The Ultimate Amazing Race Quiz



9 Questions

What is the purpose of the Detours in The Amazing Race?

What is a Fast Forward in The Amazing Race?

What is the purpose of the Yield in The Amazing Race?

What is the purpose of the Intersection in The Amazing Race?

What is the purpose of the Head-to-Head in The Amazing Race?

What is the purpose of the Switchback in The Amazing Race?

What is the purpose of the Salvage Pass in The Amazing Race?

What is the purpose of the T-Junction in The Amazing Race?

What is the purpose of the Final Memory Challenge in The Amazing Race?


The Amazing Race Franchise: A Summary

  • The Amazing Race is a reality game show franchise where teams of two race around the world in competition with other teams.

  • The Race is split into legs, with teams completing physical and mental challenges and progressively being eliminated at the end of most legs.

  • The original series has aired in the US since 2001, earning 13 Primetime Emmy Awards, with Phil Keoghan as the host since its inception.

  • The show has branched out to include a number of international versions following a similar format.

  • Each race is broken up into a number of legs, and teams are given a cash allowance at the beginning of each leg to cover expenses.

  • Teams must complete tasks, including Detours and Roadblocks, to progress, and may switch tasks as often as they wish with no penalty other than time lost.

  • A Fast Forward is an optional task that allows the team that completes it to bypass all remaining tasks in the leg and proceed directly to the Pit Stop.

  • Typically, each cycle of the Race features eleven teams, each composed of two people with a pre-existing relationship.

  • Route markers are uniquely-colored flags that mark the places where teams must go, and clues are provided in tear-away envelopes or through unorthodox means.

  • Route Information clues usually instruct teams where to go next, while Detours present teams with a choice between two tasks.

  • A Roadblock is a task that only one team member may perform, and a team generally may claim only one Fast Forward in the entire race.

  • Fast Forwards were initially offered on every leg of the Race, excluding the final leg, and the number of Fast Forwards available was reduced to two on each Race starting in Season Five.Obstacles in The Amazing Race: A Comprehensive Guide

  • The Fast Forward, which allows a team to skip all remaining tasks in a leg and go directly to the Pit Stop, has been featured in most seasons but has been absent in several seasons and is still available in some foreign versions.

  • The Starting Line Task, introduced in Season 15, forces teams to complete a nearby challenge before receiving the clue to their first international destination. The last team to finish may receive a penalty or be immediately eliminated from the race.

  • The Yield, introduced in Season 5, allows any one team to force another team to stop racing for a predetermined amount of time. A team may use its Yield power only once on the race, and only one team may be yielded at each marker, although a team may be yielded multiple times during the same race. It was replaced by a similar obstacle, the U-Turn.

  • The Pass is essentially a variation on the Yield, where a team can elect to force another team to stop racing for an undetermined amount of time, and wait to be passed by a third team before they can continue racing.

  • The U-Turn, introduced in the 12th American season, allows a team to force another team to complete both Detour tasks in the leg. A team generally may exercise their U-Turn power once throughout the race. It has still been featured in the Australian version.

  • The Intersection, introduced in Season 10, requires each team to pair up with one other team. Seasons 12, 13, 14 and 15 were the seasons to not include an Intersection for the first time, and it has not been featured since Season 17.

  • The Head-to-Head forces teams to compete against each other one-on-one in a specific task. The losing team(s) must wait for the next team's arrival to start the task over. It has not been featured since Season 32.

  • The T-Junction requires teams to team up to compete against other paired up teams – this can either be for a single challenge or an entire leg. It was intended to be introduced on the fifth Australian season, but earlier seasons featured similar twists.

  • The Hazard is a penalty task that must be performed by the team who came in last at the starting line task, similar to the Speed Bump.

  • A Switchback is a challenge in which teams encounter a task from a previous season that was markedly difficult or memorable.

  • Some versions of the show may introduce new racers part-way into the race, called "Invasion" or "Stowaway Teams".

  • The partner swap, only seen in the 30th American season to date, requires teams to swap partners for the remainder of a leg, then reuniting at the Pit Stop.

  • Some seasons have included one or more double-length legs where teams complete two sets of tasks before arriving at the next Pit Stop, and airs as two episodes on the show.Overview of The Amazing Race Gameplay

  • The Amazing Race is a reality television show where teams of two race around the world, completing tasks and challenges to win a cash prize.

  • Each episode consists of one leg, where teams travel to a new destination and complete tasks to receive clues for their next destination.

  • Legs can be single, double-length, or no-rest, with no-rest and double-length legs being designed to mimic the effects of a non-elimination leg.

  • The Pit Stop is the final destination in each leg, where teams check-in and are given lodging and food while they wait for the next leg to begin.

  • Non-elimination legs allow the last team to check-in to continue racing, but they are usually subjected to a penalty in the following leg.

  • Gameplay prizes include the Express Pass, Salvage Pass, First Class Pass, The Save, and Return Ticket.

  • The final leg is run by the three remaining teams, with a Final Memory Challenge and a Finish Line mat.

  • Teams must abide by the rules set at the beginning of the race, and time penalties are given for any rule infraction.

  • Additional rules and instructions are given to teams for specific legs or tasks.Summary Title: The Amazing Race: Rules, Penalties, and International Versions

  • Teams must correct their mistakes before checking in at the Pit Stop.

  • Penalties for rule infractions range from 15 minutes to 24 hours.

  • If a team is in last place and all other teams have checked in, they may not have to wait out the full penalty time.

  • A replacement vehicle is provided if a team's vehicle breaks down through no fault of their own.

  • Time credits may be given for production difficulties.

  • Roadblock penalties are enforced upon arrival at the Pit Stop.

  • The production of The Amazing Race is challenging due to its premise of a race around the world.

  • The show is broadcast on CBS in the United States and simulcast via satellite in various networks around the world.

  • The Amazing Race has international versions, including Asia, Oceania, Europe, and America.

  • The Brazilian version of The Amazing Race was called The Amazing Race: A Corrida MilionĂ¡ria.

  • The Ridonculous Race is a Canadian animated parody of The Amazing Race.

  • A video game based on The Amazing Race was developed by Ludia and published by Ubisoft.


Think you know all there is to know about The Amazing Race? Test your knowledge with our quiz and see if you can answer questions about the rules, penalties, and international versions of the popular reality TV show. From Fast Forwards to Detours, Yield to U-Turn, this quiz covers it all. Whether you're a die-hard fan or a casual viewer, come race around the world with us and see if you have what it takes to win the grand prize!

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