Podcast
Podcast
Podcast
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Questions and Answers
Questions and Answers
Traditional beliefs consistently support the integration of video games into educational curricula.
Traditional beliefs consistently support the integration of video games into educational curricula.
False (B)
Minecraft is a game that gives players full access from the start.
Minecraft is a game that gives players full access from the start.
True (A)
Harvey Edwards chose Minecraft due to students' instant familiarity and enthusiasm for the game.
Harvey Edwards chose Minecraft due to students' instant familiarity and enthusiasm for the game.
False (B)
In Minecraft, elements of general skills, such as teamwork, cannot be incorporated into lessons.
In Minecraft, elements of general skills, such as teamwork, cannot be incorporated into lessons.
Traditional education mirrors the dynamics of 'human' inhabitants in a Minecraft 'society', where characters await guidance.
Traditional education mirrors the dynamics of 'human' inhabitants in a Minecraft 'society', where characters await guidance.
Some commentators claim that gaming only benefits those educators who do not embrace imagination.
Some commentators claim that gaming only benefits those educators who do not embrace imagination.
Dr. Helen Conway argues that video games might actually promote social activities among students.
Dr. Helen Conway argues that video games might actually promote social activities among students.
The primary concern about video games in education is their reinforcement of classroom social dynamics.
The primary concern about video games in education is their reinforcement of classroom social dynamics.
The integration of video games in education is supported unanimously by all educators and commentators.
The integration of video games in education is supported unanimously by all educators and commentators.
Edwards observed immediate and harmonious cooperation when introducing Minecraft at the second school.
Edwards observed immediate and harmonious cooperation when introducing Minecraft at the second school.
Video games always lead to a decline in children's academic performance.
Video games always lead to a decline in children's academic performance.
Minecraft is designed with pre-set levels that must be completed in a specific order.
Minecraft is designed with pre-set levels that must be completed in a specific order.
Students participating in Minecraft were less active in defining their roles within the game's society.
Students participating in Minecraft were less active in defining their roles within the game's society.
Traditional educators are generally enthusiastic about incorporating video games into the curriculum.
Traditional educators are generally enthusiastic about incorporating video games into the curriculum.
Playing video games has no ethical implications.
Playing video games has no ethical implications.
In Minecraft, students cannot be assigned specific tasks to complete within the game.
In Minecraft, students cannot be assigned specific tasks to complete within the game.
Minecraft sessions are a perfect, harmonious experience from the beginning.
Minecraft sessions are a perfect, harmonious experience from the beginning.
Video games limit the development of societal structure and community understanding.
Video games limit the development of societal structure and community understanding.
Video games are only beneficial in the hands of educators who focus on rote memorization.
Video games are only beneficial in the hands of educators who focus on rote memorization.
Traditional activities like reading books are always considered harmful and solitary experiences.
Traditional activities like reading books are always considered harmful and solitary experiences.
Questions and Answers
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Flashcards
Flashcards
Video Gaming in Education
Video Gaming in Education
Using video games as teaching tools to bridge the gap between recreation and education.
Pedagogical Implications
Pedagogical Implications
Sociological, psychological, and ethical considerations in video game design.
Sandbox Game
Sandbox Game
A game where players can freely roam and modify a virtual world.
Allocated Tasks
Allocated Tasks
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General Skills
General Skills
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Learner-Driven Change
Learner-Driven Change
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Cohesive
Cohesive
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Flourished
Flourished
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Societal Structure
Societal Structure
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Traditional Factions
Traditional Factions
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Using games in the classroom
Using games in the classroom
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Flashcards
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Study Notes
Study Notes
Video Games in Education
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Some educators are challenging the conventional belief that video games negatively impact children's studies and social development. They are using video games as effective educational tools to bridge the gap between recreation and education.
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Modern games possess sociological, psychological, and ethical dimensions, justifying their inclusion in education.
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Harvey Edwards, an IT teacher in London, uses Minecraft to allow students to create and develop imaginary worlds.
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Minecraft is a sandbox game that allows players to freely roam and alter a virtual world. The game can be adapted to control characters and content, and students can be assigned tasks such as building, locating items, or problem-solving.
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General skills like online politeness, safety, teamwork, and conflict resolution can be incorporated into lessons within the game's context.
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Edwards introduced his approach to another school and students who played Minecraft before initially wanted others to adopt their play styles, leading to disharmony; however, the students soon started to work together and became more cohesive with minimal teacher help.
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Students chose leaders, formed teams with defined roles, and cooperated to develop their virtual world, even when they faced tough challenges.
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Martina Williams noted that the dynamic of players guiding primitive "human" inhabitants in Minecraft mirrors traditional education.
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Students become active participants in their own society through the game, developing ideas and working towards common goals.
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Through creating characters and building their own world, students gain an understanding of societal structure and how communities function.
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Some traditional commentators insist video games are a distraction, some cynics acknowledge educational benefits of games are only seen in the hands of creative educators.
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A common criticism of video games is that they detract from the social aspect of the classroom.
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Dr. Helen Conway argues that video games can promote social activities: students get animated discussing the game and enhancing their skills. She finds it strange that people view it as such.
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Conway notes that while traditional activities like reading books can also be solitary, they aren't seen as harmful.
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