Algorithmic Game Theory: Strategic Interactions
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Questions and Answers

Who proposed the concept of electric force?

  • Nikola Tesla
  • Michael Faraday (correct)
  • Albert Einstein
  • Isaac Newton

What is the region around a charge where another charge experiences a force?

  • Magnetic field
  • Gravitational field
  • Inertial field
  • Electric field (correct)

What happens to equal electrical charges?

  • They attract each other
  • They have no effect on each other
  • They repel each other (correct)
  • They neutralize each other

What does 'q' represent in the context of electric charge?

<p>Electric charge (D)</p> Signup and view all the answers

The electric potential V at any point in an electric field is equal to:

<p>The work W needed to transport a unit of positive charge from zero potential to that point (A)</p> Signup and view all the answers

In the equation $V = W/q$, what does 'q' represent?

<p>Charge in Coulombs (D)</p> Signup and view all the answers

What does the study of electrostatics focus on?

<p>Electric charges at rest (D)</p> Signup and view all the answers

Coulomb's law describes what?

<p>The force between electric charges (D)</p> Signup and view all the answers

Which of the following is a method of generating electric charge?

<p>Friction (D)</p> Signup and view all the answers

What is the charge of a neutron?

<p>Zero (D)</p> Signup and view all the answers

What is the term 'Coulomb' used to measure?

<p>Electric charge (B)</p> Signup and view all the answers

In the context of thermodynamic processes, what is held constant during an isobaric expansion?

<p>Pressure (D)</p> Signup and view all the answers

What is the formula for quantity of motion?

<p>$p = mv$ (B)</p> Signup and view all the answers

What is temperature a measure of?

<p>Average kinetic energy (C)</p> Signup and view all the answers

Flashcards

Electric Force

The force between charged objects.

Electric Field

Proposed first by Michael Faraday.

Electric Field Definition

A region of space surrounding an electric charge where another charge feels a force.

Intensity of Electric Field

Measure of the electric field's strength.

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Electric Field Intensity Definition

The force felt by a test charge in an electric field.

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Like Charges

Charges with the same sign repel each other.

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Unlike Charges

Charges with opposite signs attract each other.

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Positive Charge

Positive test charge

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Electric Potential Definition

The electric potential V at any point in an electric field is equal to the work W

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What does 'q' mean?

Coulomb

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Electrostatics

The study of electric charges at rest.

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Coulomb's Law

Force between two electric charges.

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Generating Electric Charges

By friction, contact, or induction.

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Electron

The mass the electron has

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Proton

Mass of a proton

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Study Notes

  • Algorithmic Game Theory analyzes strategic interactions between rational decision-makers using mathematical frameworks.
  • Rationality in game theory assumes players act to maximize their expected payoff in their self-interest.
  • Strategic interaction means a player's decision outcome is based on the decisions of other players.

Applications of Game Theory

  • Game theory has widespread applications in economics, political science, and computer science.
  • Economics: auctions, bargaining, market equilibrium.
  • Political science: voting, lobbying, international relations.
  • Computer science: network routing, mechanism design, e-commerce.

Normal-Form Games

  • In a normal-form game, games can be represented by: Players, strategies available to each player and payoff for each possible combination of strategy

Prisoner's Dilemma Example

  • A normal-form game example is the Prisoner's Dilemma.
Player 2: Cooperate Player 2: Defect
Player 1: Cooperate -1, -1 -3, 0
Player 1: Defect 0, -3 -2, -2

Nash Equilibrium Explained

  • Nash Equilibrium is a set of strategies (one for each player) where no player benefits from unilaterally changing strategy.
  • Nash Equilibrium: Each player's strategy is optimal, given the other players' strategies.
  • No single player can gain a better outcome by altering their own strategy alone.

Finding Nash Equilibria Techniques

  • Finding Nash Equilibria can be achieved through: Dominant strategy elimination, Best response analysis, using Mixed strategies to allow players to randomize over pure strategies.

Mechanism Design

  • Mechanism design is creating games to achieve specific goals with private player information.
  • Examples of Mechanism Design include: Auction formats Voting Rules, Matching Markets

Challenges in Mechanism Design

  • Key challenges are: incentive compatibility, efficiency, and budget balance
  • Incentive compatibility: Ensure players truthfully reveal private information
  • Efficiency: Ensure the mechanism outcome is socially efficient
  • Budget Balance: Ensure the mechanism needs no external subsidies

Algorithmic Considerations

  • Algorithmic considerations exist in: Computation Complexity, Communication complexity, and Learning.
  • Computation Complexity: Efficiently computing Nash equilibria/optimal mechanisms.
  • Communication complexity: Communication needed for agreement or mechanism implementation.
  • Learning: How players learn to play optimally in repeated games/complex environments.

Current Research Areas

  • Research is ongoing in these fields: Mechanism design without money, Fair division, Social networks, and Artificial intelligence
  • Mechanism design without money: Non-monetary mechanism designs are the focus.
  • Fair division: Dividing resources fairly among agents with various preferences.
  • Social networks: Analyzing strategic interactions in social networks.
  • Artificial intelligence: Game theory for AI agents that strategically interact.

Analisi Matematica I (a.a. 2013-2014)

Esercizio 1. Summation Formula Proof

  • Goal: Prove $\sum_{k=1}^{n} k^{2}=\frac{n(n+1)(2 n+1)}{6}$ for all $n \geq 1$ using induction.
  • Base Case: For $n=1$, $\sum_{k=1}^{1} k^{2}=1^{2}=1=\frac{1 \cdot 2 \cdot 3}{6}$, so the assertion $P(1)$ is true.
  • Inductive Step: Assume $P(n)$ holds and show $P(n+1)$ is true, proving $\sum_{k=1}^{n+1} k^{2}=\frac{(n+1)(n+2)(2 n+3)}{6}$.
  • Using the inductive hypothesis: $\sum_{k=1}^{n+1} k^{2} = \frac{n(n+1)(2n+1)}{6} + (n+1)^{2}$.
  • Simplifying, $\frac{n(n+1)(2 n+1)}{6}+(n+1)^{2} = \frac{(n+1)[n(2 n+1)+6(n+1)]}{6}$.
  • Further simplification yields $\frac{(n+1)(2 n^{2}+7 n+6)}{6}=\frac{(n+1)(n+2)(2 n+3)}{6}$, completing the inductive step.

Esercizio 2. Sequence Iteration

Objective

  • Determine if the sequence $x_{n+1}=\sqrt{2 x_{n}}$ to know if it is monotonically bounded for $n \geq 1$
  • Given $x_1 = 1$
  1. Verifying $x_{n} < 2$ for all $n \geq 1$ by induction
  2. Verifying is monotonically increasing
  • Base Case: For $n=1$, $x_1=1 < 2$ is true, since $1<2$
  • Inductive Step: $P(n+1)$ if $P(n)$ is true
  • From $x_{n+1} = \sqrt{2x_n}$ we can show that $x_{n+1} < 2$ is the same as $\sqrt{2x_{n}} < 2$
  • Under the assumption of $x_n <2$ and solving the equation, $x_n < 2$
  • Prove sequence is monotonically increasing $\qquad x_{n+1} > x_n, n\geq 1$ or $\qquad x_{n+1} = \sqrt{2x_n} > x_n, n\geq 1$ or $\qquad \sqrt{2x_n} > x_n$ or $\qquad x_n < 2$.

Lecture 16: Particle Accelerators

Introduction

  • Particle accelerators facilitate exploration by accelerating charged particles to high energies.
  • The impact of accelerated particles helps probing matter structure at small scales.
  • The impact helps recreate the early universe.

Brief History

  • 1932: First accelerator by Cockcroft & Walton.
  • 1930s: Cyclotron invented by E.O. Lawrence.
  • Post WWII: Development of synchrotrons.
  • Today: Large facilities, e.g., LHC at CERN.

Applications

  • Particle accelerators facilitate fundamental research and have medical and industrial uses.
  • Fundamental Research: Investigate particle structure and test particle physics theories.
  • Medical Application: Provide medical imaging and cancer therapy.
  • Industrial Application: Help with material processing and non-destructive testing

Accelerator Principles

  • Particle acceleration and beam focusing uses electric and magnetic fields.

Acceleration - Formula

  • Charged particles are accelerated by electric fields: $\qquad \vec{F} = q\vec{E}$
    • $\vec{F}$ is the force on the particle.
    • $q$ is the charge of the particle.
    • $\vec{E}$ is the electric field.

Beam Focusing - Formula

  • Magnetic fields focus particle beams; Lorentz force is: $\qquad \vec{F} = q(\vec{v} \times \vec{B})$
    • $\vec{v}$ is the velocity of the particle.
    • $\vec{B}$ is the magnetic field.

Linear Accelerators (Linacs)

  • Linear Accelerators accelerate particles along a straight path using RF waves.
  • Example: SLAC at Stanford

Circular Accelerators

  • Circular accelerators use magnetic fields to bend particle trajectories into a circular path.
  • Examples: Cyclotrons, Synchrotrons (Tevatron, LHC).

Key Components

  • RF Cavities, Magnets, Vacuum System, and injector are Key Components in acceleration.

RF Cavities

  • RF (radio frequency) Cavities provide accelerating electric field and every time particles pass they get energy.

Magnets

  • Dipole Magnets: Guide beam in circular path.
  • Quadrupole Magnets: Focus beam to prevent spread.
  • Sextupole Magnets: Correct for chromatic aberrations.

Vacuum System

  • The Vacuum system helps to minimize collisions with gas molecules to help in the prevention of beam loss.

Injector

  • Injectors create the source of particles that will be accelerated.
  • It combines the Ion source and a pre-accelerator

Synchrotrons

  • Synchrotrons are accelerators that accelerate particles at a constant radius.
  • They use: Increasing magnetic field in sync with particle energy and RF cavities during Acceleration.

Key Parameters

  • The following are key parameters: Energy and luminosity.
  • Energy: The energy of accelerated particles (TeV or GeV) Luminosity- Measure of collision rate $L = \frac{N^2f}{4\pi\sigma_x\sigma_y}$
    • $N$ is the number of particles per bunch.f is the collision frequency.
    • $\sigma_x, \sigma_y$ are the horizontal and vertical beam sizes at the interaction point.

Challenges

  • Key challenges include: Space Charge Effects, Synchrotron Radiation, and Magnet Technology. Space Charge Effects: Repulsive interactions between charged particles in the beam cause instability Synchrotron Radiation: Emitted when charged particles accelerate leading to energy loss. Magnet Technology: superconducting magnets are required to have high energies

Future Directions

  • Energy frontier and Intensity Frontier are future directions moving forward.

Energy Frontier - Pushing Energy to Explore New Physics

 - Future Circular Collider (FCC) at CERN.

Intensity Frontier

 - Increasing beam intensity to enhance sensitivity for rare detection
 - Project X at Fermilab.

Conclusion

  • Particle accelerators are very important for technological advancement.
  • On-going improvements to technology will help further understand the universe.

Algorithmic Trading and Order Execution

  • Algorithmic trading is the use of pre-programmed instructions to perform the order in a trade
  • High frequency trading (HFT) to slow execution strategies are used in trading process

The Primary Goal - Execute Orders

  • Achieve execution of (large) orders without affecting price.
  • Orders given to the market are generally smaller than the trader intends
  • Hide large scale orders sent

Why Use Algorithmic Trading?

  • To help: Reduce transaction costs, Improved Order Execution, Access to Multiple Markets etc.
  1. Reduce Transaction Costs: Helps finding the best price.
  2. Improved Order Execution: More accurate and faster.
  3. Access to Multiple Markets: Helps Automate across exchanges.
  4. Increased Trading Speed: Helps React quickly to market changes.
  5. Back-testing: Test trading strategies on historical data.
  6. Reduced Emotional Influence: Remove human bias.

Example Strategy - VWAP (Volume Weighted Average Price)

  • To minimize market impact, the strategy cuts a large order into smaller tranches.
  • Trade in proportion to the historical trading volumes. $VWAP = \frac{\sum{Price * Volume}}{\sum Volume}$

Implementation

Implementation for strategy:

  1. Data Collection: Gather historical and real-time volume data.
  2. Order Slicing: Divide the total order into smaller tranches.
  3. Timed Execution: Release tranches based on volume patterns.
  4. Monitoring: Continuously monitor and adjust.
  5. Dynamic Adjustment: Adjust based on real-time market conditions.

Advantages

  • Strategy reduces price movements and offer benchmark performance
  • Reduced Market Impact: Minimizes price movement.
  • Benchmark: Serves as a performance comparison.

Disadvantages

  • Strategy relies on accurate volume predictions and may not suit thinly traded stocks.

Other Algorithm - Strategies

  • Time Weighed Price (TWAP)
  • percentage of volume (POV)
  • Implementation Shortfall
  • Pairs Trading
  • Mean Reversion
  • Delta-Neutral Hedging
  • High-Frequency Trading (HFT)

Order Execution

  • The process of completing a buy or sell order for a security.

Key Considerations

  • Speed, Price, Size, Market Impact, Information Leakage
  1. Speed: How quickly the trade is executed.
  2. Price: The price at which the trade is executed.
  3. Size: Quantity of shares or contracts.
  4. Market Impact: The effect of the order on the security's price.
  5. Information Leakage: Risk of order details becoming public.

Order types

  • Market Order, Fill or Kill (FOK), Limit Order etc are order types
  1. Market Order: Executed at best available price.
  2. Limit Order: Only at a specified price or better.
  3. Stop Order: Becomes a market order when the stop price is reached.
  4. Stop-Limit Order: Becomes a limit order when the stop price is reached.
  5. Hidden Order (Iceberg Order)**: Only a portion of the order is displayed.
  6. Fill or Kill (FOK): Order must be executed immediately and completely, or it is cancelled.
  7. Immediate or Cancel (IOC): Any portion of the order that cannot be immediately filled is cancelled.
  8. All or None (AON): Order must be executed completely.

Execution Venues

  • Execution Venues are: Stock Exchanges and Electronic Communication Networks (ECNs)
  1. Stock Exchanges: Centralized locations for trading.
  2. Electronic Communication Networks (ECNs): Automated systems that match buy and sell orders
  3. Dark Pools: Exchanges that do not publicly display order information.
  4. Over-The-Counter (OTC) Markets: Decentralized markets not listed on exchanges.

Algorithmic Game Theory

  • Involves Multi-agent decision making, rooted in Computer Science

Definition

  • A game Is multi-agent decision situations

Components:

  • Agents (players) Actions (strategies) available to each agent Agents' preferences (utilities) over outcomes All outcomes based on players strategy

Example: Prisoner's Dilemma

Bob: Silent Bob: Betray
Alice: Silent -1, -1 -5, 0
Alice: Betray 0, -5 -3, -3
  • Each player's dominant strategy is to betray
  • If both play dominant strategy $\implies$ both worse off

Example: Stag Hunt

Hunter 2: Stag Hunter 2: Hare
Hunter 1: Stag 2, 2 0, 1
Hunter 1: Hare 1, 0 1, 1
  • Two Nash equilibria: (Stag, Stag) and (Hare, Hare)

Nash Equilibrium

  • Strategy profile: a set of strategies, one for each player
  • A strategy profile is a Nash Equilibrium if no player has incentive to unilaterally deviate $$u_i(s_i, s_{-i}) \geq u_i(s'i, s{-i})$$
  • $s = (s_1,..., s_n)$ is a Nash Equilibrium if for every player $i$ and every strategy $s'_i$
  • $s_{-i}$: strategies of all players except $i$
  • $u_i$: utility function of player $i$

Existence of Nash Equilibria

  • Nash's Theorem (1951): States game has a least one Nash Equilibrium

Proof Idea

  • Based on Brouwer's Fixed Point Theorem
  • States that if $f$ is a continuous function from set that there exists $x$ st. $f(x) = x$
  • Define a function $f$ that maps each strategy profile to another strategy profile.
    • If player can improve, $f$ changes the strategy
    • If no player can improve, $f$ returns same profile
  • Theorem guarantees fixed point $x$ St. $f(x) =x$.
  • This fixed point corresponds to a Nash Equilibrium

Algorithmic Game Theory

  • It comprises with algorithm design and accounting for limitation: Implementation of mechanisms with nice properties (ie truthful)

Algorithmic game:

  • Involves computation complexity, Approximation and Dynamics

Example: Sponsored Search Auction

  • $n$ Bidders
  • $m$ Slots
  • Each click is based on value $V_i$ for each click
  • Each slot has a Click-Through rate $a_j$
  • If bidder i gets slot utility $v_i \alpha_j -p_i$ ($p_i$ is price)- Social welfare
  • Goal: Maximize what auction do & truthful what players are allocated

Bernoulli's Principle

  • The principle states that when fluid increases, its pressure or potential energy decreases.

Explanation

  • Swiss mathematician Daniel Bernoulli published this Book Hyddodynamica was named

Explanation

  • Daniel Bernoulli published this in his b

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Algorithmic Game Theory uses math to analyze strategic interactions between rational decision-makers, who aim to maximize their payoff. It has applications in economics, political science, and computer science, with normal-form games like the Prisoner's Dilemma.

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