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Fri Oct 4 23:50:53 2024 Emscripten-3.1.24-wasm32-32bit Ren'Py 8.1.3.23091805 Bootstrap to the start of init.init. took 0.00s Early init. took 0.03s Loader init. took 0.05s Loading error handling. took 0.42s Loading script... Loading script. took 9.41s Loading save slot metadata. took 0.08s Load...

Fri Oct 4 23:50:53 2024 Emscripten-3.1.24-wasm32-32bit Ren'Py 8.1.3.23091805 Bootstrap to the start of init.init. took 0.00s Early init. took 0.03s Loader init. took 0.05s Loading error handling. took 0.42s Loading script... Loading script. took 9.41s Loading save slot metadata. took 0.08s Loading persistent. took 0.01s Failed to initialize steam: ModuleNotFoundError("No module named '_ctypes'") Set script version to: (8, 1, 3) Running init code. took 0.49s Loading analysis data. took 0.14s Analyze and compile ATL. took 0.02s Reloading save slot metadata. took 0.02s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.01s Making clean stores. took 0.01s Initial gc. took 0.12s DPI scale factor: 1.000000 Creating interface object. took 0.01s Cleaning stores took 0.00s Init translation took 0.30s Build styles took 0.04s Load screen analysis took 0.17s Analyze screens took 0.01s Save screen analysis took 0.00s Prepare screens took 0.37s Save pyanalysis. took 0.00s Save bytecode. took 0.17s Running _start took 0.01s Interface start. took 0.24s Initializing gles2 renderer: primary display bounds: (0, 0, 407, 904) swap interval: 1 frames Windowed mode. UGUU couldn't find b'glFlushMappedBufferRange': b'No OpenGL context has been made current' UGUU couldn't find b'glGetBufferPointerv': b'No OpenGL context has been made current' UGUU couldn't find b'glMapBufferRange': b'No OpenGL context has been made current' UGUU couldn't find b'glUnmapBuffer': b'No OpenGL context has been made current' Vendor: "b'WebKit'" Renderer: b'WebKit WebGL' Version: b'OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(814, 1646) drawable=(2442, 4938) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096

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