vectors in 3D space
- A vector in 3D space is represented as $\vec{v} = \langle a, b, c \rangle$, where a, b, and c are the components of the vector along the x, y, and z axes, respectively.
- Vector addition and scalar multiplication are performed component-wise.
- The dot product of two vectors $\vec{v} = \langle a_1, b_1, c_1 \rangle$ and $\vec{w} = \langle a_2, b_2, c_2 \rangle$ is given by $\vec{v} \cdot \vec{w} = a_1a_2 + b_1b_2 + c_1c_2$.
- The cross product of two vectors $\vec{v} = \langle a_1, b_1, c_1 \rangle$ and $\vec{w} = \langle a_2, b_2, c_2 \rangle$ is given by $\vec{v} \times \vec{w} = \langle b_1c_2 - c_1b_2, c_1a_2 - a_1c_2, a_1b_2 - b_1a_2 \rangle$. The cross product results in a vector that is perpendicular to both $\vec{v}$ and $\vec{w}$.
Lines in 3D space
- A line in 3D space can be represented parametrically as $\vec{r}(t) = \vec{r_0} + t\vec{v}$, where $\vec{r_0}$ is a position vector of a point on the line, $\vec{v}$ is the direction vector of the line, and $t$ is a parameter.
- Alternatively, a line can be defined by a point $(x_0, y_0, z_0)$ and a direction vector $\langle a, b, c \rangle$. The parametric equations of the line are then $x = x_0 + at$, $y = y_0 + bt$, $z = z_0 + ct$.
- Symmetric equations of a line are given by $\frac{x - x_0}{a} = \frac{y - y_0}{b} = \frac{z - z_0}{c}$.
Planes in 3D space
- A plane in 3D space can be defined by a point $(x_0, y_0, z_0)$ on the plane and a normal vector $\vec{n} = \langle a, b, c \rangle$ that is perpendicular to the plane.
- The equation of the plane is given by $a(x - x_0) + b(y - y_0) + c(z - z_0) = 0$, which can be written as $ax + by + cz + d = 0$, where $d = -(ax_0 + by_0 + cz_0)$.
- The angle between two planes is the angle between their normal vectors.
3D Shapes
- Common 3D shapes include spheres, cubes, cuboids, cones, cylinders, and pyramids.
- A sphere is the set of all points in 3D space that are equidistant from a center point. The equation of a sphere with center $(h, k, l)$ and radius $r$ is $(x-h)^2 + (y-k)^2 + (z-l)^2 = r^2$.
- A cylinder consists of all points that are a fixed distance from a central line, the axis of the cylinder.
- A cone is formed by a set of line segments, half-lines, or lines connecting a common point, the apex, to all the points on a base that is in a plane that does not contain the apex.
Transformations in 3D
- Transformations in 3D space include translation, rotation, scaling, and shearing.
- Translation involves shifting a 3D object along one or more of the x, y, and z axes.
- Rotation involves rotating a 3D object around one of the x, y, or z axes, or around an arbitrary axis. Rotation matrices are used to represent rotations.
- Scaling involves changing the size of a 3D object along one or more of the x, y, and z axes.
- Shearing involves distorting the shape of a 3D object by shifting points along one axis proportionally to their distance from another axis.
Surfaces in 3D
- Surfaces in 3D can be represented by equations involving x, y, and z.
- Examples include quadric surfaces such as ellipsoids, paraboloids, hyperboloids, and cones.
- Cylindrical coordinates $(r, \theta, z)$ and spherical coordinates $(\rho, \theta, \phi)$ can be used to describe surfaces in 3D. Conversion formulas exist between Cartesian, cylindrical, and spherical coordinates.
- Cylindrical coordinates: $x = r\cos\theta$, $y = r\sin\theta$, $z = z$.
- Spherical coordinates: $x = \rho\sin\phi\cos\theta$, $y = \rho\sin\phi\sin\theta$, $z = \rho\cos\phi$.
Calculus in 3D
- Functions of several variables: $f(x, y, z)$ maps a point in 3D space to a real number.
- Partial derivatives: The partial derivative of $f$ with respect to $x$ is denoted as $\frac{\partial f}{\partial x}$ and is found by treating $y$ and $z$ as constants.
- Gradient vector: $\nabla f = \langle \frac{\partial f}{\partial x}, \frac{\partial f}{\partial y}, \frac{\partial f}{\partial z} \rangle$.
- Directional derivative: The directional derivative of $f$ in the direction of a unit vector $\vec{u}$ is given by $D_{\vec{u}}f = \nabla f \cdot \vec{u}$.
- Multiple integrals: Double and triple integrals are used to find the volume of 3D regions and to evaluate other quantities.
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