Podcast
Questions and Answers
The principle of ______ involves bundling data and methods that operate on that data into a single unit, restricting direct access to some of the object's components.
The principle of ______ involves bundling data and methods that operate on that data into a single unit, restricting direct access to some of the object's components.
encapsulation
[Blank] allows a new class to inherit properties and behaviors from an existing class, promoting code reuse and establishing a hierarchical relationship between classes.
[Blank] allows a new class to inherit properties and behaviors from an existing class, promoting code reuse and establishing a hierarchical relationship between classes.
inheritance
[Blank] enables objects of different classes to be treated as objects of a common type, allowing a single interface to represent different underlying forms.
[Blank] enables objects of different classes to be treated as objects of a common type, allowing a single interface to represent different underlying forms.
polymorphism
[Blank] simplifies complex reality by modeling classes based on essential characteristics, ignoring non-essential details, and providing a simplified view of an object.
[Blank] simplifies complex reality by modeling classes based on essential characteristics, ignoring non-essential details, and providing a simplified view of an object.
A ______ is a blueprint or template for creating objects, defining the data members and member functions that an object of that class will have.
A ______ is a blueprint or template for creating objects, defining the data members and member functions that an object of that class will have.
An ______ is an instance of a class, a concrete entity that exists in memory and has its own set of data values.
An ______ is an instance of a class, a concrete entity that exists in memory and has its own set of data values.
[Blank] are special member functions that are automatically called when an object is created and are used to initialize the object's data members.
[Blank] are special member functions that are automatically called when an object is created and are used to initialize the object's data members.
[Blank] are special member functions that are automatically called when an object is destroyed and are used to release any resources held by the object.
[Blank] are special member functions that are automatically called when an object is destroyed and are used to release any resources held by the object.
The ______
pointer is a special pointer that points to the current object and is used to access the object's members from within its own member functions.
The ______
pointer is a special pointer that points to the current object and is used to access the object's members from within its own member functions.
The ______ Responsibility Principle states that a class should have only one reason to change, promoting high cohesion and low coupling.
The ______ Responsibility Principle states that a class should have only one reason to change, promoting high cohesion and low coupling.
The Open/Closed Principle states that software entities should be open for ______ but closed for modification, allowing for new functionality without altering existing code.
The Open/Closed Principle states that software entities should be open for ______ but closed for modification, allowing for new functionality without altering existing code.
The Liskov ______ Principle states that subtypes must be substitutable for their base types without altering the correctness of the program, ensuring inheritance is used correctly.
The Liskov ______ Principle states that subtypes must be substitutable for their base types without altering the correctness of the program, ensuring inheritance is used correctly.
The Interface ______ Principle suggests that many client-specific interfaces are better than one general-purpose interface, reducing dependencies and improving flexibility.
The Interface ______ Principle suggests that many client-specific interfaces are better than one general-purpose interface, reducing dependencies and improving flexibility.
The Dependency ______ Principle states that high-level modules should not depend on low-level modules; both should depend on abstractions, reducing coupling and promoting reusability.
The Dependency ______ Principle states that high-level modules should not depend on low-level modules; both should depend on abstractions, reducing coupling and promoting reusability.
[Blank]
Virtual Functions are virtual functions that have no implementation in the base class and are declared with = 0
.
[Blank]
Virtual Functions are virtual functions that have no implementation in the base class and are declared with = 0
.
The ______
operator can also be used to dynamically allocate memory for an object on the heap.
The ______
operator can also be used to dynamically allocate memory for an object on the heap.
OOP promotes the creation of ______ code by organizing it into classes and objects, making it easier to manage and understand.
OOP promotes the creation of ______ code by organizing it into classes and objects, making it easier to manage and understand.
The access specifier ______
means members are only accessible from within the same class, ensuring data integrity.
The access specifier ______
means members are only accessible from within the same class, ensuring data integrity.
When inheriting ______, public members of the base class remain public in the derived class, and protected members remain protected.
When inheriting ______, public members of the base class remain public in the derived class, and protected members remain protected.
[Blank] classes are classes that cannot be instantiated and are designed to serve as base classes, defining a common interface for their derived classes.
[Blank] classes are classes that cannot be instantiated and are designed to serve as base classes, defining a common interface for their derived classes.
Flashcards
What is Encapsulation?
What is Encapsulation?
Bundling data and methods operating on that data into a single unit.
What are Access specifiers?
What are Access specifiers?
Controls the visibility and accessibility of class members.
What are Getters and Setters?
What are Getters and Setters?
Methods to access and modify private data members in a controlled way.
What is Inheritance?
What is Inheritance?
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What is a Virtual Function?
What is a Virtual Function?
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What is an Abstract class?
What is an Abstract class?
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What is Polymorphism?
What is Polymorphism?
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What is Compile-time polymorphism?
What is Compile-time polymorphism?
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What is Run-time polymorphism?
What is Run-time polymorphism?
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What is Abstraction?
What is Abstraction?
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What is a Class?
What is a Class?
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What is an Object?
What is an Object?
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What are Constructors?
What are Constructors?
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What are Destructors?
What are Destructors?
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What is the this
pointer?
What is the this
pointer?
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What is the Single Responsibility Principle (SRP)?
What is the Single Responsibility Principle (SRP)?
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What is the Open/Closed Principle (OCP)?
What is the Open/Closed Principle (OCP)?
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What is the Liskov Substitution Principle (LSP)?
What is the Liskov Substitution Principle (LSP)?
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What is the Interface Segregation Principle (ISP)?
What is the Interface Segregation Principle (ISP)?
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What is the Dependency Inversion Principle (DIP)?
What is the Dependency Inversion Principle (DIP)?
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Study Notes
- C++ is a versatile programming language supporting various programming paradigms, with object-oriented programming (OOP) being a core feature.
- OOP in C++ enables the creation of modular, reusable, and maintainable code through the use of objects and classes.
- Four fundamental principles of OOP are encapsulation, inheritance, polymorphism, and abstraction.
Encapsulation
- Encapsulation is the bundling of data (attributes) and methods (functions) that operate on that data into a single unit, known as a class.
- It restricts direct access to some of the object's components, a mechanism known as data hiding.
- Access specifiers (
private
,protected
,public
) control the visibility and accessibility of class members. Private
members are only accessible from within the same class, ensuring data integrity.Protected
members are accessible from the same class and its derived classes, allowing for inheritance while maintaining some level of data hiding.Public
members are accessible from anywhere, providing an interface for interacting with the object.- Getters (accessors) and setters (mutators) are public methods used to access and modify private data members, providing controlled access.
- Encapsulation reduces complexity and increases robustness by preventing unintended modifications to an object's internal state.
Inheritance
- Inheritance allows a new class (derived class or subclass) to inherit properties and behaviors from an existing class (base class or superclass).
- It promotes code reuse and establishes a hierarchical relationship between classes.
- Different types of inheritance exist: single inheritance (one base class), multiple inheritance (multiple base classes), multilevel inheritance (inheritance from a derived class), and hierarchical inheritance (multiple derived classes from a single base class).
- The
class DerivedClass : access_specifier BaseClass
syntax is used to specify inheritance in C++. - The access specifier in inheritance (
public
,protected
,private
) determines the accessibility of inherited members in the derived class. - When inheriting publicly, public members of the base class remain public in the derived class, and protected members remain protected.
- When inheriting protectedly, public and protected members of the base class become protected in the derived class.
- When inheriting privately, public and protected members of the base class become private in the derived class.
- Constructors and destructors are not inherited, but the derived class constructor can call the base class constructor to initialize the inherited members.
- The order of constructor and destructor calls follows a specific pattern: base class constructor(s) are called first, followed by the derived class constructor; destructors are called in the reverse order.
- Virtual functions in the base class allow derived classes to override the base class implementation providing polymorphism.
- Abstract classes are classes that cannot be instantiated and are designed to serve as base classes, defining a common interface for their derived classes.
- Abstract classes contain at least one pure virtual function (declared with
= 0
).
Polymorphism
- Polymorphism enables objects of different classes to be treated as objects of a common type.
- It allows a single interface to represent different underlying forms.
- Two main types of polymorphism in C++ are compile-time (static) and run-time (dynamic) polymorphism.
- Compile-time polymorphism is achieved through function overloading and operator overloading.
- Function overloading allows multiple functions with the same name but different parameters within the same scope.
- Operator overloading allows operators to be redefined to work with user-defined types (classes).
- Run-time polymorphism is achieved through virtual functions and inheritance.
- A virtual function is a member function declared with the
virtual
keyword in the base class. - When a virtual function is called through a pointer or reference to the base class, the actual function executed is determined by the type of the object being pointed to or referenced at run-time.
- This is known as late binding or dynamic binding.
- If a derived class overrides a virtual function, it provides its own implementation of that function.
- If a derived class does not override a virtual function, it inherits the base class's implementation.
- Pure virtual functions are virtual functions that have no implementation in the base class and are declared with
= 0
. - A class containing at least one pure virtual function is an abstract class.
- Dynamic polymorphism allows for more flexible and extensible code.
Abstraction
- Abstraction involves simplifying complex reality by modeling classes based on essential characteristics, ignoring non-essential details.
- It provides a simplified view of an object, focusing on what it does rather than how it does it.
- Abstract classes and interfaces are used to achieve abstraction in C++.
- An abstract class defines a common interface for its derived classes without providing a complete implementation.
- Derived classes provide the specific implementations for the abstract methods, tailoring the behavior of the object to its specific type.
- Abstraction helps in managing complexity and promoting code reusability.
- It allows developers to focus on the essential features of an object, hiding the underlying complexity.
Classes and Objects
- A class is a blueprint or template for creating objects.
- It defines the data members (attributes) and member functions (methods) that an object of that class will have.
- An object is an instance of a class.
- It is a concrete entity that exists in memory and has its own set of data values.
- Objects are created using the class name followed by the object name (e.g.,
ClassName objectName;
). - The
new
operator can also be used to dynamically allocate memory for an object on the heap. - Objects can access the data members and member functions of their class using the dot operator (
.
) or the arrow operator (->
) (for pointers to objects). - Constructors are special member functions that are automatically called when an object is created.
- They are used to initialize the object's data members.
- Destructors are special member functions that are automatically called when an object is destroyed.
- They are used to release any resources held by the object.
- The
this
pointer is a special pointer that points to the current object. - It is used to access the object's members from within its own member functions.
Object-Oriented Design Principles
- SOLID principles are a set of five design principles intended to make software designs more understandable, flexible, and maintainable.
- Single Responsibility Principle (SRP): A class should have only one reason to change.
- Open/Closed Principle (OCP): Software entities (classes, modules, functions, etc.) should be open for extension but closed for modification.
- Liskov Substitution Principle (LSP): Subtypes must be substitutable for their base types without altering the correctness of the program.
- Interface Segregation Principle (ISP): Many client-specific interfaces are better than one general-purpose interface.
- Dependency Inversion Principle (DIP): High-level modules should not depend on low-level modules. Both should depend on abstractions.
- Other object-oriented design principles include:
- Don't Repeat Yourself (DRY): Avoid redundancy in code.
- Keep It Simple, Stupid (KISS): Design for simplicity.
- You Ain't Gonna Need It (YAGNI): Don't add functionality until deemed necessary.
Advantages of OOP
- Modularity: OOP promotes the creation of modular code by organizing it into classes and objects.
- Reusability: Inheritance allows classes to inherit properties and behaviors from other classes, reducing code duplication and promoting reuse.
- Maintainability: Encapsulation and abstraction make it easier to understand and maintain code by hiding complexity and isolating changes.
- Extensibility: Polymorphism allows new classes to be added to a system without modifying existing code.
- Data hiding: Encapsulation protects data from unauthorized access, improving data integrity.
Disadvantages of OOP
- Complexity: OOP can be more complex than procedural programming, especially for large and complex systems.
- Overhead: OOP can introduce some performance overhead due to the use of dynamic binding and virtual functions.
- Steep learning curve: Mastering OOP concepts and design principles can take time and effort.
- Potential for inappropriate use: Overuse or misuse of OOP principles can lead to overly complex and difficult-to-maintain code.
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