Object-Oriented Programming & UML Diagrams

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Questions and Answers

Which of the following statements accurately describes the relationship between classes and objects in object-oriented programming?

  • Classes are instances of objects, created dynamically during program execution.
  • Classes are blueprints from which specific objects can be instantiated, but only objects occupy memory during program execution. (correct)
  • Both classes and objects occupy memory space and are interchangeable during program execution.
  • Objects serve as blueprints for classes, defining their structure and behavior.

In object-oriented programming, sending a message to an object to perform a specific task is known as:

  • Instantiating a class.
  • Defining an attribute.
  • Creating a blueprint.
  • Calling a method. (correct)

What is the primary purpose of UML class diagrams in software development?

  • To map out the hardware components of a system.
  • To visualize the project timeline and milestones.
  • To represent the flow of data within a system.
  • To illustrate the classes, their attributes, their methods, and the relationships between them in an object-oriented program. (correct)

UML activity diagrams are best described as:

<p>A superset of flowcharts, useful for modeling complex workflows. (D)</p>
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In a UML class diagram, how are actions (methods) typically represented within a class?

<p>returnType : actionName (inputType). (D)</p>
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In object-oriented design, what is signified by a dependency relationship?

<p>One object requires another object to function correctly. (B)</p>
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Which characteristic distinctly defines an aggregation relationship between two objects?

<p>The child object can only belong to one parent object, but their lifecycles are independent. (A)</p>
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What does the 'is a' relationship primarily signify in object-oriented programming?

<p>Inheritance, where one object is a specialized version of another. (B)</p>
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In UML diagrams, how is a dependency relationship typically represented?

<p>A dashed arrow pointing from the dependent object to the depended-upon object. (D)</p>
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Which statement accurately describes the directional nature of dependencies between objects?

<p>Object A can depend on object B without object B necessarily depending on object A. (D)</p>
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In UML class diagrams, what does the multiplicity at the end of an association line represent?

<p>The number of objects of one class linked to one object of the other class. (D)</p>
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If a UML class diagram is created showing only class names, what aspect of the system design is the diagram primarily intended to emphasize?

<p>The relationships, roles, multiplicities, and inheritances between classes. (D)</p>
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What is a primary purpose of using role names in UML class diagram associations?

<p>To clarify the context and nature of the association between classes. (C)</p>
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In the context of actions within a system, what does a missing returnType typically signify?

<p>The action does not return any data upon completion. (A)</p>
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Which of the following relationships is best described as an 'is-a' relationship?

<p>Inheritance (C)</p>
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In UML class diagrams, how is inheritance visually represented?

<p>A line with a hollow arrow pointing to the parent class. (B)</p>
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What is the primary function of a UML class diagram?

<p>To describe the static structure of a system by showing classes and their relationships. (D)</p>
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Which of the following best describes the 'dependency' relationship between classes in a UML diagram?

<p>A class uses another class. (B)</p>
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Which of the following scenarios best illustrates the impact of dependencies in object-oriented programming?

<p>Modifying a core data structure requires changes in several unrelated modules that use this structure, leading to increased testing efforts. (D)</p>
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In the context of data types, what is the primary trade-off when representing real numbers in computers?

<p>Deciding between range (the span of values) and precision (accuracy of the values). (B)</p>
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Consider a system that needs to store boolean values efficiently. What is the most significant consideration when choosing how to represent booleans?

<p>Minimizing memory usage since booleans have only two possible states. (B)</p>
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Which of the following demonstrates a correct understanding of parameters and arguments in programming?

<p>An argument is the actual value passed into a function, while a parameter is the placeholder defined in the function signature. (C)</p>
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Given the statement String s = “This is a string”, what is the most accurate description of what happens in memory?

<p>A new String object is created in memory, and <code>s</code> holds a reference to this object. (B)</p>
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Flashcards

Object

An abstract entity describing data and actions it can perform; corresponds to real-world entities and a core aspect of OOP.

Class

An abstract entity that acts as a blueprint for creating specific objects.

Calling Methods

Sending a message to an object to perform a specific action.

Unified Modeling Language (UML)

A standardized way to visualize software design, especially object-oriented programs.

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UML Class Diagram

A UML diagram depicting classes, their attributes, and their relationships in an object-oriented program.

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Dependency

One object relies on another to function; a client uses a supplier.

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Aggregation

One object belongs to another, but can't belong to multiple; parent/child lifecycles are independent.

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Inheritance

One object (child/subclass) is a specialized type of another (parent/superclass).

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Class Linking

Classes that are linked together.

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Object Dependency

When object A depends on object B, B may or may not depend on A.

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Data Type

Classifies data, determining data meaning, storage, and manipulation methods.

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Integer Numbers

Represents a finite range of whole numbers, including negative values.

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Real Numbers

Represents numbers with fractional values, approximated with limited range/precision.

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Parameter

Name of information used in a method (the declared variable).

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inputType

Data type required by an action.

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returnType

Data type returned after an action completes.

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Association

A connection between two classes.

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Multiplicity

Indicates the number of objects linked in an association.

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Study Notes

  • Object: abstract entity with data and actions, fundamental to OOP and mirrors real-world entities
  • Class: blueprint for creating objects
  • Objects of a class can only exist if someone builds them
  • Calling Methods: messages to an object prompting actions
  • Every object has specific data attached to it and accompanies it through execution
  • Classes are blueprints that do not occupy memory
  • An object instantiated from a class does occupy memory to accommodate data and actions
  • Unified Modeling Language (UML) is for visualizing software design and is a standard for object-oriented programs
  • UML Class Diagram: shows classes within an object-oriented program and their collaborations: classes as three-part rectangles

Vehicle Class Diagram Example

  • The top part shows the class name
  • The middle part lists data held by an object of this class
  • The last part lists the actions an object can perform
  • Actions are presented as returnType: actionName(inputType)
  • inputType is the type of data needed for the action
  • returnType is the data type the action returns after completing; missing return type means no data is returned

Actions Associated with the Vehicle Class

  • goForward(int d): moves the vehicle 'd' meters forward
  • goBackward(int d): moves the vehicle 'd' meter backward
  • boolean: stopMoving(): stops the vehicle, returning true if successful, false otherwise
  • turn(int r): turns the vehicle 'r' degrees
  • boolean: soundHorn(): sounds the horn, returning true if successful, false otherwise
  • changeGear(int g): changes the gear to 'g'

UML Class Diagrams

  • Illustrate classes and their collaborations
  • Classes in an object-oriented program connect in various ways
  • UML class diagrams show these connections, illustrating the system's static structure
  • Association: A line connecting two classes
  • Associations between classes have multiplicities at each end, marking the number of objects in one class that are linked to another

Roles and Inheritance

  • Each association has two roles, each with a direction; roles can be named for clarity
  • UML class diagrams focus on associations, roles, multiplicities, and inheritances between classes
  • Inheritance: mechanism to use similarities in data through an is-a relationship with the parent class
  • Inheritance is shown with hollow arrows in UML class diagrams

Relationships in UML Diagrams

  • Four relationships exist: association, dependency, aggregation, inheritance

Association

  • Simplest relationship between two or more objects, potentially with role labels.

Dependency

  • Signifies that one object requires one or more other objects to function
  • Represented by a dashed arrow from the dependent object to the object it depends on
  • Client uses a supplier is often used to describe this relationship

Aggregation

  • Indicates one object belongs to another, but only one other
  • There is a parent and child object, the child object cannot belong to a different parent
  • The lifecycles of the parent and child objects are independent
  • This can be also be described as “has“ a relationship
  • A hollow diamond with a line represents this relationship

Inheritance

  • Relationship signifies that a child class is a specialized form of a parent class
  • This can be also be described as an “is a“ relationship
  • A hollow triangle with a line represents this relationship

Dependencies

  • When one object uses another, the first depends on the second to function
  • Dependencies are directional: Object A can depend on Object B without Object B depending on Object A
  • A solution in object-oriented programming deals with numerous interdependent objects
  • Dependencies reduce code reuse and increase maintenance

Data Types

  • Data types are used so programs can classify and the meaning of data, including how the data is stored and manipulated
  • Common examples include integer numbers, real numbers, Booleans, and strings

Integer Numbers

  • Represents a finite subset of numbers, including negatives if specified
  • Integer use a specific number of bits on the hardware and language used

Real Numbers

  • Numbers that contain fractional values
  • Represents the approximation of numbers with a trade-off in range and precision
  • Float and double are to two data type options to use for numbers
  • Double has more precision and can represent larger numbers tahn float

Booleans

  • Represents only two possible values, true/false

Strings

  • Represents as series of characters used mainly to display information

Action Implementations

  • Objects have data and actions, such as calling the start() action from the Engine class in the Vehicle example
  • Actions (methods) may or may not have parameters
  • Data is passed to and from actions parameters
  • Terms for actions: procedure, sub-procedure, function, routine, method, subroutine, module, subprogram
  • Actions contain instructions to perform a specific task
  • In Java, methods represent subprograms, and the main program can pass variables to a method

Parameters vs. Arguments

  • Parameter: name of data used in a method, function, or procedure
  • Argument: the value passed into a method, function, or procedure

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