Rounders Game - Summary and Rules PDF
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Summary
This document details the rules and techniques of Rounders, as well as various training drills for improving performance in the sport, offering detailed instructions for playing and practicing techniques.
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Rounders game Rounders is a field game played by two teams, where one team takes turns hitting a ball and running between bases, while the other team fields and tries to catch or throw the ball to get the runners out. The objective is to score points (runs) by running around the field after hitting...
Rounders game Rounders is a field game played by two teams, where one team takes turns hitting a ball and running between bases, while the other team fields and tries to catch or throw the ball to get the runners out. The objective is to score points (runs) by running around the field after hitting the ball. Each base passed successfully earns additional points for the batting team. Benefits of Rounders : Enhances hand-eye coordination Develops physical strength and agility Encourages teamwork and strategic thinking Improves gross motor skills Basic Techniques of Rounders 1. Batting: Starting Position: The player stands with feet shoulder-width apart, gripping the bat firmly with the dominant hand. How to Hit: When the ball is pitched, swing the bat in a full motion, aiming to hit the ball at an ideal height to send it flying. 2. Catching: Hand Position: Hold both hands in front of your chest with fingers spread open. As the ball approaches, bring it into your chest to secure the catch. 3. Throwing: How to Throw: Hold the ball firmly, lift the dominant arm back, and swing it forward with strength to throw the ball as far as possible. 4. Running Between Bases: After hitting the ball, the player must immediately run towards first base. Run as quickly as possible while keeping an eye on the ball and the field situation. Training Variations 1. Batting Coordination Drills: Objective: Improve accuracy and strength of the hit. Method: Players practice hitting balls pitched at different heights and distances. 2. Partner Catching Drills: Objective: Improve hand agility and catching response. Method: Players pair up and throw and catch balls from various distances. Increase the challenge by varying the direction of throws. 3. Running Between Bases Drills: Objective: Improve speed and agility in base running. Method: Players practice sprinting from base to base within a set time. Add variety by simulating game situations where players must decide whether to run or stop based on the ball's position. 4. Team Tactics Drills: Objective: Enhance teamwork in offense and defense. Method: In one drill, the batting team focuses on safe hitting and running, while the fielding team practices coordinating catches and throws to eliminate runners. Basic Rules of Rounders 1. Each team consists of 6-9 players, with one batter at a time, and others fielding or covering bases. 2. A player scores by completing a full run around all the bases after hitting the ball. A full run is if the player completes the round without being out, while partial runs can be scored if players reach only some bases. 3. There are 4 bases that the runner must pass. Each time a runner reaches a base safely, they cannot be eliminated. 4. Fielders can eliminate a runner by catching the ball before it hits the ground (fly out) or by throwing the ball to a base before the runner reaches it (force out). 5. The game is divided into innings, each inning lasting until all batters have had their turn or the opposing team successfully eliminates a set number of runners. Athletics Athletics is a branch of sports that involves various basic human movements, such as running, jumping, and throwing. Athletics is an essential part of physical education because it develops physical and motor skills, body endurance, and enhances coordination abilities. Branches of Athletics : 1. Running (Sprinting and Middle-Distance Running) 2. Jumping (Long Jump and High Jump) 3. Throwing (Javelin Throw and Shot Put) 4. Racewalking Basic Techniques of Each Athletic Branch 1. Running (Sprinting and Middle-Distance Running) Sprinting (short-distance running): Focuses on maximum speed over a short distance (ex 100 meters or 200 meters). ○ Good starting technique (crouch start) ○ Body position low and leaning forward ○ Quick and powerful leg strides ○ Running in a straight line with coordinated arm and leg movements Middle-Distance Running (800 meters or 1500 meters): Focuses on breathing control and endurance. ○ More economical strides ○ Consistent pacing and energy management ○ Maintaining stamina and focus throughout the race 2. Long Jump Run-up technique: Running at a constant speed toward the takeoff board Takeoff: Pushing off the board with one foot to achieve optimal jump height In-air phase: Maintaining balance by swinging arms and legs Landing: Landing with both feet while keeping the body forward to avoid fouls 3. High Jump Run-up: Running sideways at a stable speed toward the bar Takeoff: Pushing off with one foot to soar over the bar In-air phase: Lifting the legs and hips using the Fosbury Flop or other techniques Landing: Landing on the mat with the back or hips 4. Javelin Throw Grip on the javelin: Holding the javelin at its balance point Run-up technique: Swinging the javelin behind the body while running lightly Push-off and throw: Planting the front foot while throwing the javelin with a strong arm motion 5. Shot Put Grip on the shot: Placing the shot at the base of the fingers, not in the palm Pre-throw movements: Twisting the body with a push from the legs Throwing technique: Pushing the shot with the strength of the arm and legs while rotating the hips 6. Racewalking Racewalking technique must adhere to basic rules, where one foot must always touch the ground, and the front leg must be straight when it makes contact with the ground. The speed of arm and leg movements should be balanced to maintain rhythm Basic Rules in Athletics 1. A false start more than once can result in disqualification. Runners must stay in their lanes, especially in short-distance races. 2. Participants who take off outside the takeoff board will be declared invalid. In the high jump, participants must clear the bar without knocking it down. 3.The javelin or shot must be thrown from a designated area. In the shot put, the shot must not be thrown but pushed. 4. Violating the rules (such as not keeping contact with the ground) can result in disqualification. Pencak Silat Pencak Silat is a traditional Indonesian martial art that combines self-defense, artistic movements, and character development. It focuses not only on physical techniques but also on discipline, self-confidence, and respect for opponents. Objective: The goal of Pencak Silat is to train self-defense and attacking skills, strengthen both physical and mental abilities, and improve reflexes and body coordination. Basic Techniques of Pencak Silat a. Kuda-Kuda (Stances) - Function: Kuda-kuda refers to basic stances in Pencak Silat that help maintain balance and strength. - Kuda-Kuda Practice: Students practice positioning their bodies in various stances while maintaining balance and strength. b. Sikap Pasang (Ready Position) - Function: Sikap Pasang is the ready position used for both defense and attack. This involves taking a stance and positioning the hands to be ready to respond to the opponent's movement. - Sikap Pasang Practice: Students practice the ready position with different stances, adjusting their posture to be prepared for action. c. Punching (Pukulan) - Front Punch (Pukulan Depan): A straight punch directed forward with one hand, usually aimed at the opponent's middle body. - Uppercut Punch (Pukulan Bandul): A punch aimed at the lower part or stomach of the opponent with a circular movement. - Punching Practice: Students practice punching, focusing on speed, strength, and accuracy. d. Kicking (Tendangan) - Front Kick (Tendangan Depan): A straight kick forward, usually aimed at the opponent's stomach or chest. - Side Kick (Tendangan Samping): A kick directed sideways using the opposite leg, often aimed at the waist or head. - Kicking Practice: Students practice performing kicks while maintaining balance and power when attacking. e. Dodging and Avoiding (Elakan and Hindaran) - Dodging (Elakan): A movement that involves tilting or pulling the body away to avoid an opponent's attack. - Avoiding (Hindaran): A movement that involves stepping backward or sideways to avoid an opponent's attack. - Dodging and Avoiding Practice: Students practice dodging punches or kicks using these Techniques. f. Blocking (Tangkisan) - Outside and Inside Block: Movements to block or stop an opponent's attack using the hands. The outside block moves the hand outward, while the inside block moves the hand inward. - Blocking Practice: Students practice blocking attacks from various directions, focusing on speed and precision. Basic rules : Pencak Silat teaches proper etiquette in combat. Participants must greet each other before and after the fight as a sign of respect. In official matches, points are awarded based on successful punches, kicks, dodges, and blocks. Points are also given for self-control and attitude during the match. Physical Contact: Attacks must not target vital areas such as the neck, back of the head, or groin. Students must maintain safety in every movement.