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FUNDAMENTALS OF PROGRAMMING (Reviewer) FLOWCHART- graphically represented the detailed squence of steps needed to solve a problem. TERMINAL - represents the beginning and the end of the program. PROCESSING- calculation and and comparison the processin...

FUNDAMENTALS OF PROGRAMMING (Reviewer) FLOWCHART- graphically represented the detailed squence of steps needed to solve a problem. TERMINAL - represents the beginning and the end of the program. PROCESSING- calculation and and comparison the processing function. PREPARATION - Initialize a value of a variable. PREDEFINED -subtroutine of flowchart ON-PAGE CONNECTOR - indicates that the process is continued. OFF=PAGE CONNECTOR - where that matching off page connector is placed. FLOWLINE - point where the next step is or flow of direction. INPUT/OUTPUT- data are inputted by the user like letters and numbers. DECISION - condition function answerable by either true or false. SEQUENCE - flowchart process is manipulated from one sybol to another in a straight forward manner. REPITITION - provides a repetitive execution of an operation when a condition is satisfied. SELECTION - a flow of selection is provided between two alternatives. STRUCTURE DESIGN - dividing problems into smaller sub problems. OBJECT-ORIENTED DESIGN- widely used programming methodology, the final program is a collection of interacting objects. SOURCE PROGRAM - a program written in high-level language. MACHINE LANGUAGE - a low-level language. PREPROCESSOR DIRECTIVES -Statement that begin with # symbol. COMPILER - checks the source program for syntax errors. OBJECT PROGRAM - the machine language version of the high-level langauge program. LIBRARY - where prewritten code resides. LINKER - a program that combines the object program with other programs in the library and is used in the program to create an executable code. LOADER - a program that loads an executable program into main memory. RESERVED WORDS - keywords that consist of lower case letters and cannot be redefined with any program. IDENTIFIERS - names that appear in programs some are variable, constant, and funtions. WHITESPACE - are the blanks, tabs, and newlines. Its is used to separate special symbols, reserved words, and identifiers. They make programs more readable. DATA TYPES - set of values together with a set of allowed operations. INTEGERS - use to store either positive or negative number. FLOAT - use to store whole numbers and fractional values. STRING - use to store a series of related characters such as text CHARACTER - use to store a character. BOOLEAN - use to store a true or false values. LOCAL DECLARATION - a variable that is inside a procedure. GLOBAL DECLARATION - a variable that is know to the whole program. DATA TYPES - the type of data will be reserved in the memory. IDENTIFIER - the name given to the holder of data. SEMICOLON - every c++ declaration must end with. It is also called statement terminator. INCREMENT - a++ , ++a DECREMENT - a-- , --a PRENTHESIS - () EXPONENT - ^ MULTIPLICATION - * DIVISION - / MODULUS - % ADDITION - + SUBTRACTION - - GRATER THAN - > LESS THAN - < GREATER THAN OR EQUAL TO - >= LESS THAN OR EQUAL TO - BINARY - these are 1’s and 0’s are also known as machine level langauge. MNEMONIC CODE - alphabetic abbreviation of program coding. COMPILER - used to translate source code language to low-level language that the coputer can understand.

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