Summary

This document details the concept of classes in programming. Classes act as blueprints for objects and contain attributes and methods. It also explains instantiation, access modifiers, and static classes and members.

Full Transcript

CLASSES Presentation CLASSES It is created by the programmer, It will act as a blueprint of an object that you want to implement in your program. They contain all the attributes and methods that your desired object should have. Creating Classes We can create classes inside our curren...

CLASSES Presentation CLASSES It is created by the programmer, It will act as a blueprint of an object that you want to implement in your program. They contain all the attributes and methods that your desired object should have. Creating Classes We can create classes inside our current file or create another file in the solution explorer. Class Instantiation The Process of creating an instance of a class so we can use it in our program. These can also be called objects later on. ClassName Identifier = new ClassName(); Arithemtic a = new Arithmetic(); ACCESS Modifiers Used to modify where classes, variables and methods are accessible ACCESS Modifiers CLASSES Modifier Description The class can be only Default or Internal accessed in the same assembly not other assemblies. The class can be accessed Public in all classes. ACCESS Modifiers Methods and Variables Modifier Description Default or private It can only be accessed inside its own class. It can be accessed in any class. Public The methods and variables can only be accessed in Internal the same assembly not other assemblies. Protected It can only be accessed in the same class that is inherited from the class. Static Classes Are classes that cannot be instantiated and it shall only contain static methods and variables Static Methods & Variables Are methods and variables that belongs to the class itself and not the instance.

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