3D Geometry: Coordinates and Vectors

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What are the three coordinates used to locate a point in 3D space?

  • Length, Width, Height
  • Row, Column, Depth
  • Latitude, Longitude, Altitude
  • X, Y, Z (correct)

Which of the following correctly calculates the distance between two points $(x_1, y_1, z_1)$ and $(x_2, y_2, z_2)$ in 3D space?

  • $\sqrt{(x_1 - x_2) + (y_1 - y_2) + (z_1 - z_2)}$
  • $\sqrt{(x_2-x_1)^2 + (y_2-y_1)^2 + (z_2-z_1)^2}$ (correct)
  • $(x_1^2 + y_1^2 + z_1^2) - (x_2^2 + y_2^2 + z_2^2)$
  • $(x_2-x_1) + (y_2-y_1) + (z_2-z_1)$

Given vectors $\vec{v} = \langle 2, -1, 3 \rangle$ and $\vec{w} = \langle -1, 0, 2 \rangle$, what is their dot product $\vec{v} \cdot \vec{w}$?

  • 8
  • 4 (correct)
  • -8
  • 7

The cross product of two vectors results in a vector that is:

<p>Perpendicular to both original vectors. (C)</p> Signup and view all the answers

What is the equation of a plane in 3D space given a point $(x_0, y_0, z_0)$ and a normal vector $\vec{n} = \langle a, b, c \rangle$?

<p>$a(x - x_0) + b(y - y_0) + c(z - z_0) = 0$ (B)</p> Signup and view all the answers

Which of the following equations represents a sphere with center $(h, k, l)$ and radius $r$?

<p>$(x-h)^2 + (y-k)^2 + (z-l)^2 = r^2$ (B)</p> Signup and view all the answers

In the context of 3D transformations, what does 'scaling' refer to?

<p>Changing the size of an object. (D)</p> Signup and view all the answers

What are the conversion formulas for transforming Cartesian coordinates $(x, y, z)$ to cylindrical coordinates $(r, \theta, z)$?

<p>$r = \sqrt{x^2 + y^2}, \theta = \arctan(\frac{y}{x}), z = z$ (D)</p> Signup and view all the answers

Given the function $f(x, y, z) = x^2y + yz^2 + xz$, find the partial derivative $\frac{\partial f}{\partial y}$.

<p>$x^2 + z^2$ (D)</p> Signup and view all the answers

Consider two lines in 3D space, $L_1: \vec{r_1}(t) = \langle 1, 2, 3 \rangle + t\langle 2, -1, 1 \rangle$ and $L_2: \vec{r_2}(s) = \langle 3, 1, 4 \rangle + s\langle -4, 2, -2 \rangle$. Determine the relationship between $L_1$ and $L_2$.

<p>The lines are parallel. (C)</p> Signup and view all the answers

Flashcards

Coordinates in 3D space

Uses three coordinates (x, y, z) to define a point's location.

Distance Formula in 3D

The distance between two points $(x_1, y_1, z_1)$ and $(x_2, y_2, z_2)$ is $\sqrt{(x_2-x_1)^2 + (y_2-y_1)^2 + (z_2-z_1)^2}$.

Vectors in 3D space

A quantity with magnitude & direction, represented as (\vec{v} = \langle a, b, c \rangle).

Parametric Equation of a Line in 3D

A line in 3D space represented by (\vec{r}(t) = \vec{r_0} + t\vec{v}), where (\vec{r_0}) is a position vector, (\vec{v}) is a direction vector, and (t) is a parameter.

Signup and view all the flashcards

Planes in 3D space

Defined by a point ((x_0, y_0, z_0)) and a normal vector (\vec{n} = \langle a, b, c \rangle). Equation: (a(x - x_0) + b(y - y_0) + c(z - z_0) = 0).

Signup and view all the flashcards

Translation

Shifting a 3D object along the x, y, and z axes.

Signup and view all the flashcards

Scaling

Changing the size of a 3D object along the x, y, and z axes.

Signup and view all the flashcards

Cylindrical Coordinates

Uses ((r, \theta, z)) to define a point: (x = r\cos\theta), (y = r\sin\theta), z=z.

Signup and view all the flashcards

Spherical Coordinates

Uses ((\rho, \theta, \phi)) to define a point: (x = \rho\sin\phi\cos\theta), (y = \rho\sin\phi\sin\theta), (z = \rho\cos\phi).

Signup and view all the flashcards

Gradient Vector

A vector of partial derivatives: (\nabla f = \langle \frac{\partial f}{\partial x}, \frac{\partial f}{\partial y}, \frac{\partial f}{\partial z} \rangle).

Signup and view all the flashcards

Study Notes

  • Math, Geometry, 3D involves the study of shapes, sizes, relative positions of figures, and the properties of space in three dimensions.

Coordinates in 3D space

  • A point in 3D space is located using three coordinates: x, y, and z.
  • The 3D coordinate system is typically right-handed, meaning that if you curl the fingers of your right hand from the positive x-axis to the positive y-axis, your thumb points in the direction of the positive z-axis.
  • The distance between two points $(x_1, y_1, z_1)$ and $(x_2, y_2, z_2)$ is given by $\sqrt{(x_2-x_1)^2 + (y_2-y_1)^2 + (z_2-z_1)^2}$.

Vectors in 3D space

  • A vector in 3D space is represented as $\vec{v} = \langle a, b, c \rangle$, where a, b, and c are the components of the vector along the x, y, and z axes, respectively.
  • Vector addition and scalar multiplication are performed component-wise.
  • The dot product of two vectors $\vec{v} = \langle a_1, b_1, c_1 \rangle$ and $\vec{w} = \langle a_2, b_2, c_2 \rangle$ is given by $\vec{v} \cdot \vec{w} = a_1a_2 + b_1b_2 + c_1c_2$.
  • The cross product of two vectors $\vec{v} = \langle a_1, b_1, c_1 \rangle$ and $\vec{w} = \langle a_2, b_2, c_2 \rangle$ is given by $\vec{v} \times \vec{w} = \langle b_1c_2 - c_1b_2, c_1a_2 - a_1c_2, a_1b_2 - b_1a_2 \rangle$. The cross product results in a vector that is perpendicular to both $\vec{v}$ and $\vec{w}$.

Lines in 3D space

  • A line in 3D space can be represented parametrically as $\vec{r}(t) = \vec{r_0} + t\vec{v}$, where $\vec{r_0}$ is a position vector of a point on the line, $\vec{v}$ is the direction vector of the line, and $t$ is a parameter.
  • Alternatively, a line can be defined by a point $(x_0, y_0, z_0)$ and a direction vector $\langle a, b, c \rangle$. The parametric equations of the line are then $x = x_0 + at$, $y = y_0 + bt$, $z = z_0 + ct$.
  • Symmetric equations of a line are given by $\frac{x - x_0}{a} = \frac{y - y_0}{b} = \frac{z - z_0}{c}$.

Planes in 3D space

  • A plane in 3D space can be defined by a point $(x_0, y_0, z_0)$ on the plane and a normal vector $\vec{n} = \langle a, b, c \rangle$ that is perpendicular to the plane.
  • The equation of the plane is given by $a(x - x_0) + b(y - y_0) + c(z - z_0) = 0$, which can be written as $ax + by + cz + d = 0$, where $d = -(ax_0 + by_0 + cz_0)$.
  • The angle between two planes is the angle between their normal vectors.

3D Shapes

  • Common 3D shapes include spheres, cubes, cuboids, cones, cylinders, and pyramids.
  • A sphere is the set of all points in 3D space that are equidistant from a center point. The equation of a sphere with center $(h, k, l)$ and radius $r$ is $(x-h)^2 + (y-k)^2 + (z-l)^2 = r^2$.
  • A cylinder consists of all points that are a fixed distance from a central line, the axis of the cylinder.
  • A cone is formed by a set of line segments, half-lines, or lines connecting a common point, the apex, to all the points on a base that is in a plane that does not contain the apex.

Transformations in 3D

  • Transformations in 3D space include translation, rotation, scaling, and shearing.
  • Translation involves shifting a 3D object along one or more of the x, y, and z axes.
  • Rotation involves rotating a 3D object around one of the x, y, or z axes, or around an arbitrary axis. Rotation matrices are used to represent rotations.
  • Scaling involves changing the size of a 3D object along one or more of the x, y, and z axes.
  • Shearing involves distorting the shape of a 3D object by shifting points along one axis proportionally to their distance from another axis.

Surfaces in 3D

  • Surfaces in 3D can be represented by equations involving x, y, and z.
  • Examples include quadric surfaces such as ellipsoids, paraboloids, hyperboloids, and cones.
  • Cylindrical coordinates $(r, \theta, z)$ and spherical coordinates $(\rho, \theta, \phi)$ can be used to describe surfaces in 3D. Conversion formulas exist between Cartesian, cylindrical, and spherical coordinates.
  • Cylindrical coordinates: $x = r\cos\theta$, $y = r\sin\theta$, $z = z$.
  • Spherical coordinates: $x = \rho\sin\phi\cos\theta$, $y = \rho\sin\phi\sin\theta$, $z = \rho\cos\phi$.

Calculus in 3D

  • Functions of several variables: $f(x, y, z)$ maps a point in 3D space to a real number.
  • Partial derivatives: The partial derivative of $f$ with respect to $x$ is denoted as $\frac{\partial f}{\partial x}$ and is found by treating $y$ and $z$ as constants.
  • Gradient vector: $\nabla f = \langle \frac{\partial f}{\partial x}, \frac{\partial f}{\partial y}, \frac{\partial f}{\partial z} \rangle$.
  • Directional derivative: The directional derivative of $f$ in the direction of a unit vector $\vec{u}$ is given by $D_{\vec{u}}f = \nabla f \cdot \vec{u}$.
  • Multiple integrals: Double and triple integrals are used to find the volume of 3D regions and to evaluate other quantities.

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team
Use Quizgecko on...
Browser
Browser